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https://github.com/godotengine/godot
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Merge pull request #42742 from madmiraal/fix-12215
Return RID instead of Object id in area-body_shape_entered-exited signals.
This commit is contained in:
commit
c340ed6394
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@ -107,7 +107,7 @@
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</description>
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</signal>
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<signal name="area_shape_entered">
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<argument index="0" name="area_id" type="int">
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<argument index="0" name="area_rid" type="RID">
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</argument>
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<argument index="1" name="area" type="Area2D">
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</argument>
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@ -124,7 +124,7 @@
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</description>
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</signal>
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<signal name="area_shape_exited">
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<argument index="0" name="area_id" type="int">
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<argument index="0" name="area_rid" type="RID">
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</argument>
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<argument index="1" name="area" type="Area2D">
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</argument>
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@ -157,7 +157,7 @@
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</description>
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</signal>
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<signal name="body_shape_entered">
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<argument index="0" name="body_id" type="int">
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<argument index="0" name="body_rid" type="RID">
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</argument>
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<argument index="1" name="body" type="Node2D">
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</argument>
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@ -174,7 +174,7 @@
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</description>
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</signal>
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<signal name="body_shape_exited">
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<argument index="0" name="body_id" type="int">
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<argument index="0" name="body_rid" type="RID">
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</argument>
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<argument index="1" name="body" type="Node2D">
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</argument>
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@ -117,7 +117,7 @@
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</description>
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</signal>
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<signal name="area_shape_entered">
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<argument index="0" name="area_id" type="int">
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<argument index="0" name="area_rid" type="RID">
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</argument>
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<argument index="1" name="area" type="Area3D">
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</argument>
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@ -134,7 +134,7 @@
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</description>
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</signal>
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<signal name="area_shape_exited">
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<argument index="0" name="area_id" type="int">
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<argument index="0" name="area_rid" type="RID">
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</argument>
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<argument index="1" name="area" type="Area3D">
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</argument>
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@ -167,7 +167,7 @@
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</description>
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</signal>
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<signal name="body_shape_entered">
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<argument index="0" name="body_id" type="int">
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<argument index="0" name="body_rid" type="RID">
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</argument>
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<argument index="1" name="body" type="Node3D">
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</argument>
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@ -184,7 +184,7 @@
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</description>
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</signal>
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<signal name="body_shape_exited">
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<argument index="0" name="body_id" type="int">
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<argument index="0" name="body_rid" type="RID">
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</argument>
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<argument index="1" name="body" type="Node3D">
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</argument>
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@ -193,7 +193,7 @@
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</description>
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</signal>
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<signal name="body_shape_entered">
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<argument index="0" name="body_id" type="int">
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<argument index="0" name="body_rid" type="RID">
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</argument>
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<argument index="1" name="body" type="Node">
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</argument>
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@ -210,7 +210,7 @@
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</description>
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</signal>
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<signal name="body_shape_exited">
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<argument index="0" name="body_id" type="int">
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<argument index="0" name="body_rid" type="RID">
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</argument>
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<argument index="1" name="body" type="Node">
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</argument>
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@ -217,7 +217,7 @@
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</description>
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</signal>
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<signal name="body_shape_entered">
