From 4b0dee080e5eba37dd43346c6c02bb7dce2b39e7 Mon Sep 17 00:00:00 2001 From: smix8 <52464204+smix8@users.noreply.github.com> Date: Tue, 21 Feb 2023 03:45:45 +0100 Subject: [PATCH] Keep NavigationServer active while SceneTree is paused Keep NavigationServer active while SceneTree is paused. --- scene/main/scene_tree.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 9327102cc8f3..790600bc4932 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -825,7 +825,6 @@ void SceneTree::set_pause(bool p_enabled) { return; } paused = p_enabled; - NavigationServer3D::get_singleton()->set_active(!p_enabled); PhysicsServer3D::get_singleton()->set_active(!p_enabled); PhysicsServer2D::get_singleton()->set_active(!p_enabled); if (get_root()) {