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https://github.com/godotengine/godot
synced 2024-09-05 05:28:27 +00:00
Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
Renamed function arguments to keep them consistent between declaration and implementation
This commit is contained in:
commit
c74bab66aa
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@ -806,7 +806,7 @@ public:
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void _render_list(RenderList::Element **p_elements, int p_element_count, const Transform &p_view_transform, const CameraMatrix &p_projection, GLuint p_base_env, bool p_reverse_cull, bool p_alpha_pass, bool p_shadow, bool p_directional_add, bool p_directional_shadows);
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_FORCE_INLINE_ void _add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_depth_passs);
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_FORCE_INLINE_ void _add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_depth_pass);
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_FORCE_INLINE_ void _add_geometry_with_material(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, RasterizerStorageGLES3::Material *p_material, bool p_depth_pass);
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@ -64,7 +64,7 @@ void EditorDirDialog::_update_dir(TreeItem *p_item, EditorFileSystemDirectory *p
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}
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}
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void EditorDirDialog::reload(const String &p_with_path) {
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void EditorDirDialog::reload(const String &p_path) {
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if (!is_visible_in_tree()) {
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must_reload = true;
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@ -73,7 +73,7 @@ void EditorDirDialog::reload(const String &p_with_path) {
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tree->clear();
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TreeItem *root = tree->create_item();
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_update_dir(root, EditorFileSystem::get_singleton()->get_filesystem(), p_with_path);
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_update_dir(root, EditorFileSystem::get_singleton()->get_filesystem(), p_path);
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_item_collapsed(root);
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must_reload = false;
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}
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@ -3338,9 +3338,9 @@ void EditorNode::_editor_file_dialog_unregister(EditorFileDialog *p_dialog) {
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Vector<EditorNodeInitCallback> EditorNode::_init_callbacks;
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Error EditorNode::export_preset(const String &preset, const String &p_path, bool p_debug, const String &p_password, bool p_quit_after) {
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Error EditorNode::export_preset(const String &p_preset, const String &p_path, bool p_debug, const String &p_password, bool p_quit_after) {
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export_defer.preset = preset;
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export_defer.preset = p_preset;
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export_defer.path = p_path;
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export_defer.debug = p_debug;
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export_defer.password = p_password;
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@ -715,7 +715,7 @@ public:
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void show_warning(const String &p_text, const String &p_title = "Warning!");
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Error export_preset(const String &p_platform, const String &p_path, bool p_debug, const String &p_password, bool p_quit_after = false);
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Error export_preset(const String &p_preset, const String &p_path, bool p_debug, const String &p_password, bool p_quit_after = false);
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static void register_editor_types();
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static void unregister_editor_types();
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@ -119,7 +119,7 @@ public:
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virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
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virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
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void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animation, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes);
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void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes);
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Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map);
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@ -317,7 +317,7 @@ class CanvasItemEditor : public VBoxContainer {
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void _prepare_drag(const Point2 &p_click_pos);
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DragType _get_anchor_handle_drag_type(const Point2 &p_click, Vector2 &r_point);
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float _anchor_snap(float anchor, bool *snapped = NULL, float p_opposite_anchor = -1);
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float _anchor_snap(float p_anchor, bool *p_snapped = NULL, float p_opposite_anchor = -1);
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Vector2 _anchor_to_position(Control *p_control, Vector2 anchor);
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Vector2 _position_to_anchor(Control *p_control, Vector2 position);
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@ -56,7 +56,7 @@ class NavigationMeshEditor : public Control {
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protected:
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void _node_removed(Node *p_node);
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static void _bind_methods();
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void _notification(int p_what);
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void _notification(int p_option);
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public:
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void edit(NavigationMeshInstance *p_nav_mesh_instance);
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@ -74,8 +74,8 @@ class NavigationMeshEditorPlugin : public EditorPlugin {
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public:
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virtual String get_name() const { return "NavigationMesh"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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NavigationMeshEditorPlugin(EditorNode *p_node);
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@ -56,7 +56,7 @@ protected:
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rcPolyMeshDetail *detail_mesh, Vector<float> &verticies, Vector<int> &indices);
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public:
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static void bake(Ref<NavigationMesh> p_nav_mesh, Node *p_base);
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static void bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node);
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static void clear(Ref<NavigationMesh> p_nav_mesh);
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};
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@ -150,7 +150,7 @@ class ScriptEditorDebugger : public Control {
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void _scene_tree_selected();
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void _scene_tree_request();
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void _parse_message(const String &p_msg, const Array &p_data);
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void _set_reason_text(const String &p_msg, MessageType p_type);