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<argument index="0" name="body_id" type="int">
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<argument index="0" name="body_rid" type="RID">
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</argument>
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<argument index="1" name="body" type="Node">
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</argument>
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@ -235,7 +235,7 @@
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</description>
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</signal>
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<signal name="body_shape_exited">
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<argument index="0" name="body_id" type="int">
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<argument index="0" name="body_rid" type="RID">
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</argument>
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<argument index="1" name="body" type="Node">
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</argument>
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@ -118,7 +118,7 @@ void Area2D::_body_enter_tree(ObjectID p_id) {
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E->get().in_tree = true;
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emit_signal(SceneStringNames::get_singleton()->body_entered, node);
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for (int i = 0; i < E->get().shapes.size(); i++) {
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emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
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emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
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}
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}
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@ -132,7 +132,7 @@ void Area2D::_body_exit_tree(ObjectID p_id) {
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E->get().in_tree = false;
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emit_signal(SceneStringNames::get_singleton()->body_exited, node);
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for (int i = 0; i < E->get().shapes.size(); i++) {
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emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
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emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
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}
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}
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@ -154,6 +154,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
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if (body_in) {
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if (!E) {
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E = body_map.insert(objid, BodyState());
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E->get().rid = p_body;
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E->get().rc = 0;
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E->get().in_tree = node && node->is_inside_tree();
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if (node) {
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@ -170,7 +171,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
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}
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if (!node || E->get().in_tree) {
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emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape);
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emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
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}
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} else {
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@ -192,7 +193,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
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}
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}
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if (!node || in_tree) {
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emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape);
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emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_area_shape);
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}
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}
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@ -211,7 +212,7 @@ void Area2D::_area_enter_tree(ObjectID p_id) {
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E->get().in_tree = true;
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emit_signal(SceneStringNames::get_singleton()->area_entered, node);
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for (int i = 0; i < E->get().shapes.size(); i++) {
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emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
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emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
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}
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}
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@ -225,7 +226,7 @@ void Area2D::_area_exit_tree(ObjectID p_id) {
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E->get().in_tree = false;
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emit_signal(SceneStringNames::get_singleton()->area_exited, node);
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for (int i = 0; i < E->get().shapes.size(); i++) {
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emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
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emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
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}
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}
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@ -246,6 +247,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
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if (area_in) {
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if (!E) {
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E = area_map.insert(objid, AreaState());
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E->get().rid = p_area;
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E->get().rc = 0;
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E->get().in_tree = node && node->is_inside_tree();
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if (node) {
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@ -262,7 +264,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
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}
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if (!node || E->get().in_tree) {
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emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape);
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emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
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}
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} else {
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@ -284,7 +286,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
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}
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}
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if (!node || in_tree) {
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emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape);
