diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index ce02d5c4d07e..85380302636a 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -904,7 +904,7 @@ void main() { } #endif // USE_LIGHTMAP #if defined(CUSTOM_IRRADIANCE_USED) - ambient_light = mix(specular_light, custom_irradiance.rgb, custom_irradiance.a); + ambient_light = mix(ambient_light, custom_irradiance.rgb, custom_irradiance.a); #endif #endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)