From c6b08d462a66eba4ba7e290683b0b1bfba1b45fc Mon Sep 17 00:00:00 2001 From: clayjohn Date: Mon, 27 May 2024 13:38:49 -0700 Subject: [PATCH] Separate linear and sRGB uniform buffers in RD rendering backends --- .../storage_rd/material_storage.cpp | 30 ++++++++++--------- .../renderer_rd/storage_rd/material_storage.h | 4 +-- 2 files changed, 18 insertions(+), 16 deletions(-) diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp index a10c672379b6..d1c8c71b7f8b 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp @@ -746,8 +746,10 @@ MaterialStorage::MaterialData::~MaterialData() { material_storage->global_shader_uniforms.materials_using_texture.erase(global_texture_E); } - if (uniform_buffer.is_valid()) { - RD::get_singleton()->free(uniform_buffer); + for (int i = 0; i < 2; i++) { + if (uniform_buffer[i].is_valid()) { + RD::get_singleton()->free(uniform_buffer[i]); + } } } @@ -987,17 +989,17 @@ void MaterialStorage::MaterialData::free_parameters_uniform_set(RID p_uniform_se } bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap &p_uniforms, const uint32_t *p_uniform_offsets, const Vector &p_texture_uniforms, const HashMap> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, bool p_use_linear_color, bool p_3d_material) { - if ((uint32_t)ubo_data.size() != p_ubo_size) { + if ((uint32_t)ubo_data[p_use_linear_color].size() != p_ubo_size) { p_uniform_dirty = true; - if (uniform_buffer.is_valid()) { - RD::get_singleton()->free(uniform_buffer); - uniform_buffer = RID(); + if (uniform_buffer[p_use_linear_color].is_valid()) { + RD::get_singleton()->free(uniform_buffer[p_use_linear_color]); + uniform_buffer[p_use_linear_color] = RID(); } - ubo_data.resize(p_ubo_size); - if (ubo_data.size()) { - uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size()); - memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear + ubo_data[p_use_linear_color].resize(p_ubo_size); + if (ubo_data[p_use_linear_color].size()) { + uniform_buffer[p_use_linear_color] = RD::get_singleton()->uniform_buffer_create(ubo_data[p_use_linear_color].size()); + memset(ubo_data[p_use_linear_color].ptrw(), 0, ubo_data[p_use_linear_color].size()); //clear } //clear previous uniform set @@ -1009,9 +1011,9 @@ bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap< } //check whether buffer changed - if (p_uniform_dirty && ubo_data.size()) { - update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), p_use_linear_color); - RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw()); + if (p_uniform_dirty && ubo_data[p_use_linear_color].size()) { + update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data[p_use_linear_color].ptrw(), ubo_data[p_use_linear_color].size(), p_use_linear_color); + RD::get_singleton()->buffer_update(uniform_buffer[p_use_linear_color], 0, ubo_data[p_use_linear_color].size(), ubo_data[p_use_linear_color].ptrw()); } uint32_t tex_uniform_count = 0U; @@ -1053,7 +1055,7 @@ bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap< RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 0; - u.append_id(uniform_buffer); + u.append_id(uniform_buffer[p_use_linear_color]); uniforms.push_back(u); } diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h index fe769a778d5e..9c53450462ef 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h @@ -100,8 +100,8 @@ public: HashMap used_global_textures; //internally by update_parameters_uniform_set - Vector ubo_data; - RID uniform_buffer; + Vector ubo_data[2]; // 0: linear buffer; 1: sRGB buffer. + RID uniform_buffer[2]; // 0: linear buffer; 1: sRGB buffer. Vector texture_cache; };