Fix MSVC compilation errors

This commit is contained in:
Konstantin Zaitsev 2017-09-18 11:28:25 +07:00
parent bc005a57d3
commit c386a02654
2 changed files with 3 additions and 3 deletions

View file

@ -140,7 +140,7 @@ public:
virtual Error reopen(const String &p_path, int p_mode_flags); ///< does not change the AccessType
virtual Error _chmod(const String &p_path, int p_mod) {}
virtual Error _chmod(const String &p_path, int p_mod) { return FAILED; }
static FileAccess *create(AccessType p_access); /// Create a file access (for the current platform) this is the only portable way of accessing files.
static FileAccess *create_for_path(const String &p_path);

View file

@ -40,8 +40,8 @@
const String init_symbol = "godot_gdnative_init";
const String terminate_symbol = "godot_gdnative_terminate";
#define GDAPI_FUNC(name, ret_type, ...) .name = name,
#define GDAPI_FUNC_VOID(name, ...) .name = name,
#define GDAPI_FUNC(name, ret_type, ...) name,
#define GDAPI_FUNC_VOID(name, ...) name,
const godot_gdnative_api_struct api_struct = {
GODOT_GDNATIVE_API_FUNCTIONS