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emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_area, obj, p_area_shape, p_self_shape);
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}
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}
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@ -315,7 +317,7 @@ void Area2D::_clear_monitoring() {
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}
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for (int i = 0; i < E->get().shapes.size(); i++) {
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emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
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emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
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}
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emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
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@ -343,7 +345,7 @@ void Area2D::_clear_monitoring() {
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}
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for (int i = 0; i < E->get().shapes.size(); i++) {
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emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
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emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
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}
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emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
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@ -532,13 +534,13 @@ void Area2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout);
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ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout);
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ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
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ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
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ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
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ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
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ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
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ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
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ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
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ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
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ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
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ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
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ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
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ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
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@ -83,6 +83,7 @@ private:
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};
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struct BodyState {
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RID rid;
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int rc = 0;
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bool in_tree = false;
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VSet<ShapePair> shapes;
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@ -114,6 +115,7 @@ private:
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};
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struct AreaState {
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RID rid;
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int rc = 0;
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bool in_tree = false;
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VSet<AreaShapePair> shapes;
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@ -165,7 +165,7 @@ void RigidBody2D::_body_enter_tree(ObjectID p_id) {
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emit_signal(SceneStringNames::get_singleton()->body_entered, node);
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for (int i = 0; i < E->get().shapes.size(); i++) {
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emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
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emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
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}
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contact_monitor->locked = false;
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@ -186,13 +186,13 @@ void RigidBody2D::_body_exit_tree(ObjectID p_id) {
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emit_signal(SceneStringNames::get_singleton()->body_exited, node);
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for (int i = 0; i < E->get().shapes.size(); i++) {
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emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
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emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
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}
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contact_monitor->locked = false;
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}
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void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape) {
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void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
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bool body_in = p_status == 1;
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ObjectID objid = p_instance;
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@ -207,6 +207,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
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if (body_in) {
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if (!E) {
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E = contact_monitor->body_map.insert(objid, BodyState());
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E->get().rid = p_body;
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//E->get().rc=0;
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E->get().in_scene = node && node->is_inside_tree();
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if (node) {
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|
@ -225,7 +226,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
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}
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if (E->get().in_scene) {
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emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_local_shape);
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emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_local_shape);
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}
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} else {
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@ -249,12 +250,13 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
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contact_monitor->body_map.erase(E);
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}
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if (node && in_scene) {
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emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, node, p_body_shape, p_local_shape);
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emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, node, p_body_shape, p_local_shape);
