i18n: Sync classref translations with Weblate

(cherry picked from commit 009b286e31)
This commit is contained in:
Rémi Verschelde 2022-03-17 19:51:11 +01:00
parent e10e7c8ea4
commit c6c6d58c71
39 changed files with 6917 additions and 1814 deletions

View file

@ -17,12 +17,13 @@
# Spirit <i8bou3@gmail.com>, 2022.
# Mr.k <mineshtine28546271@gmail.com>, 2022.
# Hamza Kalash <mogo.gogo170@gmail.com>, 2022.
# ywmaa <ywmaa.personal@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2022-02-28 13:54+0000\n"
"Last-Translator: Mr.k <mineshtine28546271@gmail.com>\n"
"PO-Revision-Date: 2022-03-13 22:12+0000\n"
"Last-Translator: ywmaa <ywmaa.personal@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/ar/>\n"
"Language: ar\n"
@ -31,7 +32,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
"X-Generator: Weblate 4.11.1-dev\n"
"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@ -59,7 +60,7 @@ msgstr "الإشارات"
#: doc/tools/make_rst.py
msgid "Enumerations"
msgstr "التعدادات"
msgstr "تعداد"
#: doc/tools/make_rst.py
msgid "Constants"
@ -82,7 +83,6 @@ msgid "Inherits:"
msgstr "يرث:"
#: doc/tools/make_rst.py
#, fuzzy
msgid "Inherited By:"
msgstr "موروث من قِبَل:"
@ -124,7 +124,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "This method is used to construct a type."
msgstr ""
msgstr "هذه الطريقة تستخدم لانشاء نوع/صنف."
#: doc/tools/make_rst.py
msgid ""
@ -139,9 +139,8 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid "Built-in GDScript functions."
msgstr "دوال GDScript المدمجة."
msgstr "دوال جي دي سكريبت/GDScript المدمجة."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@ -15947,6 +15946,11 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم."
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16374,8 +16378,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18719,10 +18724,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18873,6 +18878,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
@ -23361,10 +23378,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26819,14 +26839,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32669,6 +32689,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32704,6 +32731,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38588,6 +38622,11 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr "يُرجع جيب المَعلم."
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38641,6 +38680,11 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr "يُرجع جيب المَعلم."
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39199,6 +39243,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45579,6 +45640,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -46002,6 +46069,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -46972,6 +47052,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47384,6 +47474,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48318,13 +48416,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48391,7 +48489,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55694,11 +55799,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55724,9 +55829,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55734,11 +55839,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57532,6 +57637,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr "يُرجع قيمة ظل الزاوية للمَعلم."
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59747,6 +59858,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63413,6 +63531,11 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
#, fuzzy
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم."
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -15961,6 +15961,10 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16382,8 +16386,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18727,10 +18732,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18880,6 +18885,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -23364,10 +23381,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26818,14 +26838,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32664,6 +32684,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32699,6 +32726,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38557,6 +38591,10 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38610,6 +38648,10 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39165,6 +39207,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45521,6 +45580,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -45944,6 +46009,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -46914,6 +46992,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47326,6 +47414,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48260,13 +48356,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48333,7 +48429,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55633,11 +55736,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55663,9 +55766,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55673,11 +55776,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57463,6 +57566,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59677,6 +59786,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63332,6 +63448,10 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -15841,6 +15841,10 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16262,8 +16266,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18607,10 +18612,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18760,6 +18765,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -23241,10 +23258,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26695,14 +26715,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32541,6 +32561,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32576,6 +32603,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38434,6 +38468,10 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38487,6 +38525,10 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39042,6 +39084,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45398,6 +45457,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -45821,6 +45886,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -46791,6 +46869,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47203,6 +47291,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48137,13 +48233,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48210,7 +48306,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55510,11 +55613,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55540,9 +55643,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55550,11 +55653,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57340,6 +57443,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59554,6 +59663,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63209,6 +63325,10 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -13,12 +13,13 @@
# Daniel <dan@ger.cz>, 2021.
# DomcaSuzi <dominio122@gmail.com>, 2021.
# Tomas Dostal <tomas.dostal.cz@gmail.com>, 2021.
# JoeMoos <josephmoose13@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2022-03-08 06:54+0000\n"
"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n"
"PO-Revision-Date: 2022-03-17 13:59+0000\n"
"Last-Translator: JoeMoos <josephmoose13@gmail.com>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot-"
"class-reference/cs/>\n"
"Language: cs\n"
@ -75,11 +76,11 @@ msgstr "Popisy vlastnosti"
#: doc/tools/make_rst.py
msgid "Inherits:"
msgstr ""
msgstr "Dědí z:"
#: doc/tools/make_rst.py
msgid "Inherited By:"
msgstr ""
msgstr "Děděno:"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
@ -87,7 +88,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "Default"
msgstr ""
msgstr "Výchozí"
#: doc/tools/make_rst.py
msgid "Setter"
@ -95,7 +96,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "value"
msgstr ""
msgstr "hodnota"
#: doc/tools/make_rst.py
msgid "Getter"
@ -111,15 +112,17 @@ msgid ""
"This method has no side effects. It doesn't modify any of the instance's "
"member variables."
msgstr ""
"Tato metoda nemá žádné vedlejší efekty. Nebude upravovat žádné členné "
"proměnné instance."
#: doc/tools/make_rst.py
msgid ""
"This method accepts any number of arguments after the ones described here."
msgstr ""
msgstr "Tato metoda přijímá jakýkoli počet argumentů hned po zde popsaných."
#: doc/tools/make_rst.py
msgid "This method is used to construct a type."
msgstr ""
msgstr "Tato metoda je používána k vytvoření typu."
#: doc/tools/make_rst.py
msgid ""
@ -2523,7 +2526,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "$ key."
msgstr ""
msgstr "$ klávesa."
#: doc/classes/@GlobalScope.xml
msgid "% key."
@ -2791,19 +2794,19 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "¢ key."
msgstr ""
msgstr "¢ klávesa."
#: doc/classes/@GlobalScope.xml
msgid "£ key."
msgstr ""
msgstr "£ klávesa."
#: doc/classes/@GlobalScope.xml
msgid "¤ key."
msgstr ""
msgstr "¤ klávesa."
#: doc/classes/@GlobalScope.xml
msgid "¥ key."
msgstr ""
msgstr "¥ klávesa."
#: doc/classes/@GlobalScope.xml
msgid "¦ key."
@ -4042,7 +4045,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Vector2]."
msgstr ""
msgstr "Proměnná je typu [Vector2]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Rect2]."
@ -4050,7 +4053,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Vector3]."
msgstr ""
msgstr "Proměnná je typu [Vector3]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Transform2D]."
@ -4118,11 +4121,11 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolVector2Array]."
msgstr ""
msgstr "Proměnná je typu [PoolVector2Array]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolVector3Array]."
msgstr ""
msgstr "Proměnná je typu [PoolVector3Array]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolColorArray]."
@ -4259,7 +4262,7 @@ msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
msgid "Vector math"
msgstr ""
msgstr "Vektorová matematika"
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
@ -16393,6 +16396,11 @@ msgstr ""
"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
"přiblížně rovny."
#: doc/classes/Control.xml
#, fuzzy
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16820,8 +16828,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -19165,10 +19174,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -19319,6 +19328,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
@ -23814,10 +23835,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -27276,14 +27300,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -33128,6 +33152,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
#, fuzzy
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -33163,6 +33195,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -39055,6 +39094,11 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -39108,6 +39152,11 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39667,6 +39716,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -42145,7 +42211,7 @@ msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml
#: doc/classes/PhysicsDirectBodyState.xml
msgid "The body's transformation matrix."
msgstr ""
msgstr "Transformační matrix tělesa."
#: doc/classes/Physics2DDirectSpaceState.xml
msgid "Direct access object to a space in the [Physics2DServer]."
@ -42449,7 +42515,7 @@ msgstr ""
#: doc/classes/Physics2DServer.xml
msgid "Creates a physics body."
msgstr ""
msgstr "Vytvoří fyzické tělěso."
#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
msgid "Returns the physics layer or layers a body belongs to."
@ -46056,6 +46122,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -46479,6 +46551,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -47449,6 +47534,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47861,6 +47956,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48799,13 +48902,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48872,7 +48975,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -56187,11 +56297,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -56217,9 +56327,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -56227,11 +56337,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -58034,6 +58144,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr "Vrátí tangens parametru."
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -60269,6 +60385,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -62958,7 +63081,7 @@ msgstr ""
#: doc/classes/Vector2.xml
msgid "Vector used for 2D math."
msgstr ""
msgstr "Vektor používaný pro 2D matematiku."
#: doc/classes/Vector2.xml
msgid ""
@ -63236,6 +63359,7 @@ msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid "Zero vector, a vector with all components set to [code]0[/code]."
msgstr ""
"Nultý vektor, vektor který má všechny komponenty nastavené na [code]0[/code]."
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid "One vector, a vector with all components set to [code]1[/code]."
@ -63258,6 +63382,7 @@ msgstr ""
#: doc/classes/Vector2.xml
msgid "Up unit vector. Y is down in 2D, so this vector points -Y."
msgstr ""
"Nahoru - jednotkový vektor. Y je dolů ve 2D, takže tento vektor míří -Y."
#: doc/classes/Vector2.xml
msgid "Down unit vector. Y is down in 2D, so this vector points +Y."
@ -63265,7 +63390,7 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid "Vector used for 3D math."
msgstr ""
msgstr "Vektor používaný pro 3D matematiku."
#: doc/classes/Vector3.xml
msgid ""
@ -63411,7 +63536,7 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid "Up unit vector."
msgstr ""
msgstr "Nahoru - jednotkový vektor."
