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Fix MSVC compilation errors
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@ -140,7 +140,7 @@ public:
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virtual Error reopen(const String &p_path, int p_mode_flags); ///< does not change the AccessType
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virtual Error _chmod(const String &p_path, int p_mod) {}
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virtual Error _chmod(const String &p_path, int p_mod) { return FAILED; }
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static FileAccess *create(AccessType p_access); /// Create a file access (for the current platform) this is the only portable way of accessing files.
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static FileAccess *create_for_path(const String &p_path);
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@ -40,8 +40,8 @@
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const String init_symbol = "godot_gdnative_init";
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const String terminate_symbol = "godot_gdnative_terminate";
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#define GDAPI_FUNC(name, ret_type, ...) .name = name,
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#define GDAPI_FUNC_VOID(name, ...) .name = name,
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#define GDAPI_FUNC(name, ret_type, ...) name,
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#define GDAPI_FUNC_VOID(name, ...) name,
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const godot_gdnative_api_struct api_struct = {
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GODOT_GDNATIVE_API_FUNCTIONS
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