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}
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}
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}
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struct _RigidBody2DInOut {
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RID rid;
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ObjectID id;
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int shape = 0;
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int local_shape = 0;
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|
@ -311,6 +313,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
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//put the ones to add
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for (int i = 0; i < state->get_contact_count(); i++) {
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RID rid = state->get_contact_collider(i);
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ObjectID obj = state->get_contact_collider_id(i);
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int local_shape = state->get_contact_local_shape(i);
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int shape = state->get_contact_collider_shape(i);
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@ -319,6 +322,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
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Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj);
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if (!E) {
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toadd[toadd_count].rid = rid;
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toadd[toadd_count].local_shape = local_shape;
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toadd[toadd_count].id = obj;
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toadd[toadd_count].shape = shape;
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@ -329,6 +333,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
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ShapePair sp(shape, local_shape);
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int idx = E->get().shapes.find(sp);
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if (idx == -1) {
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toadd[toadd_count].rid = rid;
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toadd[toadd_count].local_shape = local_shape;
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toadd[toadd_count].id = obj;
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toadd[toadd_count].shape = shape;
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@ -344,6 +349,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
|
|||
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
|
||||
for (int i = 0; i < E->get().shapes.size(); i++) {
|
||||
if (!E->get().shapes[i].tagged) {
|
||||
toremove[toremove_count].rid = E->get().rid;
|
||||
toremove[toremove_count].body_id = E->key();
|
||||
toremove[toremove_count].pair = E->get().shapes[i];
|
||||
toremove_count++;
|
||||
|
@ -354,13 +360,13 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
|
|||
//process removals
|
||||
|
||||
for (int i = 0; i < toremove_count; i++) {
|
||||
_body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
|
||||
_body_inout(0, toremove[i].rid, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
|
||||
}
|
||||
|
||||
//process additions
|
||||
|
||||
for (int i = 0; i < toadd_count; i++) {
|
||||
_body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
|
||||
_body_inout(1, toadd[i].rid, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
|
||||
}
|
||||
|
||||
contact_monitor->locked = false;
|
||||
|
@ -755,8 +761,8 @@ void RigidBody2D::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "applied_torque"), "set_applied_torque", "get_applied_torque");
|
||||
|
||||
ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
|
||||
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
|
||||
ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
|
||||
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
|
||||
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
|
||||
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
|
||||
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
|
||||
|
|
|
@ -140,10 +140,12 @@ private:
|
|||
}
|
||||
};
|
||||
struct RigidBody2D_RemoveAction {
|
||||
RID rid;
|
||||
ObjectID body_id;
|
||||
ShapePair pair;
|
||||
};
|
||||
struct BodyState {
|
||||
RID rid;
|
||||
//int rc;
|
||||
bool in_scene = false;
|
||||
VSet<ShapePair> shapes;
|
||||
|
@ -158,7 +160,7 @@ private:
|
|||
void _body_enter_tree(ObjectID p_id);
|
||||
void _body_exit_tree(ObjectID p_id);
|
||||
|
||||
void _body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape);
|
||||
void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape);
|
||||
void _direct_state_changed(Object *p_state);
|
||||
|
||||
bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, real_t p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>());
|
||||
|
|
|
@ -118,7 +118,7 @@ void Area3D::_body_enter_tree(ObjectID p_id) {
|
|||
E->get().in_tree = true;
|
||||
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
|
||||
for (int i = 0; i < E->get().shapes.size(); i++) {
|
||||
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
|
||||
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -132,7 +132,7 @@ void Area3D::_body_exit_tree(ObjectID p_id) {
|
|||
E->get().in_tree = false;
|
||||
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
|
||||
for (int i = 0; i < E->get().shapes.size(); i++) {
|
||||
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
|
||||
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -154,6 +154,7 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
|
|||
if (body_in) {
|
||||
if (!E) {
|
||||
E = body_map.insert(objid, BodyState());
|
||||
E->get().rid = p_body;
|
||||
E->get().rc = 0;
|
||||
E->get().in_tree = node && node->is_inside_tree();
|
||||
if (node) {
|
||||
|
@ -170,7 +171,7 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
|
|||
}
|
||||
|
||||
if (E->get().in_tree) {
|
||||
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape);
|
||||
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
|
||||
}
|
||||
|
||||
} else {
|
||||
|
@ -192,7 +193,7 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
|
|||
}
|
||||
}
|
||||
if (node && in_tree) {
|
||||
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape);
|
||||
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_area_shape);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -224,7 +225,7 @@ void Area3D::_clear_monitoring() {
|
|||
}
|
||||
|
||||
for (int i = 0; i < E->get().shapes.size(); i++) {
|
||||
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
|
||||
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
|
||||
}
|
||||
|
||||
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
|
||||
|
@ -253,7 +254,7 @@ void Area3D::_clear_monitoring() {
|
|||
}
|
||||
|
||||
for (int i = 0; i < E->get().shapes.size(); i++) {
|
||||
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
|
||||
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
|
||||
}
|
||||
|
||||
emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
|
||||
|
@ -298,7 +299,7 @@ void Area3D::_area_enter_tree(ObjectID p_id) {
|
|||
E->get().in_tree = true;
|
||||
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
|
||||
for (int i = 0; i < E->get().shapes.size(); i++) {
|
||||
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
|
||||
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -312,7 +313,7 @@ void Area3D::_area_exit_tree(ObjectID p_id) {
|
|||
E->get().in_tree = false;
|
||||
emit_signal(SceneStringNames::get_singleton()->area_exited, node);
|
||||
for (int i = 0; i < E->get().shapes.size(); i++) {