#: doc/classes/Vector3.xml
msgid "Down unit vector."
@ -63944,6 +64069,11 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
#: doc/classes/Viewport.xml
#, fuzzy
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -43,12 +43,13 @@
# <artism90@googlemail.com>, 2022.
# Coxcopi70f00b67b61542fe <hn_vogel@gmx.net>, 2022.
# Leon Marz <main@lmarz.org>, 2022.
# Robin <robin.janzen@gmx.net>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2022-03-02 18:39+0000\n"
"Last-Translator: Leon Marz <main@lmarz.org>\n"
"PO-Revision-Date: 2022-03-13 22:11+0000\n"
"Last-Translator: Robin <robin.janzen@gmx.net>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/de/>\n"
"Language: de\n"
@ -56,7 +57,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.11.1-dev\n"
"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@ -3863,13 +3864,12 @@ msgid "Gamepad right Shoulder button."
msgstr "Game-Controller SDL rechte Schultertaste."
#: doc/classes/@GlobalScope.xml
#, fuzzy
msgid "Gamepad right trigger."
msgstr "Gamecontroller rechte Trigger-Achse."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad right stick click."
msgstr "Klick auf dem rechten Stick des Gamepads."
msgstr "Klick des rechten Stick des Gamepads."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad left stick horizontal axis."
@ -3958,6 +3958,7 @@ msgid ""
"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
"information of how to use MIDI inputs."
msgstr ""
"MIDI Note AUS Nachricht. Für mehr Informationen, siehe [InputEvendMIDI]."
#: doc/classes/@GlobalScope.xml
msgid ""
@ -8311,7 +8312,6 @@ msgid "GUI in 3D Demo"
msgstr ""
#: doc/classes/Area.xml
#, fuzzy
msgid ""
"Returns a list of intersecting [Area]s. The overlapping area's [member "
"CollisionObject.collision_layer] must be part of this area's [member "
@ -8320,14 +8320,16 @@ msgid ""
"list is modified once during the physics step, not immediately after objects "
"are moved. Consider using signals instead."
msgstr ""
"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus "
"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
"diese Liste einmal während des Physikschritts geändert, nicht sofort nach "
"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von "
"Signalen."
"Gibt zurück eine Liste der sich überschneidenden [Area]s. Das [member "
"CollisionObject.collision_layer] des überlappenden Areas muss mit der "
"[member CollisionObject.collision_mask] dieser Area übereinstimmen, um "
"erkannt zu werden.\n"
"Aus Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
"diese Liste nur einmal während des Physikschritts geändert, nicht sofort "
"nach dem Verschieben von Objekten. Dafür sollte die Verwendung von Signalen "
"erwogen werden."
#: doc/classes/Area.xml
#, fuzzy
msgid ""
"Returns a list of intersecting [PhysicsBody]s. The overlapping body's "
"[member CollisionObject.collision_layer] must be part of this area's [member "
@ -8336,11 +8338,14 @@ msgid ""
"list is modified once during the physics step, not immediately after objects "
"are moved. Consider using signals instead."
msgstr ""
"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus "
"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
"diese Liste einmal während des Physikschritts geändert, nicht sofort nach "
"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von "
"Signalen."
"Gibt zurück eine Liste der sich überschneidenden [PhysicsBody2D]s. Das "
"[member CollisionObject.collision_layer] des überlappenden Bodys muss mit "
"der [member CollisionObject.collision_mask] dieser Area übereinstimmen, um "
"erkannt zu werden.\n"
"Aus Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
"diese Liste nur einmal während des Physikschritts geändert, nicht sofort "
"nach dem Verschieben von Objekten. Dafür sollte die Verwendung von Signalen "
"erwogen werden."
#: doc/classes/Area.xml
#, fuzzy
@ -8391,25 +8396,24 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/Area2D.xml
msgid "The name of the area's audio bus."
msgstr "Der Name des Audiobusses des Bereichs."
msgstr "Der Name des zugewiesenen Audio-Bus für diese Area."
#: doc/classes/Area.xml doc/classes/Area2D.xml
msgid ""
"If [code]true[/code], the area's audio bus overrides the default audio bus."
msgstr ""
"Wenn [code]true[/code], hat der Audiobus des Bereichs Vorrang vor dem "
"Wenn [code]true[/code], hat der Audiobus der Area Vorrang gegenüber dem "
"Standard-Audiobus."
#: doc/classes/Area.xml
#, fuzzy
msgid ""
"The area's gravity intensity (in meters per second squared). This value "
"multiplies the gravity vector. This is useful to alter the force of gravity "
"without altering its direction."
msgstr ""
"Die Schwerkraftintensität des Bereichs (reicht von -1024 bis 1024). Dieser "
"Wert multipliziert den Schwerkraftvektor. Dies ist nützlich, um die "
"Schwerkraft zu ändern, ohne ihre Richtung zu ändern."
"Die Gravitationsintensität des Area (in m/s²). Dieser Wert multipliziert den "
"Gravitationsvektor. Dies ist nützlich, um die Schwerkraft zu beeinflussen, "
"ohne ihre Richtung zu ändern."
#: doc/classes/Area.xml doc/classes/Area2D.xml
msgid ""
@ -8432,8 +8436,9 @@ msgid ""
"The area's gravity vector (not normalized). If gravity is a point (see "
"[member gravity_point]), this will be the point of attraction."
msgstr ""
"Der Gravitationsvektor der Fläche (nicht normiert). Wenn die Schwerkraft ein "
"Punkt ist (siehe [member gravity_point]), wird dies der Anziehungspunkt sein."
"Der Gravitationsvektor der Area (nicht normalisiert). Ist Gravitation als "
"Punkt festgelegt (siehe [member gravity_point]), wird dies der "
"Anziehungspunkt sein."
#: doc/classes/Area.xml
#, fuzzy
@ -8458,13 +8463,13 @@ msgid ""
"If [code]true[/code], the area detects bodies or areas entering and exiting "
"it."
msgstr ""
"If [code]true[/code], erkennt die area ob andere Körper oder area's ihn "
"If [code]true[/code], erkennt die Area, ob Bodys oder andere Areas ihn "
"betreten oder verlassen."
#: doc/classes/Area.xml doc/classes/Area2D.xml
msgid "The area's priority. Higher priority areas are processed first."
msgstr ""
"Die Area Priorität. Area's mit höherer Priorität werden zuerst bearbeitet."
"Die Priorität der Area. Areas mit höherer Priorität werden zuerst bearbeitet."
#: doc/classes/Area.xml
msgid ""
@ -8478,13 +8483,16 @@ msgstr ""
#: doc/classes/Area.xml
msgid "The reverb bus name to use for this area's associated audio."
msgstr ""
msgstr "Der Name des zugewiesenen Reverb-Bus für diese Area."
#: doc/classes/Area.xml
msgid ""
"The degree to which this area's reverb is a uniform effect. Ranges from "
"[code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
msgstr ""
"Der Grad, bis zu dem der Reverb der Area gleichmäßig wirkt. Reicht von "
"[code]0[/code] bis [code]1[/code], mit einer Schrittgenauigkeit von "
"[code]0.1[/code]."
#: doc/classes/Area.xml doc/classes/Area2D.xml
msgid ""
@ -8618,7 +8626,6 @@ msgid "2D Platformer Demo"
msgstr ""
#: doc/classes/Area2D.xml
#, fuzzy
msgid ""
"Returns a list of intersecting [Area2D]s. The overlapping area's [member "
"CollisionObject2D.collision_layer] must be part of this area's [member "
@ -8627,13 +8634,16 @@ msgid ""
"list is modified once during the physics step, not immediately after objects "
"are moved. Consider using signals instead."
msgstr ""
"Gibt eine Liste der sich schneidenden [Area2D]s zurück. Aus Leistungsgründen "
"(Kollisionen werden alle gleichzeitig verarbeitet) wird diese Liste einmal "
"während des Physikschritts geändert, nicht sofort nach dem Verschieben von "
"Objekten. Erwägen Sie stattdessen die Verwendung von Signalen."
"Gibt zurück eine Liste der sich überschneidenden [Area2D]s. Das [member "
"CollisionObject2D.collision_layer] des überlappenden Areas muss mit der "
"[member CollisionObject2D.collision_mask] dieser Area übereinstimmen, um "
"erkannt zu werden.\n"
"Aus Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
"diese Liste nur einmal während des Physikschritts geändert, nicht sofort "
"nach dem Verschieben von Objekten. Dafür sollte die Verwendung von Signalen "
"erwogen werden."
#: doc/classes/Area2D.xml
#, fuzzy
msgid ""
"Returns a list of intersecting [PhysicsBody2D]s. The overlapping body's "
"[member CollisionObject2D.collision_layer] must be part of this area's "
@ -8642,11 +8652,14 @@ msgid ""
"list is modified once during the physics step, not immediately after objects "
"are moved. Consider using signals instead."
msgstr ""
"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus "
"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
"diese Liste einmal während des Physikschritts geändert, nicht sofort nach "
"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von "
"Signalen."
"Gibt zurück eine Liste der sich überschneidenden [PhysicsBody2D]s. Das "
"[member CollisionObject2D.collision_layer] des überlappenden Areas muss mit "
"der [member CollisionObject2D.collision_mask] dieser Area übereinstimmen, um "
"erkannt zu werden.\n"
"Aus Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
"diese Liste nur einmal während des Physikschritts geändert, nicht sofort "
"nach dem Verschieben von Objekten. Dafür sollte die Verwendung von Signalen "
"erwogen werden."
