Remove redundant compiler directives

Closes #32817
This commit is contained in:
Timo Schwarzer 2019-10-14 16:23:13 +02:00
parent 1fed266bf5
commit c69ae35d4d
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GPG key ID: C4062DA320280737

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@ -1916,8 +1916,6 @@ bool VisualScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
return false;
}
#ifdef TOOLS_ENABLED
static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const Ref<Script> &script) {
if (p_edited_scene != p_current_node && p_current_node->get_owner() != p_edited_scene)
@ -1937,8 +1935,6 @@ static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const
return NULL;
}
#endif
void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
if (p_from != graph) {
@ -2456,12 +2452,8 @@ Ref<Texture> VisualScriptEditor::get_icon() {
}
bool VisualScriptEditor::is_unsaved() {
#ifdef TOOLS_ENABLED
return script->is_edited() || script->are_subnodes_edited();
#else
return false;
#endif
}
Variant VisualScriptEditor::get_edit_state() {