Fix shader highlighting the interruption in color_region caused by disabled_branch_regions.

This commit is contained in:
Magian 2024-05-03 12:49:39 +08:00
parent 10e111477d
commit c538b30021

View file

@ -48,6 +48,11 @@ Dictionary GDShaderSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
for (const Point2i &region : disabled_branch_regions) {
if (p_line >= region.x && p_line <= region.y) {
// When "color_regions[0].p_start_key.length() > 2",
// disabled_branch_region causes color_region to break.
// This should be seen as a temporary solution.
CodeHighlighter::_get_line_syntax_highlighting_impl(p_line);
Dictionary highlighter_info;
highlighter_info["color"] = disabled_branch_color;