#: doc/classes/Area2D.xml
#, fuzzy
@ -8696,15 +8709,14 @@ msgstr ""
"[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)."
#: doc/classes/Area2D.xml
#, fuzzy
msgid ""
"The area's gravity intensity (in pixels per second squared). This value "
"multiplies the gravity vector. This is useful to alter the force of gravity "
"without altering its direction."
msgstr ""
"Die Schwerkraftintensität des Bereichs (reicht von -1024 bis 1024). Dieser "
"Wert multipliziert den Schwerkraftvektor. Dies ist nützlich, um die "
"Schwerkraft zu ändern, ohne ihre Richtung zu ändern."
"Die Gravitationsintensität des Area (in px/s²). Dieser Wert multipliziert "
"den Gravitationsvektor. Dies ist nützlich, um die Schwerkraft zu "
"beeinflussen, ohne ihre Richtung zu ändern."
#: doc/classes/Area2D.xml
#, fuzzy
@ -13436,7 +13448,7 @@ msgstr ""
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
msgstr "Die Beschriftung, die auf der Schaltfläche eingeblendet wird."
#: doc/classes/Button.xml
msgid "Align the text to the left."
@ -18072,6 +18084,11 @@ msgstr ""
"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
"code]angegeben ist, existiert, ansonsten [code]false[/code]."
#: doc/classes/Control.xml
#, fuzzy
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr "Gibt [code]true[/code] zurück, wenn eine Animation abgespielt wird."
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -18499,8 +18516,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -20857,10 +20875,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -21011,6 +21029,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
@ -25304,6 +25334,9 @@ msgid ""
"The bloom's intensity. If set to a value higher than [code]0[/code], this "
"will make glow visible in areas darker than the [member glow_hdr_threshold]."
msgstr ""
"Die Intensität des Bloom-Effekts. Wenn höher eingestellt als [code]0[/code], "
"macht es den Glow sichtbar in dunklen Bereichen, die den [member "
"glow_hdr_threshold]-Wert unterschreiten."
#: doc/classes/Environment.xml
msgid ""
@ -25524,10 +25557,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -29022,14 +29058,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -34899,6 +34935,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
#, fuzzy
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr "Wenn [code]true[/code], wird die Textur zentriert."
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -34934,6 +34978,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -40860,6 +40911,11 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -40913,6 +40969,11 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -41474,6 +41535,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -47976,6 +48054,13 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
#, fuzzy
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -48403,6 +48488,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -49373,6 +49471,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -49785,6 +49893,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -50740,13 +50856,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -50813,7 +50929,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -58208,11 +58331,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -58238,9 +58361,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -58248,11 +58371,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -60075,6 +60198,15 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr "Gibt den Namen des übergebenen AnimationNode zurück."
#: doc/classes/TextEdit.xml
#, fuzzy
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
"Liefert [code]wahr[/code] als Ergebnis wenn [code]a[/code] und [code]b[/"
"code] ungefähr gleich sind."
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -62332,6 +62464,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -66164,6 +66303,11 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Gibt [code]true[/code] zurück falls das Array leer ist."
#: doc/classes/Viewport.xml
#, fuzzy
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr "Gibt [code]true[/code] zurück falls das Array leer ist."
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
@ -74172,7 +74316,7 @@ msgstr ""
#: modules/websocket/doc_classes/WebSocketPeer.xml
msgid "A class representing a specific WebSocket connection."
msgstr ""
msgstr "Eine Klasse die eine spezifische WebSocket-Verbindung repräsentiert."
#: modules/websocket/doc_classes/WebSocketPeer.xml
msgid ""
@ -74253,7 +74397,7 @@ msgstr ""
#: modules/websocket/doc_classes/WebSocketServer.xml
msgid "A WebSocket server implementation."
msgstr ""
msgstr "Eine WebSocket Server Implementierung."
#: modules/websocket/doc_classes/WebSocketServer.xml
msgid ""
@ -74275,6 +74419,8 @@ msgstr ""
#: modules/websocket/doc_classes/WebSocketServer.xml
msgid "Returns [code]true[/code] if a peer with the given ID is connected."
msgstr ""
"Gibt [code]true[/code] zurück, wenn ein Peer mir der angegebenen ID "
"verbunden ist."
#: modules/websocket/doc_classes/WebSocketServer.xml
msgid ""
@ -74494,7 +74640,7 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "How to make a VR game for WebXR with Godot"
msgstr ""
msgstr "Wie man ein VR-Spiel mit WebXR mit Godot erstellt"
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
@ -74757,7 +74903,7 @@ msgstr "Die Farbe des spiegelnden Lichteffekts."
#: doc/classes/WindowDialog.xml
msgid "The horizontal offset of the close button."
msgstr ""
msgstr "Die horizontale Verschiebung des \"Schließen\"-Buttons."
#: doc/classes/WindowDialog.xml
msgid ""
@ -74767,11 +74913,11 @@ msgstr ""
#: doc/classes/WindowDialog.xml
msgid "The vertical offset of the title text."
msgstr ""
msgstr "Die vertikale Verschiebung des Titel-Textes."
#: doc/classes/WindowDialog.xml
msgid "The font used to draw the title."
msgstr ""
msgstr "Die Schriftart die für den Titel verwendet wird."
#: doc/classes/WindowDialog.xml
#, fuzzy
@ -74782,6 +74928,8 @@ msgstr "Linke Maustaste."
msgid ""
"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
"Das Bild, das für den \"Schließen\"-Button verwendet wird, wenn mit der Maus "
"über diesem ist."
#: doc/classes/WindowDialog.xml
msgid ""
@ -74809,7 +74957,7 @@ msgstr ""
#: doc/classes/World.xml
msgid "The World's [Environment]."
msgstr ""
msgstr "Das [Environment] der Welt."
#: doc/classes/World.xml
msgid ""
@ -74860,6 +75008,8 @@ msgid ""
"Default environment properties for the entire scene (post-processing "
"effects, lighting and background settings)."
msgstr ""
"Standartmäßige Umwelteigenschaften für die gesamte Szene "
"(Bildnachbearbeitungs-Effekte, Beleuchtung und Hintergrund)."
#: doc/classes/WorldEnvironment.xml
msgid ""
@ -74883,7 +75033,7 @@ msgstr ""
#: doc/classes/X509Certificate.xml
msgid "An X509 certificate (e.g. for SSL)."
msgstr ""
msgstr "Ein X509-Zertifikat (z.B. für SSL)."
#: doc/classes/X509Certificate.xml
msgid ""
@ -74898,13 +75048,15 @@ msgstr ""
#: doc/classes/X509Certificate.xml
msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)."
msgstr ""
msgstr "Lädt ein Zertifikat vom Pfad [code]path[/code] (\"*.crt\" Datei)."
#: doc/classes/X509Certificate.xml
msgid ""
"Saves a certificate to the given [code]path[/code] (should be a \"*.crt\" "
"file)."
msgstr ""
"Speichert ein Zertifikat am angegebenen [code]path[/code] (sollte eine \"*."
"crt\" Datei sein)."
#: doc/classes/XMLParser.xml
msgid ""
@ -74921,7 +75073,7 @@ msgstr ""
#: doc/classes/XMLParser.xml
msgid "Gets the amount of attributes in the current element."
msgstr ""
msgstr "Gibt die Anzahl an Attributen des aktuellen Elements zurück."
#: doc/classes/XMLParser.xml
msgid ""
@ -75019,7 +75171,7 @@ msgstr ""
#: doc/classes/XMLParser.xml
msgid "End of element."
msgstr ""
msgstr "Ende des Elements."
#: doc/classes/XMLParser.xml
msgid "Text node."

View file

@ -15864,6 +15864,11 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr "Επιστρέφει το συνημίτονο της παραμέτρου."
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16291,8 +16296,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18636,10 +18642,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18790,6 +18796,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
@ -23278,10 +23296,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26736,14 +26757,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32586,6 +32607,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32621,6 +32649,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38499,6 +38534,11 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38552,6 +38592,11 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39110,6 +39155,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45477,6 +45539,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -45900,6 +45968,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -46870,6 +46951,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47282,6 +47373,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48216,13 +48315,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48289,7 +48388,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55592,11 +55698,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55622,9 +55728,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55632,11 +55738,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57430,6 +57536,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr "Επιστρέφει την εφαπτομένη της παραμέτρου."
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59645,6 +59757,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63311,6 +63430,11 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
#, fuzzy
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr "Επιστρέφει το συνημίτονο της παραμέτρου."
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -20812,6 +20812,11 @@ msgstr ""
"Devuelve [code]true[/code] si el [StyleBox] con el nombre [code]name[/code] "
"dado tiene una sobreescritura válida en este nodo [Control]."
#: doc/classes/Control.xml
#, fuzzy
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr "Devuelve [code]true[/code] si una animacion esta reproduciendose."
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -21446,10 +21451,12 @@ msgstr ""
"una textura o un nodo hijo."
#: doc/classes/Control.xml
#, fuzzy
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
"Por defecto, el pivote del nodo es su esquina superior izquierda. Cuando "
"cambias su [member rect_scale], se escalará alrededor de este pivote. "
@ -24432,10 +24439,11 @@ msgstr ""
"Mantiene un cacheo de puntos precalculados a lo largo de la curva, para "
"acelerar los cálculos."
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
#, fuzzy
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -24672,6 +24680,27 @@ msgstr ""
"Mantiene un cacheo de puntos precalculados a lo largo de la curva, para "
"acelerar los cálculos posteriores."