|
||||
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
|
||||
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -334,6 +335,7 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
|
|||
if (area_in) {
|
||||
if (!E) {
|
||||
E = area_map.insert(objid, AreaState());
|
||||
E->get().rid = p_area;
|
||||
E->get().rc = 0;
|
||||
E->get().in_tree = node && node->is_inside_tree();
|
||||
if (node) {
|
||||
|
@ -350,7 +352,7 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
|
|||
}
|
||||
|
||||
if (!node || E->get().in_tree) {
|
||||
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape);
|
||||
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
|
||||
}
|
||||
|
||||
} else {
|
||||
|
@ -372,7 +374,7 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
|
|||
}
|
||||
}
|
||||
if (!node || in_tree) {
|
||||
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape);
|
||||
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_area, obj, p_area_shape, p_self_shape);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -582,13 +584,13 @@ void Area3D::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity);
|
||||
ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity);
|
||||
|
||||
ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
|
||||
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
|
||||
ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
|
||||
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
|
||||
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
|
||||
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
|
||||
|
||||
ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
|
||||
ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
|
||||
ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
|
||||
ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
|
||||
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
|
||||
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
|
||||
|
||||
|
|
|
@ -83,6 +83,7 @@ private:
|
|||
};
|
||||
|
||||
struct BodyState {
|
||||
RID rid;
|
||||
int rc = 0;
|
||||
bool in_tree = false;
|
||||
VSet<ShapePair> shapes;
|
||||
|
@ -114,6 +115,7 @@ private:
|
|||
};
|
||||
|
||||
struct AreaState {
|
||||
RID rid;
|
||||
int rc = 0;
|
||||
bool in_tree = false;
|
||||
VSet<AreaShapePair> shapes;
|
||||
|
|
|
@ -178,7 +178,7 @@ void RigidBody3D::_body_enter_tree(ObjectID p_id) {
|
|||
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
|
||||
|
||||
for (int i = 0; i < E->get().shapes.size(); i++) {
|
||||
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
|
||||
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
|
||||
}
|
||||
|
||||
contact_monitor->locked = false;
|
||||
|
@ -199,13 +199,13 @@ void RigidBody3D::_body_exit_tree(ObjectID p_id) {
|
|||
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
|
||||
|
||||
for (int i = 0; i < E->get().shapes.size(); i++) {
|
||||
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
|
||||
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
|
||||
}
|
||||
|
||||
contact_monitor->locked = false;
|
||||
}
|
||||
|
||||
void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape) {
|
||||
void RigidBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
|
||||
bool body_in = p_status == 1;
|
||||
ObjectID objid = p_instance;
|
||||
|
||||
|
@ -220,6 +220,7 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
|
|||
if (body_in) {
|
||||
if (!E) {
|
||||
E = contact_monitor->body_map.insert(objid, BodyState());
|
||||
E->get().rid = p_body;
|
||||
//E->get().rc=0;
|
||||
E->get().in_tree = node && node->is_inside_tree();
|
||||
if (node) {
|
||||
|
@ -236,7 +237,7 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
|
|||
}
|
||||
|
||||
if (E->get().in_tree) {
|
||||
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_local_shape);
|
||||
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_local_shape);
|
||||
}
|
||||
|
||||
} else {
|
||||
|
@ -260,12 +261,13 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
|
|||
contact_monitor->body_map.erase(E);
|
||||
}
|
||||
if (node && in_tree) {
|
||||
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_local_shape);
|
||||
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_local_shape);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct _RigidBodyInOut {
|
||||
RID rid;
|
||||
ObjectID id;
|
||||
int shape = 0;
|
||||
int local_shape = 0;
|
||||
|
@ -314,6 +316,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
|
|||
//put the ones to add
|
||||
|
||||
for (int i = 0; i < state->get_contact_count(); i++) {
|
||||
RID rid = state->get_contact_collider(i);
|
||||
ObjectID obj = state->get_contact_collider_id(i);
|
||||
int local_shape = state->get_contact_local_shape(i);
|
||||
int shape = state->get_contact_collider_shape(i);
|
||||
|
@ -322,6 +325,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
|
|||
|
||||
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj);
|
||||
if (!E) {
|
||||
toadd[toadd_count].rid = rid;
|
||||
toadd[toadd_count].local_shape = local_shape;
|
||||
toadd[toadd_count].id = obj;
|
||||
toadd[toadd_count].shape = shape;
|
||||
|
@ -332,6 +336,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
|
|||
ShapePair sp(shape, local_shape);
|
||||
int idx = E->get().shapes.find(sp);
|
||||
if (idx == -1) {
|
||||
toadd[toadd_count].rid = rid;
|
||||
toadd[toadd_count].local_shape = local_shape;
|
||||
toadd[toadd_count].id = obj;
|
||||
toadd[toadd_count].shape = shape;
|
||||
|
@ -347,6 +352,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
|
|||
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
|
||||
for (int i = 0; i < E->get().shapes.size(); i++) {
|
||||
if (!E->get().shapes[i].tagged) {
|
||||
toremove[toremove_count].rid = E->get().rid;
|
||||
toremove[toremove_count].body_id = E->key();
|
||||
toremove[toremove_count].pair = E->get().shapes[i];
|
||||
toremove_count++;
|
||||
|
@ -357,13 +363,13 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
|
|||
//process removals
|
||||
|
||||
for (int i = 0; i < toremove_count; i++) {
|
||||
_body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
|
||||
_body_inout(0, toremove[i].rid, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
|
||||
}
|
||||
|
||||
//process additions
|
||||
|
||||
for (int i = 0; i < toadd_count; i++) {
|
||||
_body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
|
||||
_body_inout(1, toremove[i].rid, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
|
||||
}
|
||||
|
||||
contact_monitor->locked = false;
|
||||
|
@ -745,8 +751,8 @@ void RigidBody3D::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
|
||||
|
||||
ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
|
||||
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
|
||||
ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
|
||||
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
|
||||
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
|
||||
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
|
||||
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
|
||||
|
|
|
@ -137,10 +137,12 @@ protected:
|
|||
}
|
||||
};
|
||||
struct RigidBody3D_RemoveAction {
|
||||
RID rid;
|
||||
ObjectID body_id;
|
||||
ShapePair pair;
|
||||
};
|
||||
struct BodyState {
|
||||
RID rid;
|
||||
//int rc;
|
||||
bool in_tree = false;
|
||||
VSet<ShapePair> shapes;
|
||||
|
@ -155,7 +157,7 @@ protected:
|
|||
void _body_enter_tree(ObjectID p_id);
|
||||
void _body_exit_tree(ObjectID p_id);
|
||||
|
||||
void _body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape);
|
||||
void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape);
|
||||
virtual void _direct_state_changed(Object *p_state);
|
||||
|
||||
void _notification(int p_what);
|
||||
|
|
Loading…
Reference in a new issue