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void _set_reason_text(const String &p_reason, MessageType p_type);
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void _scene_tree_property_select_object(ObjectID p_object);
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void _scene_tree_property_value_edited(const String &p_prop, const Variant &p_value);
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@ -87,8 +87,8 @@ public:
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Error compile(const String &p_pattern);
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void _init(const String &p_pattern = "");
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Ref<RegExMatch> search(const String &p_subject, int offset = 0, int end = -1) const;
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String sub(const String &p_subject, const String &p_replacement, bool p_all = false, int p_start = 0, int p_end = -1) const;
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Ref<RegExMatch> search(const String &p_subject, int p_offset = 0, int p_end = -1) const;
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String sub(const String &p_subject, const String &p_replacement, bool p_all = false, int p_offset = 0, int p_end = -1) const;
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bool is_valid() const;
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String get_pattern() const;
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@ -128,13 +128,13 @@ Error ImageLoaderSVG::_create_image(Ref<Image> p_image, const PoolVector<uint8_t
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return OK;
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}
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Error ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, const char *svg_str, float p_scale, bool upsample, bool convert_colors) {
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Error ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, const char *p_svg_str, float p_scale, bool upsample, bool convert_colors) {
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size_t str_len = strlen(svg_str);
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size_t str_len = strlen(p_svg_str);
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PoolVector<uint8_t> src_data;
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src_data.resize(str_len + 1);
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PoolVector<uint8_t>::Write src_w = src_data.write();
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memcpy(src_w.ptr(), svg_str, str_len + 1);
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memcpy(src_w.ptr(), p_svg_str, str_len + 1);
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return _create_image(p_image, &src_data, p_scale, upsample, convert_colors);
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}
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@ -160,4 +160,4 @@ void ImageLoaderSVG::get_recognized_extensions(List<String> *p_extensions) const
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ImageLoaderSVG::ImageLoaderSVG() {
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}
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ImageLoaderSVG::ReplaceColors ImageLoaderSVG::replace_colors;
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ImageLoaderSVG::ReplaceColors ImageLoaderSVG::replace_colors;
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@ -57,7 +57,7 @@ class ImageLoaderSVG : public ImageFormatLoader {
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List<uint32_t> new_colors;
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} replace_colors;
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static SVGRasterizer rasterizer;
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static void _convert_colors(NSVGimage *p_svg_imge);
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static void _convert_colors(NSVGimage *p_svg_image);
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static Error _create_image(Ref<Image> p_image, const PoolVector<uint8_t> *p_data, float p_scale, bool upsample, bool convert_colors = false);
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public:
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@ -150,7 +150,7 @@ public:
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void set_shadow_mode(ShadowMode p_mode);
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ShadowMode get_shadow_mode() const;
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void set_shadow_depth_range(ShadowDepthRange p_mode);
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void set_shadow_depth_range(ShadowDepthRange p_range);
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ShadowDepthRange get_shadow_depth_range() const;
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void set_blend_splits(bool p_enable);
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@ -419,10 +419,10 @@ void ProceduralSky::_queue_update() {
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call_deferred("_update_sky");
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}
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void ProceduralSky::_thread_done(const Ref<Image> &image) {
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void ProceduralSky::_thread_done(const Ref<Image> &p_image) {
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VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), Image::FORMAT_RGBE9995, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
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VS::get_singleton()->texture_set_data(texture, image);
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VS::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), Image::FORMAT_RGBE9995, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
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VS::get_singleton()->texture_set_data(texture, p_image);
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_radiance_changed();
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Thread::wait_to_finish(sky_thread);
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memdelete(sky_thread);
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@ -178,7 +178,7 @@ public:
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void set_border_width_all(int p_size);
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int get_border_width_min() const;
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void set_border_width(Margin p_margin, int p_size);
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void set_border_width(Margin p_margin, int p_width);
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int get_border_width(Margin p_margin) const;
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//blend
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@ -214,7 +214,7 @@ public:
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int get_shadow_size() const;
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//ANTI_ALIASING
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void set_anti_aliased(const bool &p_anit_aliasing);
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void set_anti_aliased(const bool &p_anti_aliased);
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bool is_anti_aliased() const;
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//tempAA
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void set_aa_size(const int &p_aa_size);
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@ -82,7 +82,7 @@ class BroadPhaseBasic : public BroadPhaseSW {
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public:
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// 0 is an invalid ID
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virtual ID create(CollisionObjectSW *p_object_, int p_subindex = 0);
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virtual ID create(CollisionObjectSW *p_object, int p_subindex = 0);
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virtual void move(ID p_id, const Rect3 &p_aabb);
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virtual void set_static(ID p_id, bool p_static);
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virtual void remove(ID p_id);
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