#: doc/classes/Curve3D.xml
#, fuzzy
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
"Añade un punto a una curva en la posición [code]position[/code], con puntos "
"de control [code]in[/code] y [code]out[/code].\n"
"Si se da [code]at_position[/code], el punto se inserta antes del número de "
"punto [code]at_position[/code], desplazando ese punto (y todos los puntos "
"posteriores) después del punto insertado. Si no se da [code]at_position[/"
"code], o es un valor ilegal ([code]at_position <0[/code] o [code]at_position "
">= [method get_point_count][/code]), el punto se añadirá al final de la "
"lista de puntos."
#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
@ -30851,11 +30880,15 @@ msgstr ""
"el [member tonemap_mode] no se establece en [constant TONE_MAPPER_LINEAR]."
#: doc/classes/Environment.xml
#, fuzzy
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
"Mantiene en pantalla cada píxel dibujado en el fondo. Este es el modo de "
"fondo más rápido, pero sólo puede ser usado con seguridad en escenas de "
@ -35430,17 +35463,19 @@ msgstr ""
"map_width] * [member map_depth] ."
#: doc/classes/HeightMapShape.xml
#, fuzzy
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
"Los datos del mapa de la altura. Si se cambia esto, se redimensionará el "
"[member map_data]."
#: doc/classes/HeightMapShape.xml
#, fuzzy
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
"Ancho de los datos del mapa de altura. Si se cambia esto, se redimensionará "
"el [member map_data]."
@ -43272,6 +43307,16 @@ msgstr ""
"Si [code]true[/code], el menú contextual aparecerá al hacer clic con el "
"botón derecho del ratón."
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
#, fuzzy
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
"Si [code]true[/code], el elemento actualmente seleccionado puede ser "
"seleccionado de nuevo."
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -43312,6 +43357,17 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
#, fuzzy
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
"Devuelve [code]true[/code] si el video se está reproduciendo.\n"
"[b]Nota:[/b] El vídeo sigue considerándose en reproducción si se interrumpe "
"durante la reproducción."
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -51246,6 +51302,11 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr "Devuelve el texto del artículo en el índice [code]idx[/code]."
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr "Devuelve el texto del artículo en el índice [code]idx[/code]."
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -51314,6 +51375,11 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr "Establece el texto del artículo en el índice [code]idx[/code]."
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr "Establece el texto del artículo en el índice [code]idx[/code]."
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -52043,6 +52109,23 @@ msgstr ""
"hiDPI (Retina), y [code]1.0[/code] para todos los demás casos.\n"
"[b]Nota:[/b] Este método está implementado en macOS."
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
#, fuzzy
msgid ""
@ -60550,6 +60633,15 @@ msgstr ""
"Si [code]true[/code], los scripts de la carpeta [code]res://addons[/code] no "
"generarán advertencias."
#: doc/classes/ProjectSettings.xml
#, fuzzy
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
"Si [code]true[/code], habilita advertencias cuando un operador ternario "
"puede emitir valores con tipos incompatibles."
#: doc/classes/ProjectSettings.xml
#, fuzzy
msgid ""
@ -61117,6 +61209,19 @@ msgstr ""
"Valor por defecto para [member ScrollContainer.scroll_deadzone], que se "
"utilizará para todos los [ScrollContainer]s a menos que se sobrescriba."
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
#, fuzzy
msgid ""
@ -62328,6 +62433,16 @@ msgstr ""
"org]Bullet[/url]. El motor de \"GodotPhysics3D\" sigue siendo soportado como "
"una alternativa."
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr "Habilita [member Viewport.physics_object_picking] en el viewport raíz."
@ -62769,6 +62884,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -63936,8 +64059,9 @@ msgstr ""
"[i]página[/i], por ejemplo una [ScrollBar]."
#: doc/classes/Range.xml
#, fuzzy
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
@ -63946,7 +64070,8 @@ msgstr ""
"compartirá el nuevo valor con todos los demás rangos de su grupo."
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
#, fuzzy
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
"Para el rango, de compartir sus variables de miembros con cualquier otro."
@ -64033,8 +64158,15 @@ msgstr ""
"[member step] cambian."
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgstr "Emitido cuando cambia [member value]."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid "Query the closest object intersecting a ray."
@ -73529,17 +73661,21 @@ msgstr ""
"[code]: / \\ ? * \" | % < >[/code]"
#: doc/classes/String.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
"Devuelve [code]true[/code] si esta string es un identificador válido. Un "
"identificador válido sólo puede contener letras, dígitos y guiones bajos "
"([code]_[/code]) y el primer carácter no puede ser un dígito."
#: doc/classes/String.xml
msgid ""
@ -73572,9 +73708,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
"Devuelve [code]true[/code] si esta string es un identificador válido. Un "
@ -73582,16 +73718,20 @@ msgstr ""
"([code]_[/code]) y el primer carácter no puede ser un dígito."
#: doc/classes/String.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
"Devuelve [code]true[/code] si esta string es un identificador válido. Un "
"identificador válido sólo puede contener letras, dígitos y guiones bajos "
"([code]_[/code]) y el primer carácter no puede ser un dígito."
#: doc/classes/String.xml
msgid ""
@ -75904,6 +76044,15 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr "Devuelve un tile con una forma determinada."
#: doc/classes/TextEdit.xml
#, fuzzy
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
"Devuelve [code]true[/code] si [code]a[/code] y [code]b[/code] son "
"aproximadamente iguales entre sí."
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr "Devuelve [code]true[/code] si la selección está activa."
@ -78738,6 +78887,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -83655,6 +83811,11 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Devuelve [code]true[/code] si el archivo de la escena tiene nodos."
#: doc/classes/Viewport.xml
#, fuzzy
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr "Devuelve [code]true[/code] si la selección está activa."
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -16280,6 +16280,10 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16701,8 +16705,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -19046,10 +19051,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -19199,6 +19204,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -23683,10 +23700,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -27137,14 +27157,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32983,6 +33003,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -33018,6 +33045,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38882,6 +38916,10 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38935,6 +38973,10 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39490,6 +39532,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45858,6 +45917,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -46281,6 +46346,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -47251,6 +47329,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47663,6 +47751,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48601,13 +48697,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48674,7 +48770,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55974,11 +56077,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -56004,9 +56107,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -56014,11 +56117,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57804,6 +57907,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -60018,6 +60127,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63673,6 +63789,10 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -7,12 +7,13 @@
# Pierre Stempin <pierre.stempin@gmail.com>, 2020.
# Nekromanser <ari.taitto@protonmail.com>, 2021.
# Leevi Laine <leeviervoemil@gmail.com>, 2021.
# Tuomas Lähteenmäki <lahtis@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2021-10-28 22:08+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"PO-Revision-Date: 2022-03-17 13:59+0000\n"
"Last-Translator: Tuomas Lähteenmäki <lahtis@gmail.com>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/fi/>\n"
"Language: fi\n"
@ -20,7 +21,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.9-dev\n"
"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@ -48,7 +49,7 @@ msgstr "Signaalit"
#: doc/tools/make_rst.py
msgid "Enumerations"
msgstr "Luetteloinnit"
msgstr "Luettelointi"
#: doc/tools/make_rst.py
msgid "Constants"
@ -69,63 +70,73 @@ msgstr "Ominaisuuksien kuvaukset"
#: doc/tools/make_rst.py
msgid "Inherits:"
msgstr ""
msgstr "Perii:"
#: doc/tools/make_rst.py
msgid "Inherited By:"
msgstr ""
msgstr "Peritty:"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
msgstr ""
msgstr "(ohittaa %s)"
#: doc/tools/make_rst.py
msgid "Default"
msgstr ""
msgstr "Oletus"
#: doc/tools/make_rst.py
msgid "Setter"
msgstr ""
msgstr "Asettaja"
#: doc/tools/make_rst.py
msgid "value"
msgstr ""
msgstr "arvo"
#: doc/tools/make_rst.py
msgid "Getter"
msgstr ""
msgstr "Saattaja"
#: doc/tools/make_rst.py
msgid ""
"This method should typically be overridden by the user to have any effect."
msgstr ""
"Tämän metodin pitäisi yleensä olla käyttäjän ohitettavissa, jotta sillä "
"olisi mitään vaikutusta."
#: doc/tools/make_rst.py
msgid ""
"This method has no side effects. It doesn't modify any of the instance's "
"member variables."
msgstr ""
"Tällä menetelmällä ei ole sivuvaikutuksia. Se ei muuta mitään instanssin "
"jäsenmuuttujia."
#: doc/tools/make_rst.py
msgid ""
"This method accepts any number of arguments after the ones described here."
msgstr ""
"Tämä menetelmä hyväksyy minkä tahansa määrän argumentteja tässä kuvattujen "
"jälkeen."
#: doc/tools/make_rst.py
msgid "This method is used to construct a type."
msgstr ""
msgstr "Tätä menetelmää käytetään tyypin rakentamiseen."
#: doc/tools/make_rst.py
msgid ""
"This method doesn't need an instance to be called, so it can be called "
"directly using the class name."
msgstr ""
"Tämän menetelmän kutsuminen ei edellytä esiintymän kutsumista, joten sitä "
"voidaan kutsua suoraan luokan nimellä."
