mirror of
https://github.com/godotengine/godot
synced 2024-09-16 00:07:17 +00:00
Fix shader highlighting the interruption in color_region caused by disabled_branch_regions.
This commit is contained in:
parent
10e111477d
commit
c538b30021
|
@ -48,6 +48,11 @@ Dictionary GDShaderSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
|
|||
|
||||
for (const Point2i ®ion : disabled_branch_regions) {
|
||||
if (p_line >= region.x && p_line <= region.y) {
|
||||
// When "color_regions[0].p_start_key.length() > 2",
|
||||
// disabled_branch_region causes color_region to break.
|
||||
// This should be seen as a temporary solution.
|
||||
CodeHighlighter::_get_line_syntax_highlighting_impl(p_line);
|
||||
|
||||
Dictionary highlighter_info;
|
||||
highlighter_info["color"] = disabled_branch_color;
|
||||
|
||||
|
|
Loading…
Reference in a new issue