Merge pull request #78852 from clayjohn/Particles-glitch

Initialize particles instance buffer in case it is used before being updated
This commit is contained in:
Rémi Verschelde 2023-07-07 08:28:28 +02:00
commit c566b03f26
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GPG key ID: C3336907360768E1
2 changed files with 12 additions and 12 deletions

View file

@ -820,12 +820,11 @@ void ParticlesStorage::_particles_update_buffers(Particles *particles) {
particles->num_attrib_arrays_cache = 5 + userdata_count + (xform_size - 2);
particles->process_buffer_stride_cache = sizeof(float) * 4 * particles->num_attrib_arrays_cache;
int process_data_amount = 4 * particles->num_attrib_arrays_cache * total_amount;
float *data = memnew_arr(float, process_data_amount);
PackedByteArray data;
data.resize_zeroed(particles->process_buffer_stride_cache * total_amount);
for (int i = 0; i < process_data_amount; i++) {
data[i] = 0;
}
PackedByteArray instance_data;
instance_data.resize_zeroed(particles->instance_buffer_size_cache);
{
glGenVertexArrays(1, &particles->front_vertex_array);
@ -834,7 +833,7 @@ void ParticlesStorage::_particles_update_buffers(Particles *particles) {
glGenBuffers(1, &particles->front_instance_buffer);
glBindBuffer(GL_ARRAY_BUFFER, particles->front_process_buffer);
GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, particles->front_process_buffer, particles->process_buffer_stride_cache * total_amount, data, GL_DYNAMIC_COPY, "Particles front process buffer");
GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, particles->front_process_buffer, particles->process_buffer_stride_cache * total_amount, data.ptr(), GL_DYNAMIC_COPY, "Particles front process buffer");
for (uint32_t j = 0; j < particles->num_attrib_arrays_cache; j++) {
glEnableVertexAttribArray(j);
@ -843,7 +842,7 @@ void ParticlesStorage::_particles_update_buffers(Particles *particles) {
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, particles->front_instance_buffer);
GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, particles->front_instance_buffer, particles->instance_buffer_size_cache, nullptr, GL_DYNAMIC_COPY, "Particles front instance buffer");
GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, particles->front_instance_buffer, particles->instance_buffer_size_cache, instance_data.ptr(), GL_DYNAMIC_COPY, "Particles front instance buffer");
}
{
@ -853,7 +852,7 @@ void ParticlesStorage::_particles_update_buffers(Particles *particles) {
glGenBuffers(1, &particles->back_instance_buffer);
glBindBuffer(GL_ARRAY_BUFFER, particles->back_process_buffer);
GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, particles->back_process_buffer, particles->process_buffer_stride_cache * total_amount, data, GL_DYNAMIC_COPY, "Particles back process buffer");
GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, particles->back_process_buffer, particles->process_buffer_stride_cache * total_amount, data.ptr(), GL_DYNAMIC_COPY, "Particles back process buffer");
for (uint32_t j = 0; j < particles->num_attrib_arrays_cache; j++) {
glEnableVertexAttribArray(j);
@ -862,11 +861,9 @@ void ParticlesStorage::_particles_update_buffers(Particles *particles) {
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, particles->back_instance_buffer);
GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, particles->back_instance_buffer, particles->instance_buffer_size_cache, nullptr, GL_DYNAMIC_COPY, "Particles back instance buffer");
GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, particles->back_instance_buffer, particles->instance_buffer_size_cache, instance_data.ptr(), GL_DYNAMIC_COPY, "Particles back instance buffer");
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
memdelete_arr(data);
}
}

View file

@ -1288,7 +1288,10 @@ void ParticlesStorage::_particles_update_buffers(Particles *particles) {
particles->userdata_count = userdata_count;
particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount);
PackedByteArray data;
data.resize_zeroed(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount);
particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount, data);
//needs to clear it
{