#: doc/tools/make_rst.py
msgid ""
"This method describes a valid operator to use with this type as left-hand "
"operand."
msgstr ""
"Tämä menetelmä kuvaa kelvollisen operaattorin, jota voidaan käyttää tämän "
"tyypin kanssa vasemmanpuoleisena operaattorina."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
@ -174,6 +185,12 @@ msgid ""
"[/codeblock]\n"
"Supported color names are the same as the constants defined in [Color]."
msgstr ""
"Palauttaa standardoidun värin [code]nimen [/code] siten, että [code]alpha[/"
"code] vaihtelee välillä 0 -1.\n"
"[codeblock]\n"
"punainen = ColorN(\"punainen\", 1)\n"
"[/codeblock]\n"
"Tuetut värinimet ovat samat kuin [Väri] -kohdassa määritetyt vakiot."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@ -199,6 +216,14 @@ msgid ""
"c = acos(0.866025)\n"
"[/codeblock]"
msgstr ""
"Palauttaa kaaren kosinuksen [code]s[/code] radiaaneina. Käytä saadaksesi "
"kulman kosinin [code]s[/code]. [code]s[/code]:n on oltava välillä "
"[code]-1.0[/code] ja [code]1.0[/code] (mukaan lukien), muutoin [metodi acos] "
"palauttaa [vakion NAN].\n"
"[codeblock]\n"
"# c on 0.523599 tai 30 astetta, jos se muunnetaan rad2deg(s) -menetelmällä.\n"
"c = acos(0.866025)\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@ -211,6 +236,14 @@ msgid ""
"s = asin(0.5)\n"
"[/codeblock]"
msgstr ""
"Palauttaa [code]s[/code]:n kaarisinuksen radiaaneina. Käytä saadaksesi "
"kulman sini [code]s[/code]. [code]s[/code]:n on oltava välillä [code]-1.0[/"
"code] ja [code]1.0[/code] (mukaan lukien), muutoin [metodi asin] palauttaa "
"[vakio NAN].\n"
"[codeblock]\n"
"# s on 0.523599 tai 30 astetta, jos se muunnetaan rad2deg(s) -menetelmällä.\n"
"s = asin(0.5)\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@ -238,6 +271,28 @@ msgid ""
"a message with clarifying details\n"
"[/codeblock]"
msgstr ""
"Väittää, että [code]ehto[/code] on [code]tosi[/code]. Jos [code]ehto[/code] "
"on [code]väärä[/code], syntyy virhe. Kun sitä suoritetaan muokkaimesta, "
"käynnissä oleva projekti myös keskeytetään, kunnes sitä jatketaan. Tätä "
"voidaan käyttää [metodin push_error] vahvempana muotona virheiden "
"ilmoittamiseen projektin kehittäjille tai lisäosana käyttäjille.\n"
"[b]Huomautus:[/b] Suorituskykysyistä [method assert]:in sisällä oleva koodi "
"suoritetaan vain debug-rakentamisessa tai kun projekti ajetaan muokkaimesta. "
"Älä [method assert] -kutsu koodia, jolla on sivuvaikutuksia. Muuten projekti "
"käyttäytyy eri tavalla, kun se viedään julkaisutilassa.\n"
"Valinnainen [code]viesti[/code]-argumentti, jos se on annettu, näytetään "
"yleisen \"Assertion failed\" -viestin lisäksi. Tämän avulla voit antaa "
"lisätietoja siitä, miksi väite epäonnistui.\n"
"[codeblock]\n"
"# Kuvitellaan, että haluamme nopeuden olevan aina välillä 0-20.\n"
"var speed = -10\n"
"assert(speed < 20) # Totta, ohjelma jatkuu.\n"
"assert(speed >= 0) # False, ohjelma pysähtyy.\n"
"assert(nopeus >= 0 ja nopeus < 20) # Voit myös yhdistää kaksi ehdollista "
"lauseketta yhdeksi tarkistukseksi.\n"
"assert(nopeus < 20, \"nopeus = %f, mutta nopeusrajoitus on 20\" % nopeus) # "
"Näytä viesti selventävine yksityiskohtineen.\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@ -15885,6 +15940,11 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr "Palauttaa parametrin kosinin."
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16312,8 +16372,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18657,10 +18718,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18811,6 +18872,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
@ -23299,10 +23372,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26764,14 +26840,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32615,6 +32691,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32650,6 +32733,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -36286,7 +36376,7 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Nodes and Scenes"
msgstr ""
msgstr "Solmut ja Kohtaukset"
#: doc/classes/Node.xml
msgid "All Demos"
@ -38529,6 +38619,11 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38582,6 +38677,11 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39140,6 +39240,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45507,6 +45624,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -45930,6 +46053,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -46900,6 +47036,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47312,6 +47458,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48246,13 +48400,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48319,7 +48473,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55624,11 +55785,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55654,9 +55815,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55664,11 +55825,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57463,6 +57624,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr "Palauttaa parametrin tangentin."
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59680,6 +59847,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63349,6 +63523,11 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
#, fuzzy
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr "Palauttaa parametrin kosinin."
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -15848,6 +15848,10 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16269,8 +16273,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18614,10 +18619,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18767,6 +18772,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -23251,10 +23268,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26705,14 +26725,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32551,6 +32571,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32586,6 +32613,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38444,6 +38478,10 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38497,6 +38535,10 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39052,6 +39094,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45408,6 +45467,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -45831,6 +45896,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -46801,6 +46879,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47213,6 +47301,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48147,13 +48243,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48220,7 +48316,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55520,11 +55623,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55550,9 +55653,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55560,11 +55663,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57350,6 +57453,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59564,6 +59673,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63219,6 +63335,10 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

File diff suppressed because it is too large Load diff

View file

@ -15849,6 +15849,10 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16270,8 +16274,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18615,10 +18620,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18768,6 +18773,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -23249,10 +23266,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26703,14 +26723,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32549,6 +32569,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32584,6 +32611,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38442,6 +38476,10 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38495,6 +38533,10 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39050,6 +39092,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45406,6 +45465,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -45829,6 +45894,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -46799,6 +46877,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47211,6 +47299,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48145,13 +48241,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48218,7 +48314,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55518,11 +55621,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55548,9 +55651,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55558,11 +55661,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57348,6 +57451,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59562,6 +59671,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63217,6 +63333,10 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -15848,6 +15848,10 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16269,8 +16273,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18614,10 +18619,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18767,6 +18772,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -23248,10 +23265,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26702,14 +26722,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32548,6 +32568,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32583,6 +32610,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38441,6 +38475,10 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38494,6 +38532,10 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39049,6 +39091,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45405,6 +45464,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -45828,6 +45893,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -46798,6 +46876,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47210,6 +47298,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48144,13 +48240,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48217,7 +48313,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55517,11 +55620,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55547,9 +55650,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55557,11 +55660,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57347,6 +57450,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59561,6 +59670,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63216,6 +63332,10 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -15866,6 +15866,10 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16287,8 +16291,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18632,10 +18637,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18785,6 +18790,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -23266,10 +23283,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26720,14 +26740,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32566,6 +32586,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32601,6 +32628,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38459,6 +38493,10 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38512,6 +38550,10 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39067,6 +39109,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45423,6 +45482,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -45846,6 +45911,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -46816,6 +46894,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47228,6 +47316,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48162,13 +48258,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48235,7 +48331,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55535,11 +55638,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55565,9 +55668,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55575,11 +55678,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57365,6 +57468,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59579,6 +59688,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63234,6 +63350,10 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -16056,6 +16056,10 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16477,8 +16481,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18822,10 +18827,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18975,6 +18980,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -23460,10 +23477,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26917,14 +26937,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32763,6 +32783,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32798,6 +32825,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38670,6 +38704,11 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38723,6 +38762,11 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39278,6 +39322,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45651,6 +45712,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -46074,6 +46141,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -47044,6 +47124,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47456,6 +47546,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48390,13 +48488,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48463,7 +48561,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55765,11 +55870,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55795,9 +55900,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55805,11 +55910,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57599,6 +57704,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59813,6 +59924,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63469,6 +63587,10 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -15848,6 +15848,10 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16269,8 +16273,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18614,10 +18619,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18767,6 +18772,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -23248,10 +23265,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26702,14 +26722,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32548,6 +32568,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32583,6 +32610,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38441,6 +38475,10 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38494,6 +38532,10 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39049,6 +39091,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45405,6 +45464,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -45828,6 +45893,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -46798,6 +46876,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47210,6 +47298,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48144,13 +48240,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48217,7 +48313,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55517,11 +55620,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55547,9 +55650,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55557,11 +55660,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57347,6 +57450,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59561,6 +59670,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63216,6 +63332,10 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -16917,6 +16917,11 @@ msgstr ""
"Ritorna [code]true[/code] se l'impostazione specificata da [code]name[/code] "
"esiste, [code]false[/code] altrimenti."
#: doc/classes/Control.xml
#, fuzzy
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto."
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -17344,8 +17349,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -19689,10 +19695,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -19843,6 +19849,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
@ -24340,10 +24358,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -27820,14 +27841,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -33680,6 +33701,16 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
#, fuzzy
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento "
"è disabilitato."
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -33715,6 +33746,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -39618,6 +39656,11 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr "Calcola il prodotto vettoriale di questo vettore e [code]b[/code]."
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -39671,6 +39714,11 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr "Calcola il prodotto vettoriale di questo vettore e [code]b[/code]."
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -40230,6 +40278,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -46629,6 +46694,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -47052,6 +47123,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -48022,6 +48106,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -48434,6 +48528,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -49371,13 +49473,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -49444,7 +49546,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -56763,11 +56872,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -56793,9 +56902,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -56803,11 +56912,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -58610,6 +58719,15 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr "Restituisce la tangente del parametro."
#: doc/classes/TextEdit.xml
#, fuzzy
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
"Restituisce [code]true[/code] se [code]a[/code] e [code]b[/code] sono "
"approssimativamente uguali tra di loro."
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -60847,6 +60965,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -64541,6 +64666,11 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto."
#: doc/classes/Viewport.xml
#, fuzzy
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto."
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -18940,6 +18940,11 @@ msgstr ""
"[code]name[/code] という名前で指定した設定が存在する場合は [code]true[/"
"code]、そうでない場合は [code]false[/code] を返します。"
#: doc/classes/Control.xml
#, fuzzy
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr "アニメーションが再生中であれば [code]true[/code] を返します。"
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -19367,8 +19372,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -21763,10 +21769,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -21917,6 +21923,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
@ -26439,10 +26457,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -29944,14 +29965,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -35847,6 +35868,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
#, fuzzy
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr "[code]true[/code] であれば、テクスチャは中央になります。"
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -35882,6 +35911,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -41817,6 +41853,11 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr "インデックス [code]bus_idx[/code] のバスの音量を dB で返します。"
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -41870,6 +41911,11 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr "インデックス [code]bus_idx[/code] のバスの音量を dB で返します。"
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -42431,6 +42477,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -48872,6 +48935,13 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
#, fuzzy
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr "[code]true[/code]の場合、法線マッピングが有効になります。"
#: doc/classes/ProjectSettings.xml
#, fuzzy
msgid ""
@ -49302,6 +49372,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -50272,6 +50355,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -50684,6 +50777,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -51624,13 +51725,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -51697,7 +51798,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -59342,11 +59450,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -59372,9 +59480,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -59382,11 +59490,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -61206,6 +61314,15 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr "指定されたアニメーションノードの名前を返します。"
#: doc/classes/TextEdit.xml
#, fuzzy
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
"もし [code]a[/code] と [code]b[/code] がほとんど等しいならば [code]true[/"
"code] を返します。"
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -63461,6 +63578,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -67162,6 +67286,11 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "配列が空の場合は[code]true[/code]を返します。"
#: doc/classes/Viewport.xml
#, fuzzy
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr "配列が空の場合は[code]true[/code]を返します。"
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -16014,6 +16014,11 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr "매개변수의 코사인 값을 반환합니다."
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16441,8 +16446,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18786,10 +18792,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18940,6 +18946,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
@ -23489,10 +23507,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26948,14 +26969,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32805,6 +32826,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32840,6 +32868,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38850,6 +38885,11 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr "매개변수의 사인 값을 반환합니다."
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38903,6 +38943,11 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr "매개변수의 사인 값을 반환합니다."
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39461,6 +39506,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45840,6 +45902,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -46263,6 +46331,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -47233,6 +47314,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47645,6 +47736,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48579,13 +48678,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48652,7 +48751,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55955,11 +56061,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55985,9 +56091,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55995,11 +56101,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57793,6 +57899,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr "매개변수의 탄젠트 값을 반환합니다."
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -60008,6 +60120,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63686,6 +63805,11 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
#, fuzzy
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr "매개변수의 코사인 값을 반환합니다."
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -15863,6 +15863,10 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16284,8 +16288,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18629,10 +18634,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18782,6 +18787,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -23266,10 +23283,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26720,14 +26740,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32566,6 +32586,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32601,6 +32628,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38459,6 +38493,10 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38512,6 +38550,10 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39067,6 +39109,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45423,6 +45482,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -45846,6 +45911,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -46816,6 +46894,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47228,6 +47316,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48162,13 +48258,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48235,7 +48331,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55535,11 +55638,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55565,9 +55668,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55575,11 +55678,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57365,6 +57468,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59579,6 +59688,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63234,6 +63350,10 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -15846,6 +15846,10 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16267,8 +16271,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18612,10 +18617,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18765,6 +18770,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -23246,10 +23263,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26700,14 +26720,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32546,6 +32566,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32581,6 +32608,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38439,6 +38473,10 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38492,6 +38530,10 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39047,6 +39089,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45403,6 +45462,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -45826,6 +45891,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -46796,6 +46874,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47208,6 +47296,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48142,13 +48238,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48215,7 +48311,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55515,11 +55618,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55545,9 +55648,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55555,11 +55658,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57345,6 +57448,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59559,6 +59668,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63214,6 +63330,10 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -15858,6 +15858,10 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16279,8 +16283,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18624,10 +18629,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18777,6 +18782,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -23258,10 +23275,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26712,14 +26732,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32558,6 +32578,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32593,6 +32620,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38451,6 +38485,10 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38504,6 +38542,10 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39059,6 +39101,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45415,6 +45474,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -45838,6 +45903,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -46808,6 +46886,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47220,6 +47308,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48154,13 +48250,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48227,7 +48323,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55527,11 +55630,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55557,9 +55660,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55567,11 +55670,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57357,6 +57460,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59571,6 +59680,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63226,6 +63342,10 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -15846,6 +15846,10 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16267,8 +16271,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18612,10 +18617,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18765,6 +18770,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -23246,10 +23263,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26700,14 +26720,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32546,6 +32566,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32581,6 +32608,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38439,6 +38473,10 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38492,6 +38530,10 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39047,6 +39089,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45403,6 +45462,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -45826,6 +45891,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -46796,6 +46874,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47208,6 +47296,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48142,13 +48238,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48215,7 +48311,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55515,11 +55618,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55545,9 +55648,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55555,11 +55658,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57345,6 +57448,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59559,6 +59668,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63214,6 +63330,10 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -7,12 +7,13 @@
# marnicq van loon <marnicqvanloon@gmail.com>, 2020.
# Pierre Stempin <pierre.stempin@gmail.com>, 2020.
# Daan van Luijk <daanvl@outlook.be>, 2021.
# voylin <0voylin0@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2021-11-07 22:24+0000\n"
"Last-Translator: Daan van Luijk <daanvl@outlook.be>\n"
"PO-Revision-Date: 2022-03-15 01:57+0000\n"
"Last-Translator: voylin <0voylin0@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot-"
"class-reference/nl/>\n"
"Language: nl\n"
@ -20,7 +21,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.9-dev\n"
"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@ -63,69 +64,78 @@ msgid "Method Descriptions"
msgstr "Methodebeschrijvingen"
#: doc/tools/make_rst.py
#, fuzzy
msgid "Theme Property Descriptions"
msgstr "Eigenschapbeschrijvingen"
msgstr "Thema Eigenschap Beschrijvingen"
#: doc/tools/make_rst.py
msgid "Inherits:"
msgstr ""
msgstr "Erven:"
#: doc/tools/make_rst.py
msgid "Inherited By:"
msgstr ""
msgstr "Geërft door:"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
msgstr ""
msgstr "(overschrijft %s)"
#: doc/tools/make_rst.py
msgid "Default"
msgstr ""
msgstr "Standaard"
#: doc/tools/make_rst.py
msgid "Setter"
msgstr ""
msgstr "Setter"
#: doc/tools/make_rst.py
msgid "value"
msgstr ""
msgstr "waarde"
#: doc/tools/make_rst.py
msgid "Getter"
msgstr ""
msgstr "Getter"
#: doc/tools/make_rst.py
msgid ""
"This method should typically be overridden by the user to have any effect."
msgstr ""
"Deze methode hoort overschreven te worden door de gebruiker om effect te "
"hebben."
#: doc/tools/make_rst.py
msgid ""
"This method has no side effects. It doesn't modify any of the instance's "
"member variables."
msgstr ""
"Deze methode heeft geen bijwerkingen. Hij wijzigt geen variabelen van de "
"instantie."
#: doc/tools/make_rst.py
msgid ""
"This method accepts any number of arguments after the ones described here."
msgstr ""
"Deze methode accepteert elke hoeveelheid argumenten na degenen die hier "
"beschreven zijn."
#: doc/tools/make_rst.py
msgid "This method is used to construct a type."
msgstr ""
msgstr "Deze methode word gebruikt om een type aan te maken."
#: doc/tools/make_rst.py
msgid ""
"This method doesn't need an instance to be called, so it can be called "
"directly using the class name."
msgstr ""
"Deze methode heeft geen instantie nodig om te worden aangeroepen, hij kan "
"aangeroepen worden door middel van de naam van de klasse."
#: doc/tools/make_rst.py
msgid ""
"This method describes a valid operator to use with this type as left-hand "
"operand."
msgstr ""
"Deze methode beschrijft een geldige operator die dit type als linker-operand "
"gebruikt."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
@ -207,6 +217,14 @@ msgid ""
"c = acos(0.866025)\n"
"[/codeblock]"
msgstr ""
"Geeft de arc cosine van [code]s[/code] in radialen terug. Dit word gebruikt "
"om de hoek van de cosine [code]s[/code] te krijgen. [code]s[/code] moet "
"tussen [code]-1.0[/code] en [code]1.0[/code] (inclusief), anders zal [method "
"acos] [constant NAN] terug geven.\n"
"[codeblock]\n"
"# c is 0.523599 of 30 graden als we dit omzetten aan de hand van rad2deg(s)\n"
"c = acos(0.866025)\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@ -15897,6 +15915,10 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16318,8 +16340,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18663,10 +18686,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18816,6 +18839,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -23300,10 +23335,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26754,14 +26792,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32600,6 +32638,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32635,6 +32680,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38493,6 +38545,10 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38546,6 +38602,10 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39101,6 +39161,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45457,6 +45534,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -45880,6 +45963,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -46850,6 +46946,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47262,6 +47368,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48196,13 +48310,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48269,7 +48383,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55570,11 +55691,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55600,9 +55721,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55610,11 +55731,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57400,6 +57521,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59614,6 +59741,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63269,6 +63403,10 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -16351,6 +16351,13 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
"wyłączone."
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16778,8 +16785,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -19123,10 +19131,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -19277,6 +19285,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
@ -23771,10 +23791,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -27242,14 +27265,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -33104,6 +33127,16 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
#, fuzzy
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
"wyłączone."
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -33139,6 +33172,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -39040,6 +39080,11 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]."
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -39093,6 +39138,11 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]."
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39654,6 +39704,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -46052,6 +46119,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -46475,6 +46548,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -47445,6 +47531,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47857,6 +47953,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48796,13 +48900,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48869,7 +48973,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -56182,11 +56293,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -56212,9 +56323,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -56222,11 +56333,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -58021,6 +58132,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr "Zwraca tangens parametru."
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -60246,6 +60363,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63913,6 +64037,13 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
#, fuzzy
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
"wyłączone."
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -16671,6 +16671,11 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -17100,8 +17105,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -19449,10 +19455,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -19602,6 +19608,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -24091,10 +24109,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -27548,14 +27569,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -33398,6 +33419,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
#, fuzzy
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr "Se [code]true[/code], a texture será centralizada."
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -33433,6 +33462,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -39314,6 +39350,11 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr "Retorna o tipo do nó em at [code]idx[/code]."
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -39367,6 +39408,11 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr "Retorna o tipo do nó em at [code]idx[/code]."
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39922,6 +39968,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -46282,6 +46345,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -46705,6 +46774,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -47675,6 +47757,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -48087,6 +48179,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -49021,13 +49121,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -49094,8 +49194,15 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgstr "Emitido quando [member value] muda."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid "Query the closest object intersecting a ray."
@ -56418,11 +56525,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -56448,9 +56555,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -56458,11 +56565,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -58252,6 +58359,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -60471,6 +60584,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -64137,6 +64257,11 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
#, fuzzy
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -16988,6 +16988,11 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -17417,8 +17422,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -19766,10 +19772,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -19920,6 +19926,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
@ -24420,10 +24438,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -27902,14 +27923,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -33767,6 +33788,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
#, fuzzy
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -33802,6 +33831,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -39704,6 +39740,11 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr "Retorna o tipo do nó em at [code]idx[/code]."
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -39757,6 +39798,11 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr "Retorna o tipo do nó em at [code]idx[/code]."
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -40317,6 +40363,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -46720,6 +46783,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -47143,6 +47212,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -48113,6 +48195,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -48525,6 +48617,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -49463,13 +49563,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -49536,8 +49636,15 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgstr "Emitido quando [member value] muda."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid "Query the closest object intersecting a ray."
@ -56872,11 +56979,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -56902,9 +57009,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -56912,11 +57019,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -58721,6 +58828,12 @@ msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
msgid "Returns if the given line is wrapped."
msgstr "Retorna a tangente do parâmetro."
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -60948,6 +61061,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -64624,6 +64744,11 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/Viewport.xml
#, fuzzy
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -15866,6 +15866,10 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16287,8 +16291,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18632,10 +18637,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18785,6 +18790,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -23269,10 +23286,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26723,14 +26743,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32569,6 +32589,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32604,6 +32631,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38462,6 +38496,10 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38515,6 +38553,10 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39070,6 +39112,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45426,6 +45485,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -45849,6 +45914,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -46819,6 +46897,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47231,6 +47319,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48165,13 +48261,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48238,7 +48334,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55538,11 +55641,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55568,9 +55671,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55578,11 +55681,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57368,6 +57471,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59582,6 +59691,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63237,6 +63353,10 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -39,12 +39,14 @@
# Russkikh Michail <summersay415@gmail.com>, 2022.
# Kirill Slesarenok <s.k.s.10.09.2001@gmail.com>, 2022.
# Иван Гай <yfrde615@gmail.com>, 2022.
# Bebihindra <denisk.chebotarev@mail.ru>, 2022.
# Alex_Faction <creeponedead@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2022-03-02 18:39+0000\n"
"Last-Translator: Rustam Alieskerov <rustam.aleskerov7@gmail.com>\n"
"PO-Revision-Date: 2022-03-13 22:11+0000\n"
"Last-Translator: Alex_Faction <creeponedead@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/ru/>\n"
"Language: ru\n"
@ -53,7 +55,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 4.11.1-dev\n"
"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@ -164,8 +166,8 @@ msgid ""
"This method describes a valid operator to use with this type as left-hand "
"operand."
msgstr ""
"Этот метод описывает подходящий оператор, который необходимо использовать с "
"этим типом, как левый операнд."
"Этот метод описывает допустимый оператор для использования с этим типом в "
"качестве левого операнда."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
@ -438,12 +440,12 @@ msgid ""
"a = clamp(15, 1, 20) # a is 15\n"
"[/codeblock]"
msgstr ""
"Ограничивает [code]value[/code], и возвращает значение не меньше [code]min[/"
"Ограничивает [code]value[/code], возвращая значение не меньше [code]min[/"
"code] и не больше [code]max[/code].\n"
"[codeblock]\n"
"a = clamp(1000, 1, 20) # a будет 20\n"
"a = clamp(-10, 1, 20) # a будет 1\n"
"a = clamp(15, 1, 20) # a будет 15\n"
"a = clamp(-10, 1, 20) # a будет 1\n"
"a = clamp(15, 1, 20) # a будет 15\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@ -485,18 +487,15 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
"Returns the hyperbolic cosine of [code]s[/code] in radians.\n"
"[codeblock]\n"
"print(cosh(1)) # Prints 1.543081\n"
"[/codeblock]"
msgstr ""
"Возвращает гиперболический косинус угла [code]s[/code], заданного в "
"радианах.\n"
"Возвращает гиперболический косинус угла [code]s[/code] в радианах.\n"
"[codeblock]\n"
"# Печатает 1.543081\n"
"print(cosh(1))\n"
"print(cosh(1)) # Выведет 1.543081\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@ -671,7 +670,6 @@ msgstr ""
"напрямую."
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
"Returns the floating-point remainder of [code]a/b[/code], keeping the sign "
"of [code]a[/code].\n"
@ -683,8 +681,7 @@ msgstr ""
"Возвращает значение с плавающей точкой остатка от деления [code]a/b[/code], "
"сохраняя знак [code]a[/code].\n"
"[codeblock]\n"
"# remainder равно 1.5\n"
"var remainder = fmod(7, 5.5)\n"
"var remainder = fmod(7, 5.5) # remainder равно 1.5\n"
"[/codeblock]\n"
"Для получения целочисленного остатка используйте оператор %."
@ -17627,6 +17624,11 @@ msgstr ""
"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] "
"приблизительно равны друг другу."
#: doc/classes/Control.xml
#, fuzzy
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr "Возвращает [code]true[/code] если массив пустой."
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -18054,8 +18056,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -20403,10 +20406,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -20557,6 +20560,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
@ -25069,10 +25084,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -28543,14 +28561,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -34426,6 +34444,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
#, fuzzy
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr "Если [code]true[/code], текстура будет центрирована."
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -34461,6 +34487,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38121,7 +38154,7 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Nodes and Scenes"
msgstr ""
msgstr "Узлы и Сцены"
#: doc/classes/Node.xml
msgid "All Demos"
@ -40372,6 +40405,11 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr "Возвращает скалярное произведение с вектором [code]b[/code]."
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -40425,6 +40463,11 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr "Возвращает скалярное произведение с вектором [code]b[/code]."
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -40989,6 +41032,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -47416,6 +47476,15 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
#, fuzzy
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
"Если [code]true[/code], анимация [member animation] воспроизводится в данный "
"момент."
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -47843,6 +47912,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -48813,6 +48895,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -49225,6 +49317,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -50206,13 +50306,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -50279,7 +50379,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -57631,11 +57738,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -57661,9 +57768,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -57671,11 +57778,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -59481,6 +59588,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr "Возвращает [Texture2D] заданного кадра."
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -61725,6 +61838,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -65533,6 +65653,11 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Возвращает [code]true[/code] если массив пустой."
#: doc/classes/Viewport.xml
#, fuzzy
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr "Возвращает [code]true[/code] если массив пустой."
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -15849,6 +15849,10 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16270,8 +16274,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18615,10 +18620,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18768,6 +18773,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -23252,10 +23269,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26706,14 +26726,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32552,6 +32572,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32587,6 +32614,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38445,6 +38479,10 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38498,6 +38536,10 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39053,6 +39095,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45409,6 +45468,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -45832,6 +45897,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -46802,6 +46880,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47214,6 +47302,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48148,13 +48244,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48221,7 +48317,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55521,11 +55624,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55551,9 +55654,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55561,11 +55664,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57351,6 +57454,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59565,6 +59674,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63220,6 +63336,10 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -15860,6 +15860,10 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16281,8 +16285,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18626,10 +18631,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18779,6 +18784,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -23263,10 +23280,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26717,14 +26737,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32563,6 +32583,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32598,6 +32625,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38456,6 +38490,10 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38509,6 +38547,10 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39064,6 +39106,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45420,6 +45479,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -45843,6 +45908,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -46813,6 +46891,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47225,6 +47313,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48159,13 +48255,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48232,7 +48328,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55532,11 +55635,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55562,9 +55665,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55572,11 +55675,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57362,6 +57465,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59576,6 +59685,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63231,6 +63347,10 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -15849,6 +15849,10 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16270,8 +16274,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18615,10 +18620,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18768,6 +18773,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -23249,10 +23266,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26703,14 +26723,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32549,6 +32569,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32584,6 +32611,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38442,6 +38476,10 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38495,6 +38533,10 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39050,6 +39092,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45406,6 +45465,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -45829,6 +45894,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -46799,6 +46877,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47211,6 +47299,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48145,13 +48241,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48218,7 +48314,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55518,11 +55621,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55548,9 +55651,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55558,11 +55661,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57348,6 +57451,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59562,6 +59671,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63217,6 +63333,10 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -15957,6 +15957,10 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16378,8 +16382,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18723,10 +18728,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18876,6 +18881,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -23361,10 +23378,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26817,14 +26837,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32685,6 +32705,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32720,6 +32747,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38638,6 +38672,11 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr "คืนค่าการกำหนดค่าของลำโพง"
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38691,6 +38730,11 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr "คืนค่าการกำหนดค่าของลำโพง"
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39247,6 +39291,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45610,6 +45671,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -46033,6 +46100,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -47008,6 +47088,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47420,6 +47510,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48354,13 +48452,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48427,7 +48525,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55731,11 +55836,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55761,9 +55866,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55771,11 +55876,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57565,6 +57670,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59779,6 +59890,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63447,6 +63565,10 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2022-02-26 10:27+0000\n"
"PO-Revision-Date: 2022-03-17 13:59+0000\n"
"Last-Translator: Napstaguy04 <brokenscreen3@gmail.com>\n"
"Language-Team: Tagalog <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/tl/>\n"
@ -18,7 +18,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
"|| n % 10 == 6 || n % 10 == 9);\n"
"X-Generator: Weblate 4.11.1-dev\n"
"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@ -573,6 +573,10 @@ msgid ""
"print(hash(\"a\")) # Prints 177670\n"
"[/codeblock]"
msgstr ""
"Binabalik ang integer hash ng variable na ipinasa.\n"
"[codeblock]\n"
"print(hash(\"a\")) #Prints 177670\n"
"[code/block]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@ -15928,6 +15932,13 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
"so-sort ay hindi pinapagana."
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16349,8 +16360,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18694,10 +18706,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18847,6 +18859,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@ -23328,10 +23352,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26782,14 +26809,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32628,6 +32655,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32663,6 +32697,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38527,6 +38568,10 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38580,6 +38625,10 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39135,6 +39184,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45494,6 +45560,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -45917,6 +45989,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -46887,6 +46972,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47299,6 +47394,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48233,13 +48336,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48306,7 +48409,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55606,11 +55716,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55636,9 +55746,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55646,11 +55756,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57436,6 +57546,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59653,6 +59769,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63308,6 +63431,13 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
#, fuzzy
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
"so-sort ay hindi pinapagana."
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -16638,6 +16638,12 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr ""
"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -17065,8 +17071,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -19410,10 +19417,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -19564,6 +19571,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
@ -24054,10 +24073,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -27520,14 +27542,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -33372,6 +33394,15 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
#, fuzzy
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -33407,6 +33438,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -39297,6 +39335,11 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr "Verilen değerin sinüsünü döndürür."
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -39350,6 +39393,11 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr "Verilen değerin sinüsünü döndürür."
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39908,6 +39956,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -46298,6 +46363,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -46721,6 +46792,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -47691,6 +47775,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -48103,6 +48197,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -49042,13 +49144,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -49115,7 +49217,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -56422,11 +56531,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -56452,9 +56561,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -56462,11 +56571,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -58260,6 +58369,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr "Verilen değerin tanjantını döndürür."
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -60477,6 +60592,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -64143,6 +64265,12 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
#, fuzzy
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr ""
"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -16015,6 +16015,11 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr "Повертає косинус параметра."
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16442,8 +16447,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18787,10 +18793,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18941,6 +18947,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
@ -23429,10 +23447,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26894,14 +26915,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32745,6 +32766,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32780,6 +32808,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38666,6 +38701,11 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]."
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38719,6 +38759,11 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]."
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39277,6 +39322,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45658,6 +45720,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -46081,6 +46149,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -47051,6 +47132,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47463,6 +47554,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48397,13 +48496,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48470,7 +48569,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55775,11 +55881,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55805,9 +55911,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55815,11 +55921,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57614,6 +57720,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr "Повертає тангенс параметра."
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59831,6 +59943,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63498,6 +63617,11 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
#, fuzzy
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr "Повертає косинус параметра."
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

View file

@ -16315,6 +16315,11 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16742,8 +16747,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -19088,10 +19094,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -19242,6 +19248,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
@ -23730,10 +23748,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -27189,14 +27210,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -33041,6 +33062,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
#, fuzzy
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -33076,6 +33105,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38964,6 +39000,11 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr "Trả về sin của tham số."
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -39017,6 +39058,11 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr "Trả về sin của tham số."
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39575,6 +39621,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45965,6 +46028,13 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
#, fuzzy
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -46390,6 +46460,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -47360,6 +47443,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47772,6 +47865,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48709,13 +48810,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48782,7 +48883,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -56091,11 +56199,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -56121,9 +56229,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -56131,11 +56239,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57929,6 +58037,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr "Trả về [Texture2D] của khung hình được cho."
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -60146,6 +60260,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63816,6 +63937,11 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
#, fuzzy
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "

File diff suppressed because it is too large Load diff

View file

@ -15969,6 +15969,11 @@ msgid ""
"See [method add_stylebox_override]."
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
msgid "Returns [code]true[/code] if drag operation is successful."
msgstr "回傳參數的餘弦值。"
#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
@ -16396,8 +16401,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
"[member rect_rotation] or [member rect_scale], it will rotate or scale "
"around this pivot. Set this property to [member rect_size] / 2 to pivot "
"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@ -18741,10 +18747,10 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
#: doc/classes/Curve2D.xml
msgid ""
"Adds a point to a curve at [code]position[/code], with control points "
"[code]in[/code] and [code]out[/code].\n"
"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@ -18895,6 +18901,18 @@ msgid ""
"further calculations."
msgstr ""
#: doc/classes/Curve3D.xml
msgid ""
"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
@ -23383,10 +23401,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
"visible sky or sky reflections). If enabled in a scene where the background "
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
"Keeps on screen every pixel drawn in the background. Only select this mode "
"if you really need to keep the old data. On modern GPUs it will generally "
"not be faster than clearing the background, and can be significantly slower, "
"particularly on mobile.\n"
"It can only be safely used in fully-interior scenes (no visible sky or sky "
"reflections). If enabled in a scene where the background is visible, \"ghost "
"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@ -26848,14 +26869,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the depth of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
"Number of vertices in the width of the height map. Changing this will resize "
"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@ -32699,6 +32720,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the selected text will be deselected when focus is "
"lost."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@ -32734,6 +32762,13 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
"If [code]false[/code], using middle mouse button to paste clipboard will be "
"disabled.\n"
"[b]Note:[/b] This method is only implemented on Linux."
msgstr ""
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@ -38619,6 +38654,11 @@ msgstr ""
msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Returns the tooltip of the item at index [code]idx[/code]."
msgstr "計算兩個向量的外積。"
#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
@ -38672,6 +38712,11 @@ msgstr ""
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
#, fuzzy
msgid "Sets the tooltip of the item at index [code]idx[/code]."
msgstr "計算兩個向量的外積。"
#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
@ -39230,6 +39275,23 @@ msgid ""
"used."
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Returns the current refresh rate of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
"will always return [code]-1.0[/code] as there is no way to retrieve the "
"refresh rate on that platform.\n"
"To fallback to a default refresh rate if the method fails, try:\n"
"[codeblock]\n"
"var refresh_rate = OS.get_screen_refresh_rate()\n"
"if refresh_rate < 0:\n"
" refresh_rate = 60.0\n"
"[/codeblock]"
msgstr ""
#: doc/classes/OS.xml
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@ -45609,6 +45671,12 @@ msgid ""
"not generate warnings."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when the type of the default value "
"set to an exported variable is different than the specified export type."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
@ -46032,6 +46100,19 @@ msgid ""
"used for all [ScrollContainer]s unless overridden."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If enabled, the moment [member Viewport.gui_disable_input] is set to "
"[code]false[/code] to disable GUI input in a viewport, current mouse over "
"and mouse focus will be dropped.\n"
"That behavior helps to keep a robust GUI state, with no surprises when input "
"is resumed regardless what has happened in the meantime.\n"
"If disabled, the legacy behavior is used, which consists in just not doing "
"anything besides the GUI input disable itself.\n"
"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
"and is the recommended setting."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@ -47002,6 +47083,16 @@ msgid ""
"alternative."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], smooths out collision with trimesh shapes "
"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
"internal edge information for every trimesh shape created.\n"
"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
"code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@ -47414,6 +47505,14 @@ msgid ""
"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
"code], so asynchronous compilation can be disabled for mobile.\n"
"You may want to do that since mobile GPUs generally won't support "
"ubershaders due to their complexity."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
@ -48348,13 +48447,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Binds two ranges together along with any ranges previously grouped with "
"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
msgid "Stops range from sharing its member variables with any other."
msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@ -48421,7 +48520,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
msgid ""
"Emitted when [member value] changes. When used on a [Slider], this is called "
"continuously while dragging (potentially every frame). If you are performing "
"an expensive operation in a function connected to [signal value_changed], "
"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
"value_changed] is also emitted when [code]value[/code] is set directly via "
"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@ -55726,11 +55832,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55756,9 +55862,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@ -55766,11 +55872,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@ -57565,6 +57671,12 @@ msgstr ""
msgid "Returns if the given line is wrapped."
msgstr "回傳參數的正切值。"
#: doc/classes/TextEdit.xml
msgid ""
"Returns whether the mouse is over selection. If [code]edges[/code] is "
"[code]true[/code], the edges are considered part of the selection."
msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@ -59782,6 +59894,13 @@ msgid ""
"the middle."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given timezone offset in minutes to a timezone offset string. "
"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
"\"+00:00\"."
msgstr ""
#: doc/classes/Time.xml
msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
@ -63451,6 +63570,11 @@ msgstr ""
msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
#, fuzzy
msgid "Returns [code]true[/code] if the drag operation is successful."
msgstr "回傳參數的餘弦值。"
#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "