diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index ee552887835d..54c8689ab0d7 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -50,6 +50,10 @@ Number of particles emitted in one emission cycle. + + The ratio of particles that should actually be emitted. If set to a value lower than [code]1.0[/code], this will set the amount of emitted particles throughout the lifetime to [code]amount * amount_ratio[/code]. Unlike changing [member amount], changing [member amount_ratio] while emitting does not affect already-emitted particles and doesn't cause the particle system to restart. [member amount_ratio] can be used to create effects that make the number of emitted particles vary over time. + [b]Note:[/b] Reducing the [member amount_ratio] has no performance benefit, since resources need to be allocated and processed for the total [member amount] of particles regardless of the [member amount_ratio]. + Multiplier for particle's collision radius. [code]1.0[/code] corresponds to the size of the sprite. @@ -68,6 +72,10 @@ If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. + + Causes all the particles in this node to interpolate towards the end of their lifetime. + [b]Note[/b]: This only works when used with a [ParticleProcessMaterial]. It needs to be manually implemented for custom process shaders. + Enables particle interpolation, which makes the particle movement smoother when their [member fixed_fps] is lower than the screen refresh rate. diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index 3d7243fcbdcf..dc7e51b7d745 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -63,6 +63,10 @@ Number of particles to emit. + + The ratio of particles that should actually be emitted. If set to a value lower than [code]1.0[/code], this will set the amount of emitted particles throughout the lifetime to [code]amount * amount_ratio[/code]. Unlike changing [member amount], changing [member amount_ratio] while emitting does not affect already-emitted particles and doesn't cause the particle system to restart. [member amount_ratio] can be used to create effects that make the number of emitted particles vary over time. + [b]Note:[/b] Reducing the [member amount_ratio] has no performance benefit, since resources need to be allocated and processed for the total [member amount] of particles regardless of the [member amount_ratio]. + @@ -98,6 +102,10 @@ If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. + + Causes all the particles in this node to interpolate towards the end of their lifetime. + [b]Note[/b]: This only works when used with a [ParticleProcessMaterial]. It needs to be manually implemented for custom process shaders. + Enables particle interpolation, which makes the particle movement smoother when their [member fixed_fps] is lower than the screen refresh rate. diff --git a/doc/classes/ParticleProcessMaterial.xml b/doc/classes/ParticleProcessMaterial.xml index 0f6cc3b29ee4..b7f55184f0b3 100644 --- a/doc/classes/ParticleProcessMaterial.xml +++ b/doc/classes/ParticleProcessMaterial.xml @@ -71,6 +71,9 @@ + + The alpha value of each particle's color will be multiplied by this [CurveTexture] over its lifetime. + Each particle's rotation will be animated along this [CurveTexture]. @@ -151,6 +154,18 @@ Unit vector specifying the particles' emission direction. + + A curve that specifies the velocity along each of the axes of the particle system along its lifetime. + [b]Note:[/b] Animated velocities will not be affected by damping, use [member velocity_limit_curve] instead. + + + Maximum directional velocity value, which is multiplied by [member directional_velocity_curve]. + [b]Note:[/b] Animated velocities will not be affected by damping, use [member velocity_limit_curve] instead. + + + Minimum directional velocity value, which is multiplied by [member directional_velocity_curve]. + [b]Note:[/b] Animated velocities will not be affected by damping, use [member velocity_limit_curve] instead. + The box's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_BOX]. @@ -158,6 +173,10 @@ Particle color will be modulated by color determined by sampling this texture at the same point as the [member emission_point_texture]. [b]Note:[/b] [member emission_color_texture] multiplies the particle mesh's vertex colors. To have a visible effect on a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] [i]must[/i] be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the shader's [code]fragment()[/code] function. Otherwise, [member emission_color_texture] will have no visible effect. + + Each particle's color will be multiplied by this [CurveTexture] over its lifetime. + [b]Note:[/b] This property won't have a visible effect unless the render material is marked as unshaded. + Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar. @@ -182,6 +201,12 @@ Particles will be emitted inside this region. Use [enum EmissionShape] constants for values. + + The offset for the [member emission_shape], in local space. + + + The scale of the [member emission_shape], in local space. + The sphere's radius if [member emission_shape] is set to [constant EMISSION_SHAPE_SPHERE]. @@ -200,6 +225,9 @@ Minimum equivalent of [member hue_variation_max]. + + Percentage of the velocity of the respective [GPUParticles2D] or [GPUParticles3D] inherited by each particle when spawning. + Maximum initial velocity magnitude for each particle. Direction comes from [member direction] and [member spread]. @@ -220,17 +248,23 @@ Each particle's orbital velocity will vary along this [CurveTexture]. + [b]Note:[/b] For 3D orbital velocity, use a [CurveXYZTexture]. + [b]Note:[/b] Animated velocities will not be affected by damping, use [member velocity_limit_curve] instead. - + Maximum orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second. - Only available when [member particle_flag_disable_z] is [code]true[/code]. + [b]Note:[/b] Animated velocities will not be affected by damping, use [member velocity_limit_curve] instead. - + Minimum equivalent of [member orbit_velocity_max]. + [b]Note:[/b] Animated velocities will not be affected by damping, use [member velocity_limit_curve] instead. Align Y axis of particle with the direction of its velocity. + + Changes the behavior of the damping properties from a linear deceleration to a deceleration based on speed percentage. + If [code]true[/code], particles will not move on the z axis. @@ -246,6 +280,18 @@ Minimum equivalent of [member radial_accel_max]. + + A [CurveTexture] that defines the velocity over the particle's lifetime away (or toward) the [member velocity_pivot]. + [b]Note:[/b] Animated velocities will not be affected by damping, use [member velocity_limit_curve] instead. + + + Maximum radial velocity applied to each particle. Makes particles move away from the [member velocity_pivot], or toward it if negative. + [b]Note:[/b] Animated velocities will not be affected by damping, use [member velocity_limit_curve] instead. + + + Minimum radial velocity applied to each particle. Makes particles move away from the [member velocity_pivot], or toward it if negative. + [b]Note:[/b] Animated velocities will not be affected by damping, use [member velocity_limit_curve] instead. + Each particle's scale will vary along this [CurveTexture]. If a [CurveXYZTexture] is supplied instead, the scale will be separated per-axis. @@ -255,6 +301,17 @@ Minimum equivalent of [member scale_max]. + + Either a [CurveTexture] or a [CurveXYZTexture] that scales each particle based on its velocity. + + + Maximum velocity value reference for [member scale_over_velocity_curve]. + [member scale_over_velocity_curve] will be interpolated between [member scale_over_velocity_min] and [member scale_over_velocity_max]. + + + Minimum velocity value reference for [member scale_over_velocity_curve]. + [member scale_over_velocity_curve] will be interpolated between [member scale_over_velocity_min] and [member scale_over_velocity_max]. + Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. @@ -317,6 +374,11 @@ The turbulence noise strength. Increasing this will result in a stronger, more contrasting, flow pattern. + + A [CurveTexture] that defines the maximum velocity of a particle during its lifetime. + + + @@ -355,7 +417,16 @@ Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set animation offset properties. - + + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set radial velocity properties. + + + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set directional velocity properties. + + + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set scale over velocity properties. + + Represents the size of the [enum Parameter] enum. @@ -367,7 +438,9 @@ Use with [method set_particle_flag] to set [member particle_flag_disable_z]. - + + + Represents the size of the [enum ParticleFlags] enum. diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 24b409d94109..dd279206ab75 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -2627,6 +2627,14 @@ Sets the number of particles to be drawn and allocates the memory for them. Equivalent to [member GPUParticles3D.amount]. + + + + + + Sets the amount ratio for particles to be emitted. Equivalent to [member GPUParticles3D.amount_ratio]. + + @@ -2675,6 +2683,14 @@ Sets the [Transform3D] that will be used by the particles when they first emit. + + + + + + Sets the velocity of a particle node, that will be used by [member ParticleProcessMaterial.inherit_velocity_ratio]. + + @@ -2707,6 +2723,14 @@ If [code]true[/code], uses fractional delta which smooths the movement of the particles. Equivalent to [member GPUParticles3D.fract_delta]. + + + + + + Sets the value that informs a [ParticleProcessMaterial] to rush all particles towards the end of their lifetime. + + diff --git a/drivers/gles3/shaders/particles.glsl b/drivers/gles3/shaders/particles.glsl index 40881a1808ce..64ef26b0756c 100644 --- a/drivers/gles3/shaders/particles.glsl +++ b/drivers/gles3/shaders/particles.glsl @@ -78,7 +78,7 @@ layout(std140) uniform FrameData { //ubo:0 float delta; float particle_size; - float pad0; + float amount_ratio; float pad1; float pad2; @@ -89,6 +89,9 @@ layout(std140) uniform FrameData { //ubo:0 mat4 emission_transform; + vec3 emitter_velocity; + float interp_to_end; + Attractor attractors[MAX_ATTRACTORS]; Collider colliders[MAX_COLLIDERS]; }; diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index 016f55436859..fee2fa5ae8f0 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -1395,6 +1395,7 @@ MaterialStorage::MaterialStorage() { actions.renames["DELTA"] = "local_delta"; actions.renames["NUMBER"] = "particle_number"; actions.renames["INDEX"] = "index"; + actions.renames["AMOUNT_RATIO"] = "amount_ratio"; //actions.renames["GRAVITY"] = "current_gravity"; actions.renames["EMISSION_TRANSFORM"] = "emission_transform"; actions.renames["RANDOM_SEED"] = "random_seed"; @@ -1407,6 +1408,8 @@ MaterialStorage::MaterialStorage() { actions.renames["COLLISION_NORMAL"] = "collision_normal"; actions.renames["COLLISION_DEPTH"] = "collision_depth"; actions.renames["ATTRACTOR_FORCE"] = "attractor_force"; + actions.renames["EMITTER_VELOCITY"] = "emitter_velocity"; + actions.renames["INTERPOLATE_TO_END"] = "interp_to_end"; // These are unsupported, but may be used by users. To avoid compile time overhead, we add the stub only when used. actions.renames["FLAG_EMIT_POSITION"] = "uint(1)"; diff --git a/drivers/gles3/storage/particles_storage.cpp b/drivers/gles3/storage/particles_storage.cpp index 0a6f02511cd2..fe8b4d054fee 100644 --- a/drivers/gles3/storage/particles_storage.cpp +++ b/drivers/gles3/storage/particles_storage.cpp @@ -190,6 +190,13 @@ void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) { particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); } +void ParticlesStorage::particles_set_amount_ratio(RID p_particles, float p_amount_ratio) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_NULL(particles); + + particles->amount_ratio = p_amount_ratio; +} + void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_NULL(particles); @@ -431,6 +438,20 @@ void ParticlesStorage::particles_set_emission_transform(RID p_particles, const T particles->emission_transform = p_transform; } +void ParticlesStorage::particles_set_emitter_velocity(RID p_particles, const Vector3 &p_velocity) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_NULL(particles); + + particles->emitter_velocity = p_velocity; +} + +void ParticlesStorage::particles_set_interp_to_end(RID p_particles, float p_interp) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_NULL(particles); + + particles->interp_to_end = p_interp; +} + int ParticlesStorage::particles_get_draw_passes(RID p_particles) const { const Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_NULL_V(particles, 0); @@ -507,9 +528,13 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta frame_params.cycle = p_particles->cycle_number; frame_params.frame = p_particles->frame_counter++; - frame_params.pad0 = 0; + frame_params.amount_ratio = p_particles->amount_ratio; frame_params.pad1 = 0; frame_params.pad2 = 0; + frame_params.interp_to_end = p_particles->interp_to_end; + frame_params.emitter_velocity[0] = p_particles->emitter_velocity.x; + frame_params.emitter_velocity[1] = p_particles->emitter_velocity.y; + frame_params.emitter_velocity[2] = p_particles->emitter_velocity.z; { //collision and attractors diff --git a/drivers/gles3/storage/particles_storage.h b/drivers/gles3/storage/particles_storage.h index 5146dc53295a..d4c4b497fffa 100644 --- a/drivers/gles3/storage/particles_storage.h +++ b/drivers/gles3/storage/particles_storage.h @@ -128,7 +128,7 @@ private: float delta; float particle_size; - float pad0; + float amount_ratio; float pad1; float pad2; @@ -138,6 +138,8 @@ private: uint32_t frame; float emission_transform[16]; + float emitter_velocity[3]; + float interp_to_end; Attractor attractors[MAX_ATTRACTORS]; Collider colliders[MAX_COLLIDERS]; @@ -149,6 +151,7 @@ private: double inactive_time = 0.0; bool emitting = false; bool one_shot = false; + float amount_ratio = 1.0; int amount = 0; double lifetime = 1.0; double pre_process_time = 0.0; @@ -229,6 +232,8 @@ private: bool clear = true; Transform3D emission_transform; + Vector3 emitter_velocity; + float interp_to_end; HashSet collisions; @@ -313,6 +318,7 @@ public: virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override; virtual void particles_set_emitting(RID p_particles, bool p_emitting) override; virtual void particles_set_amount(RID p_particles, int p_amount) override; + virtual void particles_set_amount_ratio(RID p_particles, float p_amount_ratio) override; virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override; virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override; virtual void particles_set_pre_process_time(RID p_particles, double p_time) override; @@ -347,6 +353,8 @@ public: virtual AABB particles_get_aabb(RID p_particles) const override; virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override; + virtual void particles_set_emitter_velocity(RID p_particles, const Vector3 &p_velocity) override; + virtual void particles_set_interp_to_end(RID p_particles, float p_interp) override; virtual bool particles_get_emitting(RID p_particles) override; virtual int particles_get_draw_passes(RID p_particles) const override; diff --git a/misc/extension_api_validation/4.1-stable.expected b/misc/extension_api_validation/4.1-stable.expected index b3b1f3657361..a9720d2a886d 100644 --- a/misc/extension_api_validation/4.1-stable.expected +++ b/misc/extension_api_validation/4.1-stable.expected @@ -287,3 +287,9 @@ Validate extension JSON: Error: Field 'classes/RenderingDevice/methods/shader_ge Validate extension JSON: Error: Field 'classes/SurfaceTool/methods/commit/arguments/1': meta changed value in new API, from "uint32" to "uint64". Surface format was increased to 64 bits from 32 bits. Compatibility methods registered. + +GH-79527 +-------- +Validate extension JSON: Error: Field 'classes/ParticleProcessMaterial/properties/orbit_velocity_curve': type changed value in new API, from "CurveTexture" to "CurveTexture,CurveXYZTexture". + +Added accepted curve type from only CurveTexture to CurveXYZTexture. diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index 67b14692a236..ee33ff88d4eb 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -192,6 +192,11 @@ void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) { queue_redraw(); } +void GPUParticles2D::set_interp_to_end(float p_interp) { + interp_to_end_factor = CLAMP(p_interp, 0.0, 1.0); + RS::get_singleton()->particles_set_interp_to_end(particles, interp_to_end_factor); +} + #ifdef TOOLS_ENABLED void GPUParticles2D::set_show_visibility_rect(bool p_show_visibility_rect) { show_visibility_rect = p_show_visibility_rect; @@ -318,6 +323,10 @@ bool GPUParticles2D::get_interpolate() const { return interpolate; } +float GPUParticles2D::get_interp_to_end() const { + return interp_to_end_factor; +} + PackedStringArray GPUParticles2D::get_configuration_warnings() const { PackedStringArray warnings = Node2D::get_configuration_warnings(); @@ -423,6 +432,15 @@ NodePath GPUParticles2D::get_sub_emitter() const { return sub_emitter; } +void GPUParticles2D::set_amount_ratio(float p_ratio) { + amount_ratio = p_ratio; + RenderingServer::get_singleton()->particles_set_amount_ratio(particles, p_ratio); +} + +float GPUParticles2D::get_amount_ratio() const { + return amount_ratio; +} + void GPUParticles2D::restart() { RS::get_singleton()->particles_restart(particles); RS::get_singleton()->particles_set_emitting(particles, true); @@ -670,6 +688,8 @@ void GPUParticles2D::_notification(int p_what) { } else { RS::get_singleton()->particles_set_speed_scale(particles, 0); } + set_process_internal(true); + previous_position = get_global_position(); } break; case NOTIFICATION_EXIT_TREE: { @@ -692,6 +712,12 @@ void GPUParticles2D::_notification(int p_what) { } break; case NOTIFICATION_INTERNAL_PROCESS: { + RS::get_singleton()->particles_set_emitter_velocity(particles, + Vector3((get_global_position() - previous_position).x, + (get_global_position() - previous_position).y, + 0.0) / + get_process_delta_time()); + previous_position = get_global_position(); if (one_shot) { time += get_process_delta_time(); if (time > emission_time) { @@ -730,6 +756,7 @@ void GPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material); ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale); ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles2D::set_collision_base_size); + ClassDB::bind_method(D_METHOD("set_interp_to_end", "interp"), &GPUParticles2D::set_interp_to_end); ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles2D::is_emitting); ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles2D::get_amount); @@ -746,6 +773,7 @@ void GPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material); ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale); ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles2D::get_collision_base_size); + ClassDB::bind_method(D_METHOD("get_interp_to_end"), &GPUParticles2D::get_interp_to_end); ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles2D::set_draw_order); ClassDB::bind_method(D_METHOD("get_draw_order"), &GPUParticles2D::get_draw_order); @@ -776,11 +804,15 @@ void GPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &GPUParticles2D::convert_from_particles); + ClassDB::bind_method(D_METHOD("set_amount_ratio", "ratio"), &GPUParticles2D::set_amount_ratio); + ClassDB::bind_method(D_METHOD("get_amount_ratio"), &GPUParticles2D::get_amount_ratio); + ADD_SIGNAL(MethodInfo("finished")); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); ADD_PROPERTY_DEFAULT("emitting", true); // Workaround for doctool in headless mode, as dummy rasterizer always returns false. ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "amount_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_amount_ratio", "get_amount_ratio"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles2D"), "set_sub_emitter", "get_sub_emitter"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticleProcessMaterial"), "set_process_material", "get_process_material"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); @@ -794,6 +826,7 @@ void GPUParticles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "interp_to_end", PROPERTY_HINT_RANGE, "0.00,1.0,0.001"), "set_interp_to_end", "get_interp_to_end"); ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size"); ADD_GROUP("Drawing", ""); @@ -829,6 +862,7 @@ GPUParticles2D::GPUParticles2D() { set_emitting(true); set_one_shot(false); set_amount(8); + set_amount_ratio(1.0); set_lifetime(1); set_fixed_fps(0); set_fractional_delta(true); diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h index 3a342e2c22a0..40831cd30e8c 100644 --- a/scene/2d/gpu_particles_2d.h +++ b/scene/2d/gpu_particles_2d.h @@ -52,6 +52,7 @@ private: bool signal_canceled = false; bool one_shot = false; int amount = 0; + float amount_ratio = 1.0; double lifetime = 0.0; double pre_process_time = 0.0; real_t explosiveness_ratio = 0.0; @@ -62,6 +63,8 @@ private: int fixed_fps = 0; bool fractional_delta = false; bool interpolate = true; + float interp_to_end_factor = 0; + Vector2 previous_position; #ifdef TOOLS_ENABLED bool show_visibility_rect = false; #endif @@ -114,6 +117,7 @@ public: void set_trail_lifetime(double p_seconds); void set_trail_sections(int p_sections); void set_trail_section_subdivisions(int p_subdivisions); + void set_interp_to_end(float p_interp); #ifdef TOOLS_ENABLED void set_show_visibility_rect(bool p_show_visibility_rect); @@ -136,6 +140,7 @@ public: double get_trail_lifetime() const; int get_trail_sections() const; int get_trail_section_subdivisions() const; + float get_interp_to_end() const; void set_fixed_fps(int p_count); int get_fixed_fps() const; @@ -152,6 +157,9 @@ public: void set_texture(const Ref &p_texture); Ref get_texture() const; + void set_amount_ratio(float p_ratio); + float get_amount_ratio() const; + PackedStringArray get_configuration_warnings() const override; void set_sub_emitter(const NodePath &p_path); diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index 12f13bee2f7c..fc84b3308ebc 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -61,6 +61,8 @@ void GPUParticles3D::set_emitting(bool p_emitting) { } else { set_process_internal(false); } + } else { + set_process_internal(true); } emitting = p_emitting; @@ -79,20 +81,20 @@ void GPUParticles3D::set_lifetime(double p_lifetime) { RS::get_singleton()->particles_set_lifetime(particles, lifetime); } +void GPUParticles3D::set_interp_to_end(float p_interp) { + interp_to_end_factor = CLAMP(p_interp, 0.0, 1.0); + RS::get_singleton()->particles_set_interp_to_end(particles, interp_to_end_factor); +} + void GPUParticles3D::set_one_shot(bool p_one_shot) { one_shot = p_one_shot; RS::get_singleton()->particles_set_one_shot(particles, one_shot); if (is_emitting()) { - set_process_internal(true); if (!one_shot) { RenderingServer::get_singleton()->particles_restart(particles); } } - - if (!one_shot) { - set_process_internal(false); - } } void GPUParticles3D::set_pre_process_time(double p_time) { @@ -154,6 +156,10 @@ double GPUParticles3D::get_lifetime() const { return lifetime; } +float GPUParticles3D::get_interp_to_end() const { + return interp_to_end_factor; +} + bool GPUParticles3D::get_one_shot() const { return one_shot; } @@ -401,9 +407,7 @@ void GPUParticles3D::restart() { time = 0; emission_time = lifetime * (1 - explosiveness_ratio); active_time = lifetime * (2 - explosiveness_ratio); - if (one_shot) { - set_process_internal(true); - } + set_process_internal(true); } AABB GPUParticles3D::capture_aabb() const { @@ -456,6 +460,9 @@ void GPUParticles3D::_notification(int p_what) { // Use internal process when emitting and one_shot is on so that when // the shot ends the editor can properly update. case NOTIFICATION_INTERNAL_PROCESS: { + RS::get_singleton()->particles_set_emitter_velocity(particles, (get_global_position() - previous_position) / get_process_delta_time()); + previous_position = get_global_position(); + if (one_shot) { time += get_process_delta_time(); if (time > emission_time) { @@ -477,6 +484,7 @@ void GPUParticles3D::_notification(int p_what) { } break; case NOTIFICATION_ENTER_TREE: { + set_process_internal(false); if (sub_emitter != NodePath()) { _attach_sub_emitter(); } @@ -485,6 +493,8 @@ void GPUParticles3D::_notification(int p_what) { } else { RS::get_singleton()->particles_set_speed_scale(particles, 0); } + previous_position = get_global_transform().origin; + set_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { @@ -641,6 +651,15 @@ void GPUParticles3D::convert_from_particles(Node *p_particles) { #undef CONVERT_PARAM } +void GPUParticles3D::set_amount_ratio(float p_ratio) { + amount_ratio = p_ratio; + RS::get_singleton()->particles_set_amount_ratio(particles, p_ratio); +} + +float GPUParticles3D::get_amount_ratio() const { + return amount_ratio; +} + void GPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles3D::set_emitting); ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles3D::set_amount); @@ -657,6 +676,7 @@ void GPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles3D::set_process_material); ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles3D::set_speed_scale); ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles3D::set_collision_base_size); + ClassDB::bind_method(D_METHOD("set_interp_to_end", "interp"), &GPUParticles3D::set_interp_to_end); ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles3D::is_emitting); ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles3D::get_amount); @@ -673,6 +693,7 @@ void GPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles3D::get_process_material); ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles3D::get_speed_scale); ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles3D::get_collision_base_size); + ClassDB::bind_method(D_METHOD("get_interp_to_end"), &GPUParticles3D::get_interp_to_end); ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles3D::set_draw_order); @@ -706,14 +727,19 @@ void GPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &GPUParticles3D::convert_from_particles); + ClassDB::bind_method(D_METHOD("set_amount_ratio", "ratio"), &GPUParticles3D::set_amount_ratio); + ClassDB::bind_method(D_METHOD("get_amount_ratio"), &GPUParticles3D::get_amount_ratio); + ADD_SIGNAL(MethodInfo("finished")); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); ADD_PROPERTY_DEFAULT("emitting", true); // Workaround for doctool in headless mode, as dummy rasterizer always returns false. ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "amount_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_amount_ratio", "get_amount_ratio"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter"); ADD_GROUP("Time", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,exp,suffix:s"), "set_lifetime", "get_lifetime"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "interp_to_end", PROPERTY_HINT_RANGE, "0.00,1.0,0.01"), "set_interp_to_end", "get_interp_to_end"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01,exp,suffix:s"), "set_pre_process_time", "get_pre_process_time"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale"); @@ -767,6 +793,7 @@ GPUParticles3D::GPUParticles3D() { one_shot = false; // Needed so that set_emitting doesn't access uninitialized values set_emitting(true); set_one_shot(false); + set_amount_ratio(1.0); set_amount(8); set_lifetime(1); set_fixed_fps(30); diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h index f3df4f1929e1..ae9349817c44 100644 --- a/scene/3d/gpu_particles_3d.h +++ b/scene/3d/gpu_particles_3d.h @@ -65,6 +65,7 @@ private: bool signal_canceled = false; bool one_shot = false; int amount = 0; + float amount_ratio = 1.0; double lifetime = 0.0; double pre_process_time = 0.0; real_t explosiveness_ratio = 0.0; @@ -93,6 +94,8 @@ private: double time = 0.0; double emission_time = 0.0; double active_time = 0.0; + float interp_to_end_factor = 0; + Vector3 previous_position; void _attach_sub_emitter(); @@ -120,9 +123,11 @@ public: void set_collision_base_size(real_t p_ratio); void set_trail_enabled(bool p_enabled); void set_trail_lifetime(double p_seconds); + void set_interp_to_end(float p_interp); bool is_emitting() const; int get_amount() const; + double get_lifetime() const; bool get_one_shot() const; double get_pre_process_time() const; @@ -135,6 +140,10 @@ public: real_t get_collision_base_size() const; bool is_trail_enabled() const; double get_trail_lifetime() const; + float get_interp_to_end() const; + + void set_amount_ratio(float p_ratio); + float get_amount_ratio() const; void set_fixed_fps(int p_count); int get_fixed_fps() const; diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp index dbb286c6e7f8..3e710e1f274a 100644 --- a/scene/resources/particle_process_material.cpp +++ b/scene/resources/particle_process_material.cpp @@ -50,6 +50,7 @@ void ParticleProcessMaterial::init_shaders() { shader_names->initial_angle_min = "initial_angle_min"; shader_names->angular_velocity_min = "angular_velocity_min"; shader_names->orbit_velocity_min = "orbit_velocity_min"; + shader_names->radial_velocity_min = "radial_velocity_min"; shader_names->linear_accel_min = "linear_accel_min"; shader_names->radial_accel_min = "radial_accel_min"; shader_names->tangent_accel_min = "tangent_accel_min"; @@ -58,11 +59,14 @@ void ParticleProcessMaterial::init_shaders() { shader_names->hue_variation_min = "hue_variation_min"; shader_names->anim_speed_min = "anim_speed_min"; shader_names->anim_offset_min = "anim_offset_min"; + shader_names->directional_velocity_min = "directional_velocity_min"; + shader_names->scale_over_velocity_min = "scale_over_velocity_min"; shader_names->initial_linear_velocity_max = "initial_linear_velocity_max"; shader_names->initial_angle_max = "initial_angle_max"; shader_names->angular_velocity_max = "angular_velocity_max"; shader_names->orbit_velocity_max = "orbit_velocity_max"; + shader_names->radial_velocity_max = "radial_velocity_max"; shader_names->linear_accel_max = "linear_accel_max"; shader_names->radial_accel_max = "radial_accel_max"; shader_names->tangent_accel_max = "tangent_accel_max"; @@ -71,22 +75,32 @@ void ParticleProcessMaterial::init_shaders() { shader_names->hue_variation_max = "hue_variation_max"; shader_names->anim_speed_max = "anim_speed_max"; shader_names->anim_offset_max = "anim_offset_max"; + shader_names->directional_velocity_max = "directional_velocity_max"; + shader_names->scale_over_velocity_max = "scale_over_velocity_max"; shader_names->angle_texture = "angle_texture"; shader_names->angular_velocity_texture = "angular_velocity_texture"; - shader_names->orbit_velocity_texture = "orbit_velocity_texture"; + shader_names->orbit_velocity_texture = "orbit_velocity_curve"; + shader_names->radial_velocity_texture = "radial_velocity_curve"; shader_names->linear_accel_texture = "linear_accel_texture"; shader_names->radial_accel_texture = "radial_accel_texture"; shader_names->tangent_accel_texture = "tangent_accel_texture"; shader_names->damping_texture = "damping_texture"; - shader_names->scale_texture = "scale_texture"; + shader_names->scale_texture = "scale_curve"; shader_names->hue_variation_texture = "hue_variation_texture"; shader_names->anim_speed_texture = "anim_speed_texture"; shader_names->anim_offset_texture = "anim_offset_texture"; + shader_names->directional_velocity_texture = "directional_velocity_curve"; + shader_names->scale_over_velocity_texture = "scale_over_velocity_curve"; shader_names->color = "color_value"; shader_names->color_ramp = "color_ramp"; + shader_names->alpha_ramp = "alpha_curve"; + shader_names->emission_ramp = "emission_curve"; shader_names->color_initial_ramp = "color_initial_ramp"; + shader_names->velocity_limit_curve = "velocity_limit_curve"; + shader_names->inherit_emitter_velocity_ratio = "inherit_emitter_velocity_ratio"; + shader_names->velocity_pivot = "velocity_pivot"; shader_names->emission_sphere_radius = "emission_sphere_radius"; shader_names->emission_box_extents = "emission_box_extents"; @@ -98,6 +112,8 @@ void ParticleProcessMaterial::init_shaders() { shader_names->emission_ring_height = "emission_ring_height"; shader_names->emission_ring_radius = "emission_ring_radius"; shader_names->emission_ring_inner_radius = "emission_ring_inner_radius"; + shader_names->emission_shape_offset = "emission_shape_offset"; + shader_names->emission_shape_scale = "emission_shape_scale"; shader_names->turbulence_enabled = "turbulence_enabled"; shader_names->turbulence_noise_strength = "turbulence_noise_strength"; @@ -134,7 +150,7 @@ void ParticleProcessMaterial::_update_shader() { dirty_materials->remove(&element); MaterialKey mk = _compute_key(); - if (mk.key == current_key.key) { + if (mk == current_key) { return; //no update required in the end } @@ -160,6 +176,7 @@ void ParticleProcessMaterial::_update_shader() { String code = "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s ParticleProcessMaterial.\n\n"; code += "shader_type particles;\n"; + code += "render_mode disable_velocity;\n"; if (collision_scale) { code += "render_mode collision_use_scale;\n"; @@ -168,32 +185,61 @@ void ParticleProcessMaterial::_update_shader() { code += "uniform vec3 direction;\n"; code += "uniform float spread;\n"; code += "uniform float flatness;\n"; - code += "uniform float initial_linear_velocity_min;\n"; - code += "uniform float initial_angle_min;\n"; - code += "uniform float angular_velocity_min;\n"; - code += "uniform float orbit_velocity_min;\n"; - code += "uniform float linear_accel_min;\n"; - code += "uniform float radial_accel_min;\n"; - code += "uniform float tangent_accel_min;\n"; - code += "uniform float damping_min;\n"; - code += "uniform float scale_min;\n"; - code += "uniform float hue_variation_min;\n"; - code += "uniform float anim_speed_min;\n"; - code += "uniform float anim_offset_min;\n"; + code += "uniform float inherit_emitter_velocity_ratio = 0;\n"; + + code += "uniform float initial_linear_velocity_min;\n"; code += "uniform float initial_linear_velocity_max;\n"; - code += "uniform float initial_angle_max;\n"; + + code += "uniform float directional_velocity_min;\n"; + code += "uniform float directional_velocity_max;\n"; + + code += "uniform float angular_velocity_min;\n"; code += "uniform float angular_velocity_max;\n"; + + code += "uniform float orbit_velocity_min;\n"; code += "uniform float orbit_velocity_max;\n"; + + code += "uniform float radial_velocity_min;\n"; + code += "uniform float radial_velocity_max;\n"; + + code += "uniform float linear_accel_min;\n"; code += "uniform float linear_accel_max;\n"; + + code += "uniform float radial_accel_min;\n"; code += "uniform float radial_accel_max;\n"; + + code += "uniform float tangent_accel_min;\n"; code += "uniform float tangent_accel_max;\n"; + + code += "uniform float damping_min;\n"; code += "uniform float damping_max;\n"; + + code += "uniform float initial_angle_min;\n"; + code += "uniform float initial_angle_max;\n"; + + code += "uniform float scale_min;\n"; code += "uniform float scale_max;\n"; + + code += "uniform float hue_variation_min;\n"; code += "uniform float hue_variation_max;\n"; + + code += "uniform float anim_speed_min;\n"; code += "uniform float anim_speed_max;\n"; + + code += "uniform float anim_offset_min;\n"; code += "uniform float anim_offset_max;\n"; + code += "uniform float lifetime_randomness;\n"; + code += "uniform vec3 emission_shape_offset = vec3(0.);\n"; + code += "uniform vec3 emission_shape_scale = vec3(1.);\n"; + + code += "uniform vec3 velocity_pivot = vec3(0.);\n"; + + if (tex_parameters[PARAM_SCALE_OVER_VELOCITY].is_valid()) { + code += "uniform float scale_over_velocity_min = 0.0;\n"; + code += "uniform float scale_over_velocity_max = 5.0;\n"; + } switch (emission_shape) { case EMISSION_SHAPE_POINT: { @@ -254,12 +300,18 @@ void ParticleProcessMaterial::_update_shader() { if (color_initial_ramp.is_valid()) { code += "uniform sampler2D color_initial_ramp : repeat_disable;\n"; } + if (alpha_curve.is_valid()) { + code += "uniform sampler2D alpha_curve : repeat_disable;\n"; + } + if (emission_curve.is_valid()) { + code += "uniform sampler2D emission_curve : repeat_disable;\n"; + } if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { code += "uniform sampler2D linear_velocity_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { - code += "uniform sampler2D orbit_velocity_texture : repeat_disable;\n"; + code += "uniform sampler2D orbit_velocity_curve : repeat_disable;\n"; } if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { code += "uniform sampler2D angular_velocity_texture : repeat_disable;\n"; @@ -280,16 +332,28 @@ void ParticleProcessMaterial::_update_shader() { code += "uniform sampler2D angle_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_SCALE].is_valid()) { - code += "uniform sampler2D scale_texture : repeat_disable;\n"; + code += "uniform sampler2D scale_curve : repeat_disable;\n"; } if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) { - code += "uniform sampler2D hue_variation_texture : repeat_disable;\n"; + code += "uniform sampler2D hue_rot_curve : repeat_disable;\n"; } if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) { - code += "uniform sampler2D anim_speed_texture : repeat_disable;\n"; + code += "uniform sampler2D animation_speed_curve : repeat_disable;\n"; } if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { - code += "uniform sampler2D anim_offset_texture : repeat_disable;\n"; + code += "uniform sampler2D animation_offset_curve : repeat_disable;\n"; + } + if (tex_parameters[PARAM_RADIAL_VELOCITY].is_valid()) { + code += "uniform sampler2D radial_velocity_curve : repeat_disable;\n"; + } + if (tex_parameters[PARAM_SCALE_OVER_VELOCITY].is_valid()) { + code += "uniform sampler2D scale_over_velocity_curve : repeat_disable;\n"; + } + if (tex_parameters[PARAM_DIRECTIONAL_VELOCITY].is_valid()) { + code += "uniform sampler2D directional_velocity_curve: repeat_disable;\n"; + } + if (velocity_limit_curve.is_valid()) { + code += "uniform sampler2D velocity_limit_curve: repeat_disable;\n"; } if (collision_mode == COLLISION_RIGID) { @@ -390,6 +454,23 @@ void ParticleProcessMaterial::_update_shader() { code += " return noise_direction;\n"; code += "}\n"; } + code += "vec4 rotate_hue(vec4 current_color, float hue_rot_angle){\n"; + code += " float hue_rot_c = cos(hue_rot_angle);\n"; + code += " float hue_rot_s = sin(hue_rot_angle);\n"; + code += " mat4 hue_rot_mat = mat4(vec4(0.299, 0.587, 0.114, 0.0),\n"; + code += " vec4(0.299, 0.587, 0.114, 0.0),\n"; + code += " vec4(0.299, 0.587, 0.114, 0.0),\n"; + code += " vec4(0.000, 0.000, 0.000, 1.0)) +\n"; + code += " mat4(vec4(0.701, -0.587, -0.114, 0.0),\n"; + code += " vec4(-0.299, 0.413, -0.114, 0.0),\n"; + code += " vec4(-0.300, -0.588, 0.886, 0.0),\n"; + code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_c +\n"; + code += " mat4(vec4(0.168, 0.330, -0.497, 0.0),\n"; + code += " vec4(-0.328, 0.035, 0.292, 0.0),\n"; + code += " vec4(1.250, -1.050, -0.203, 0.0),\n"; + code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n"; + code += " return hue_rot_mat * current_color;\n"; + code += "}\n"; //need a random function code += "\n\n"; @@ -421,398 +502,528 @@ void ParticleProcessMaterial::_update_shader() { code += "}\n"; code += "\n"; - code += "void start() {\n"; - code += " uint base_number = NUMBER;\n"; - code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n"; - code += " float angle_rand = rand_from_seed(alt_seed);\n"; - code += " float scale_rand = rand_from_seed(alt_seed);\n"; - code += " float hue_rot_rand = rand_from_seed(alt_seed);\n"; - code += " float anim_offset_rand = rand_from_seed(alt_seed);\n"; - if (color_initial_ramp.is_valid()) { - code += " float color_initial_rand = rand_from_seed(alt_seed);\n"; + code += "struct DisplayParameters{\n"; + code += " vec3 scale;\n"; + code += " float hue_rotation;\n"; + code += " float animation_speed;\n"; + code += " float animation_offset;\n"; + code += " float lifetime;\n"; + code += " vec4 color;\n"; + code += "};\n"; + code += "\n"; + code += "struct DynamicsParameters{\n"; + code += " float angle;\n"; + code += " float angular_velocity;\n"; + code += " float initial_velocity_multiplier;\n"; + code += " float directional_velocity;\n"; + code += " float radial_velocity;\n"; + code += " float orbit_velocity;\n"; + if (turbulence_enabled) { + code += " float turb_influence;\n"; } + code += "};\n"; + code += "struct PhysicalParameters{\n"; + code += " float linear_accel;\n"; + code += " float radial_accel;\n"; + code += " float tangent_accel;\n"; + code += " float damping;\n"; + code += "};\n"; + + code += "\n"; + code += "void calculate_initial_physical_params(inout PhysicalParameters params, inout uint alt_seed){\n"; + code += " params.linear_accel = mix(linear_accel_min, linear_accel_min ,rand_from_seed(alt_seed));\n"; + code += " params.radial_accel = mix(radial_accel_min, radial_accel_min,rand_from_seed(alt_seed));\n"; + code += " params.tangent_accel = mix(tangent_accel_min, tangent_accel_max,rand_from_seed(alt_seed));\n"; + code += " params.damping = mix(damping_min, damping_max,rand_from_seed(alt_seed));\n"; + code += "}\n"; + code += "\n"; + code += "void calculate_initial_dynamics_params(inout DynamicsParameters params,inout uint alt_seed){\n"; + code += " // -------------------- DO NOT REORDER OPERATIONS, IT BREAKS VISUAL COMPATIBILITY\n"; + code += " // -------------------- ADD NEW OPERATIONS AT THE BOTTOM\n"; + code += " params.angle = mix(initial_angle_min, initial_angle_max, rand_from_seed(alt_seed));\n"; + code += " params.angular_velocity = mix(angular_velocity_min, angular_velocity_max, rand_from_seed(alt_seed));\n"; + code += " params.initial_velocity_multiplier = mix(initial_linear_velocity_min, initial_linear_velocity_max,rand_from_seed(alt_seed));\n"; + code += " params.directional_velocity = mix(directional_velocity_min, directional_velocity_max,rand_from_seed(alt_seed));\n"; + code += " params.radial_velocity = mix(radial_velocity_min, radial_velocity_max,rand_from_seed(alt_seed));\n"; + code += " params.orbit_velocity = mix(orbit_velocity_min, orbit_velocity_max,rand_from_seed(alt_seed));\n"; + if (turbulence_enabled) { + code += " params.turb_influence = mix(turbulence_influence_min,turbulence_influence_max,rand_from_seed(alt_seed));\n"; + } + code += "}\n"; + code += "void calculate_initial_display_params(inout DisplayParameters params,inout uint alt_seed){\n"; + code += " // -------------------- DO NOT REORDER OPERATIONS, IT BREAKS VISUAL COMPATIBILITY\n"; + code += " // -------------------- ADD NEW OPERATIONS AT THE BOTTOM\n"; code += " float pi = 3.14159;\n"; code += " float degree_to_rad = pi / 180.0;\n"; - code += "\n"; - if (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { + code += " params.scale = vec3(mix(scale_min, scale_max, rand_from_seed(alt_seed)));\n"; + code += " params.scale = sign(params.scale) * max(abs(params.scale), 0.001);\n"; + code += " params.hue_rotation = pi * 2.0 * mix(hue_variation_min, hue_variation_max, rand_from_seed(alt_seed));\n"; + code += " params.animation_speed = mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n"; + code += " params.animation_offset = mix(anim_offset_min, anim_offset_max, rand_from_seed(alt_seed));\n"; + code += " params.lifetime = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n"; + code += " params.color = color_value;\n"; + if (color_initial_ramp.is_valid()) { + code += " params.color = texture(color_initial_ramp, vec2(rand_from_seed(alt_seed)));\n"; + } + if (emission_color_texture.is_valid() && (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS)) { code += " int point = min(emission_texture_point_count - 1, int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n"; code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n"; code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; + code += " parameters.color *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n"; } - if (tex_parameters[PARAM_ANGLE].is_valid()) { - code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n"; - } else { - code += " float tex_angle = 1.0;\n"; - } + code += "}\n"; + // process display parameters that are bound solely by lifetime + code += "void process_display_param(inout DisplayParameters parameters, float lifetime){\n"; + code += " // compile-time add textures\n"; + if (tex_parameters[PARAM_SCALE].is_valid()) { + code += " parameters.scale *= texture(scale_curve, vec2(lifetime)).rgb;\n"; + } + if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) { + code += " parameters.hue_rotation *= texture(hue_rot_curve, vec2(lifetime)).r;\n"; + } if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { - code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(0.0, 0.0), 0.0).r;\n"; - } else { - code += " float tex_anim_offset = 1.0;\n"; + code += " parameters.animation_offset += texture(animation_offset_curve, vec2(lifetime)).r;\n"; + } + if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) { + code += " parameters.animation_speed *= texture(animation_speed_curve, vec2(lifetime)).r;\n"; + } + if (color_ramp.is_valid()) { + code += " parameters.color *= texture(color_ramp, vec2(lifetime));\n"; + } + if (alpha_curve.is_valid()) { + code += " parameters.color.a *= texture(alpha_curve, vec2(lifetime)).r;\n"; + } + code += " parameters.color = rotate_hue(parameters.color, parameters.hue_rotation);\n"; + if (emission_curve.is_valid()) { + code += " parameters.color.rgb *= 1.0 + texture(emission_curve, vec2(lifetime)).r;\n"; + } + code += "}\n"; + + code += "vec3 calculate_initial_position(inout uint alt_seed) {\n"; + code += " float pi = 3.14159;\n"; + code += " float degree_to_rad = pi / 180.0;\n"; + code += " vec3 pos = vec3(0.);\n"; + if (emission_shape == EMISSION_SHAPE_POINT) { + code += " pos = vec3(0.);\n"; + } + if (emission_shape == EMISSION_SHAPE_SPHERE) { + code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; + code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; + code += " float p = rand_from_seed(alt_seed);\n"; + code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; + code += " pos = mix(vec3(0.0, 0.0, 0.0), vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s), p);\n"; } - code += " float spread_rad = spread * degree_to_rad;\n"; - - code += " if (RESTART_VELOCITY) {\n"; - - if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n"; - } else { - code += " float tex_linear_velocity = 1.0;\n"; + if (emission_shape == EMISSION_SHAPE_SPHERE_SURFACE) { + code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; + code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; + code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; + code += " pos = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n"; } - - if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " {\n"; - code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; - code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n"; - code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; - code += " VELOCITY = rot * mix(initial_linear_velocity_min,initial_linear_velocity_max, rand_from_seed(alt_seed));\n"; - code += " }\n"; - - } else { - //initiate velocity spread in 3D - code += " {\n"; - code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; - code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; - code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; - code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; - code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; - code += " vec3 spread_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; - code += " vec3 direction_nrm = length(direction) > 0.0 ? normalize(direction) : vec3(0.0, 0.0, 1.0);\n"; - code += " // rotate spread to direction\n"; - code += " vec3 binormal = cross(vec3(0.0, 1.0, 0.0), direction_nrm);\n"; - code += " if (length(binormal) < 0.0001) {\n"; - code += " // direction is parallel to Y. Choose Z as the binormal.\n"; - code += " binormal = vec3(0.0, 0.0, 1.0);\n"; - code += " }\n"; - code += " binormal = normalize(binormal);\n"; - code += " vec3 normal = cross(binormal, direction_nrm);\n"; - code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n"; - code += " VELOCITY = spread_direction * mix(initial_linear_velocity_min, initial_linear_velocity_max,rand_from_seed(alt_seed));\n"; + if (emission_shape == EMISSION_SHAPE_BOX) { + code += " pos = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n"; + } + if (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { + code += " int point = min(emission_texture_point_count - 1, int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n"; + code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n"; + code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; + code += " pos = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n"; + } + if (emission_shape == EMISSION_SHAPE_RING) { + code += " \n"; + code += " float ring_spawn_angle = rand_from_seed(alt_seed) * 2.0 * pi;\n"; + code += " float ring_random_radius = rand_from_seed(alt_seed) * (emission_ring_radius - emission_ring_inner_radius) + emission_ring_inner_radius;\n"; + code += " vec3 axis = normalize(emission_ring_axis);\n"; + code += " vec3 ortho_axis = vec3(0.0);\n"; + code += " if (axis == vec3(1.0, 0.0, 0.0)) {\n"; + code += " ortho_axis = cross(axis, vec3(0.0, 1.0, 0.0));\n"; + code += " } else {\n"; + code += " ortho_axis = cross(axis, vec3(1.0, 0.0, 0.0));\n"; code += " }\n"; + code += " ortho_axis = normalize(ortho_axis);\n"; + code += " float s = sin(ring_spawn_angle);\n"; + code += " float c = cos(ring_spawn_angle);\n"; + code += " float oc = 1.0 - c;\n"; + code += " ortho_axis = mat3(\n"; + code += " vec3(c + axis.x * axis.x * oc, axis.x * axis.y * oc - axis.z * s, axis.x * axis.z *oc + axis.y * s),\n"; + code += " vec3(axis.x * axis.y * oc + s * axis.z, c + axis.y * axis.y * oc, axis.y * axis.z * oc - axis.x * s),\n"; + code += " vec3(axis.z * axis.x * oc - axis.y * s, axis.z * axis.y * oc + axis.x * s, c + axis.z * axis.z * oc)\n"; + code += " ) * ortho_axis;\n"; + code += " ortho_axis = normalize(ortho_axis);\n"; + code += " pos = ortho_axis * ring_random_radius + (rand_from_seed(alt_seed) * emission_ring_height - emission_ring_height / 2.0) * axis;\n"; } + + code += " return pos * emission_shape_scale + emission_shape_offset;\n"; + code += "}\n"; + code += "\n"; + if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid() || particle_flags[PARTICLE_FLAG_DISABLE_Z]) { + code += "vec3 process_orbit_displacement(DynamicsParameters param, float lifetime, inout uint alt_seed, mat4 transform, mat4 emission_transform,float delta, float total_lifetime){\n"; + // No reason to run all these expensive calculation below if we have no orbit velocity + // HOWEVER + // May be a bad idea for fps consistency? + code += "if(abs(param.orbit_velocity) < 0.01){ return vec3(0.0);}\n"; + code += "\n"; + code += " vec3 displacement = vec3(0.);\n"; + code += " float pi = 3.14159;\n"; + code += " float degree_to_rad = pi / 180.0;\n"; + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { + code += " float orbit_amount = param.orbit_velocity;\n"; + + if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { + code += " orbit_amount *= texture(orbit_velocity_curve, vec2(lifetime)).r;\n"; + } + code += " if (orbit_amount != 0.0) {\n"; + code += " vec3 pos = transform[3].xyz;\n"; + code += " vec3 org = emission_transform[3].xyz;\n"; + code += " vec3 diff = pos - org;\n"; + code += " float ang = orbit_amount * delta * pi * 2.0;\n"; + code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n"; + code += " displacement.xy -= diff.xy;\n"; + code += " displacement.xy += rot * diff.xy;\n"; + code += " }\n"; + } else { + code += " vec3 orbit_velocities = vec3(param.orbit_velocity);\n"; + code += " orbit_velocities *= texture(orbit_velocity_curve, vec2(lifetime)).rgb;\n"; + + code += " orbit_velocities *= degree_to_rad;\n"; + code += " orbit_velocities *= delta/total_lifetime; // we wanna process those by the delta angle\n"; + code += " //vec3 local_velocity_pivot = ((emission_transform) * vec4(velocity_pivot,1.0)).xyz;\n"; + code += " // X axis\n"; + code += " vec3 local_pos = (inverse(emission_transform) * transform[3]).xyz;\n"; + code += " local_pos -= velocity_pivot;\n"; + code += " local_pos.x = 0.;\n"; + code += " mat3 x_rotation_mat = mat3(\n"; + code += " vec3(1.0,0.0,0.0),\n"; + code += " vec3(0.0, cos(orbit_velocities.x), sin(orbit_velocities.x)),\n"; + code += " vec3(0.0, -sin(orbit_velocities.x), cos(orbit_velocities.x))\n"; + code += " );\n"; + code += " vec3 new_pos = x_rotation_mat * local_pos;\n"; + code += " displacement = new_pos - local_pos;\n"; + code += "\n"; + code += " // Y axis\n"; + code += " local_pos = (inverse(emission_transform) * transform[3]).xyz;\n"; + code += " local_pos -= velocity_pivot;\n"; + code += " local_pos.y = 0.;\n"; + code += " mat3 y_rotation_mat = mat3(\n"; + code += " vec3(cos(orbit_velocities.y), 0.0, -sin(orbit_velocities.y)),\n"; + code += " vec3(0.0, 1.0,0.0),\n"; + code += " vec3(sin(orbit_velocities.y), 0.0, cos(orbit_velocities.y))\n"; + code += " );\n"; + code += " new_pos = y_rotation_mat * local_pos;\n"; + code += " displacement += new_pos - local_pos;\n"; + code += " // z axis\n"; + code += "\n"; + code += " local_pos = (inverse(emission_transform) * transform[3]).xyz;\n"; + code += " local_pos -= velocity_pivot;\n"; + code += " local_pos.z = 0.;\n"; + code += " mat3 z_rotation_mat = mat3(\n"; + code += " vec3(cos(orbit_velocities.z),-sin(orbit_velocities.z),0.0),\n"; + code += " vec3(-sin(orbit_velocities.z),cos(orbit_velocities.z), 0.0),\n"; + code += " vec3(0.0,0.0,1.0)\n"; + code += " );\n"; + code += " new_pos = z_rotation_mat * local_pos;\n"; + code += " displacement += new_pos - local_pos;\n"; + code += "\n"; + } + code += " return (emission_transform * vec4(displacement, 0.0)).xyz;\n"; + code += "}\n"; + code += "\n"; + code += "\n"; + } + + code += "vec3 get_random_direction_from_spread(inout uint alt_seed, float spread_angle){\n"; + code += " float pi = 3.14159;\n"; + code += " float degree_to_rad = pi / 180.0;\n"; + code += " vec3 velocity = vec3(0.);\n"; + code += " float spread_rad = spread_angle * degree_to_rad;\n"; + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; + code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; + code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; + code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; + code += " vec3 spread_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; + code += " vec3 direction_nrm = length(direction) > 0.0 ? normalize(direction) : vec3(0.0, 0.0, 1.0);\n"; + code += " // rotate spread to direction\n"; + code += " vec3 binormal = cross(vec3(0.0, 1.0, 0.0), direction_nrm);\n"; + code += " if (length(binormal) < 0.0001) {\n"; + code += " // direction is parallel to Y. Choose Z as the binormal.\n"; + code += " binormal = vec3(0.0, 0.0, 1.0);\n"; code += " }\n"; + code += " binormal = normalize(binormal);\n"; + code += " vec3 normal = cross(binormal, direction_nrm);\n"; + code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n"; + code += " return spread_direction;\n"; - code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, angle_rand);\n"; - code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle - code += " CUSTOM.y = 0.0;\n"; // phase - code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n"; - code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, anim_offset_rand);\n\n"; // animation offset (0-1) + code += "}\n"; + code += "vec3 process_radial_displacement(DynamicsParameters param, float lifetime, inout uint alt_seed, mat4 transform, mat4 emission_transform, float delta){\n"; + code += " vec3 radial_displacement = vec3(0.0);\n"; + code += " float radial_displacement_multiplier = 1.0;\n"; + if (tex_parameters[PARAM_RADIAL_VELOCITY].is_valid()) { + code += " radial_displacement_multiplier = texture(radial_velocity_curve, vec2(lifetime)).r;\n"; + } + code += " vec3 global_pivot = (emission_transform * vec4(velocity_pivot, 1.0)).xyz;\n"; + code += " if(length(transform[3].xyz - global_pivot) > 0.01){\n"; + code += " radial_displacement = normalize(transform[3].xyz - global_pivot) * radial_displacement_multiplier * param.radial_velocity;\n"; + code += " }else{radial_displacement = get_random_direction_from_spread(alt_seed, 360.0)* param.radial_velocity;} \n"; + code += " if (radial_displacement_multiplier * param.radial_velocity < 0.0){\n // Prevent inwards velocity to flicker once the point is reached."; + code += " if (length(radial_displacement) > 0.01){\n"; + code += " radial_displacement = normalize(radial_displacement) * min(abs((radial_displacement_multiplier * param.radial_velocity)), length(transform[3].xyz - global_pivot));\n"; + code += " }\n"; + code += " \n"; + code += " return radial_displacement * delta;\n"; + code += "}\n"; + if (tex_parameters[PARAM_DIRECTIONAL_VELOCITY].is_valid()) { + code += "vec3 process_directional_displacement(DynamicsParameters param, float lifetime_percent,mat4 transform, mat4 emission_transform, float delta){\n"; + code += " vec3 displacement = vec3(0.);\n"; + if (directional_velocity_global) { + code += " displacement = texture(directional_velocity_curve, vec2(lifetime_percent)).xyz * param.directional_velocity;\n"; + code += " displacement = (emission_transform * vec4(displacement, 0.0)).xyz;\n"; + } else { + code += " displacement = texture(directional_velocity_curve, vec2(lifetime_percent)).xyz * param.directional_velocity;\n"; + } + code += " return displacement * delta;\n"; + code += "}\n"; + } + + code += "\n"; + code += "void process_physical_parameters(inout PhysicalParameters params, float lifetime_percent){\n"; + if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) { + code += " params.linear_accel *= texture(linear_accel_texture, vec2(lifetime_percent)).r;\n"; + } + if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) { + code += " params.radial_accel *= texture(radial_accel_texture, vec2(lifetime_percent)).r;\n"; + } + if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { + code += " params.tangent_accel *= texture(tangent_accel_texture, vec2(lifetime_percent)).r;\n"; + } + if (tex_parameters[PARAM_DAMPING].is_valid()) { + code += " params.damping *= texture(damping_texture, vec2(lifetime_percent)).r;\n"; + } + code += " \n"; + code += "}\n"; + code += "\n"; + + code += "void start() {\n"; + code += " uint base_number = NUMBER;\n"; + code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n"; + code += " if (rand_from_seed(alt_seed) > AMOUNT_RATIO) {\n"; + code += " ACTIVE = false;\n"; + code += " }\n"; + code += " DisplayParameters params;\n"; + code += " calculate_initial_display_params(params, alt_seed);\n"; + code += " // reset alt seed?\n"; + code += " // alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n"; + code += " DynamicsParameters dynamic_params;\n"; + code += " calculate_initial_dynamics_params(dynamic_params, alt_seed);\n"; + code += " PhysicalParameters physics_params;\n"; + code += " calculate_initial_physical_params(physics_params, alt_seed);\n"; + code += " process_display_param(params, 0.0);\n"; + code += " \n"; + code += " float pi = 3.14159;\n"; + code += " float degree_to_rad = pi / 180.0;\n"; + code += " \n"; + code += " if (RESTART_CUSTOM){\n"; + code += " CUSTOM = vec4(0.);\n"; + code += " CUSTOM.w = params.lifetime;\n"; + code += " CUSTOM.x = dynamic_params.angle;\n"; + code += " }\n"; + code += " if (RESTART_COLOR){\n"; + code += " COLOR = params.color;\n"; + code += " }\n"; code += " if (RESTART_ROT_SCALE) {\n"; code += " TRANSFORM[0].xyz = vec3(1.0, 0.0, 0.0);\n"; code += " TRANSFORM[1].xyz = vec3(0.0, 1.0, 0.0);\n"; code += " TRANSFORM[2].xyz = vec3(0.0, 0.0, 1.0);\n"; - code += " }\n\n"; - - code += " if (RESTART_POSITION) {\n"; - - switch (emission_shape) { - case EMISSION_SHAPE_POINT: { - //do none, identity (will later be multiplied by emission transform) - code += " TRANSFORM[3].xyz = vec3(0.0, 0.0, 0.0);\n"; - } break; - case EMISSION_SHAPE_SPHERE: { - code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; - code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; - code += " float p = rand_from_seed(alt_seed);\n"; - code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; - code += " TRANSFORM[3].xyz = mix(vec3(0.0, 0.0, 0.0), vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s), p);\n"; - } break; - case EMISSION_SHAPE_SPHERE_SURFACE: { - code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; - code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; - code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; - code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n"; - } break; - case EMISSION_SHAPE_BOX: { - code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n"; - } break; - case EMISSION_SHAPE_POINTS: - case EMISSION_SHAPE_DIRECTED_POINTS: { - code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n"; - - if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { - if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " {\n"; - code += " mat2 rotm;"; - code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n"; - code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n"; - code += " if (RESTART_VELOCITY) VELOCITY.xy = rotm * VELOCITY.xy;\n"; - code += " }\n"; - } else { - code += " {\n"; - code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n"; - code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n"; - code += " vec3 tangent = normalize(cross(v0, normal));\n"; - code += " vec3 bitangent = normalize(cross(tangent, normal));\n"; - code += " if (RESTART_VELOCITY) VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n"; - code += " }\n"; - } - } - } break; - case EMISSION_SHAPE_RING: { - code += " float ring_spawn_angle = rand_from_seed(alt_seed) * 2.0 * pi;\n"; - code += " float ring_random_radius = rand_from_seed(alt_seed) * (emission_ring_radius - emission_ring_inner_radius) + emission_ring_inner_radius;\n"; - code += " vec3 axis = normalize(emission_ring_axis);\n"; - code += " vec3 ortho_axis = vec3(0.0);\n"; - code += " if (axis == vec3(1.0, 0.0, 0.0)) {\n"; - code += " ortho_axis = cross(axis, vec3(0.0, 1.0, 0.0));\n"; - code += " } else {\n"; - code += " ortho_axis = cross(axis, vec3(1.0, 0.0, 0.0));\n"; - code += " }\n"; - code += " ortho_axis = normalize(ortho_axis);\n"; - code += " float s = sin(ring_spawn_angle);\n"; - code += " float c = cos(ring_spawn_angle);\n"; - code += " float oc = 1.0 - c;\n"; - code += " ortho_axis = mat3(\n"; - code += " vec3(c + axis.x * axis.x * oc, axis.x * axis.y * oc - axis.z * s, axis.x * axis.z *oc + axis.y * s),\n"; - code += " vec3(axis.x * axis.y * oc + s * axis.z, c + axis.y * axis.y * oc, axis.y * axis.z * oc - axis.x * s),\n"; - code += " vec3(axis.z * axis.x * oc - axis.y * s, axis.z * axis.y * oc + axis.x * s, c + axis.z * axis.z * oc)\n"; - code += " ) * ortho_axis;\n"; - code += " ortho_axis = normalize(ortho_axis);\n"; - code += " TRANSFORM[3].xyz = ortho_axis * ring_random_radius + (rand_from_seed(alt_seed) * emission_ring_height - emission_ring_height / 2.0) * axis;\n"; - } break; - case EMISSION_SHAPE_MAX: { // Max value for validity check. - break; - } - } - code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; - // Apply noise/turbulence: initial displacement. - if (turbulence_enabled) { - code += " vec3 noise_direction = get_noise_direction(TRANSFORM[3].xyz);\n"; - code += " float turb_init_displacement = mix(turbulence_initial_displacement_min, turbulence_initial_displacement_max, rand_from_seed(alt_seed));"; - code += " TRANSFORM[3].xyz += noise_direction * turb_init_displacement;\n"; - } - code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; - if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " VELOCITY.z = 0.0;\n"; - code += " TRANSFORM[3].z = 0.0;\n"; - } code += " }\n"; - code += "}\n\n"; + code += "\n"; + code += " if (RESTART_POSITION) {\n"; + code += " TRANSFORM[3].xyz = calculate_initial_position(alt_seed);\n"; + if (turbulence_enabled) { + code += " float initial_turbulence_displacement = mix(turbulence_initial_displacement_min, turbulence_initial_displacement_max, rand_from_seed(alt_seed));\n"; + code += " vec3 noise_direction = get_noise_direction(TRANSFORM[3].xyz);\n"; + code += " TRANSFORM[3].xyz += noise_direction * initial_turbulence_displacement;\n"; + } + code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; + code += " }\n"; + code += " if (RESTART_VELOCITY) {\n"; + code += " VELOCITY = get_random_direction_from_spread(alt_seed, spread) * dynamic_params.initial_velocity_multiplier;\n"; + code += " }\n"; + code += " process_display_param(params, 0.);\n"; + code += "// process_dynamic_parameters(dynamic_params, 0., alt_seed, TRANSFORM, EMISSION_TRANSFORM, DELTA);\n"; + code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; + code += " VELOCITY += EMITTER_VELOCITY * inherit_emitter_velocity_ratio;\n"; + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { + code += " VELOCITY.z = 0.;\n"; + code += " TRANSFORM[3].z = 0.;\n"; + } + code += "}\n"; + code += "\n"; code += "void process() {\n"; code += " uint base_number = NUMBER;\n"; + // TODO add optional determinism here + code += "// if (repeatable){\n"; + code += "// base_number = INDEX;\n"; + code += "// }\n"; code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n"; - code += " float angle_rand = rand_from_seed(alt_seed);\n"; - code += " float scale_rand = rand_from_seed(alt_seed);\n"; - code += " float hue_rot_rand = rand_from_seed(alt_seed);\n"; - code += " float anim_offset_rand = rand_from_seed(alt_seed);\n"; - if (color_initial_ramp.is_valid()) { - code += " float color_initial_rand = rand_from_seed(alt_seed);\n"; - } + code += " DisplayParameters params;\n"; + code += " calculate_initial_display_params(params, alt_seed);\n"; + code += " DynamicsParameters dynamic_params;\n"; + code += " calculate_initial_dynamics_params(dynamic_params, alt_seed);\n"; + code += " PhysicalParameters physics_params;\n"; + code += " calculate_initial_physical_params(physics_params, alt_seed);\n"; code += " float pi = 3.14159;\n"; code += " float degree_to_rad = pi / 180.0;\n"; code += "\n"; - - if (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { - code += " int point = min(emission_texture_point_count - 1, int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n"; - code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n"; - code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; - } - code += " CUSTOM.y += DELTA / LIFETIME;\n"; - code += " float tv = CUSTOM.y / CUSTOM.w;\n"; - if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_linear_velocity = 1.0;\n"; + code += " CUSTOM.y = mix(CUSTOM.y, 1.0, INTERPOLATE_TO_END);\n"; + code += " float lifetime_percent = CUSTOM.y/ params.lifetime;\n"; + code += " if (CUSTOM.y > CUSTOM.w) {\n"; + code += " ACTIVE = false;\n"; + code += " }\n"; + code += " \n"; + code += " \n"; + code += " \n"; + code += " // will use this later to calculate final displacement and orient the particle.\n"; + code += " vec3 starting_position = TRANSFORM[3].xyz;\n"; + code += " vec3 controlled_displacement = vec3(0.0);\n"; + code += " \n"; + code += "// VELOCITY += process_physics_parameters(dynamic_params, lifetime_percent, alt_seed, TRANSFORM, EMISSION_TRANSFORM, DELTA);\n"; + code += " \n"; + if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid() || particle_flags[PARTICLE_FLAG_DISABLE_Z]) { + code += " controlled_displacement += process_orbit_displacement(dynamic_params, lifetime_percent, alt_seed, TRANSFORM, EMISSION_TRANSFORM, DELTA, params.lifetime * LIFETIME);\n"; } - - if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { - code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_orbit_velocity = 1.0;\n"; - } - } - - if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { - code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_angular_velocity = 1.0;\n"; - } - - if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) { - code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_linear_accel = 1.0;\n"; - } - - if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) { - code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_radial_accel = 1.0;\n"; - } - - if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { - code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_tangent_accel = 1.0;\n"; - } - - if (tex_parameters[PARAM_DAMPING].is_valid()) { - code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_damping = 1.0;\n"; - } - - if (tex_parameters[PARAM_ANGLE].is_valid()) { - code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_angle = 1.0;\n"; - } - - if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) { - code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_anim_speed = 1.0;\n"; - } - - if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { - code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_anim_offset = 1.0;\n"; - } - - code += " vec3 force = gravity;\n"; - code += " vec3 pos = TRANSFORM[3].xyz;\n"; - if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " pos.z = 0.0;\n"; - } - code += " // apply linear acceleration\n"; - code += " float linear_accel_rand = rand_from_seed(alt_seed);\n"; - code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * tex_linear_accel * mix(linear_accel_min, linear_accel_max, linear_accel_rand) : vec3(0.0);\n"; - code += " // apply radial acceleration\n"; - code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n"; - code += " vec3 diff = pos - org;\n"; - code += " float radial_accel_rand = rand_from_seed(alt_seed);\n"; - code += " force += length(diff) > 0.0 ? normalize(diff) * tex_radial_accel * mix(radial_accel_min, radial_accel_max, radial_accel_rand) : vec3(0.0);\n"; - code += " // apply tangential acceleration;\n"; - code += " float tangent_accel_val = tex_tangent_accel * mix(tangent_accel_min, tangent_accel_max, rand_from_seed(alt_seed));\n"; - if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * tangent_accel_val : vec3(0.0);\n"; - - } else { - code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n"; - code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * tangent_accel_val : vec3(0.0);\n"; - } - if (attractor_interaction_enabled) { - code += " force += ATTRACTOR_FORCE;\n\n"; - } - - code += " // apply attractor forces\n"; - code += " VELOCITY += force * DELTA;\n"; - - if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - code += " VELOCITY = normalize(VELOCITY) * tex_linear_velocity;\n"; - } - - // Apply noise/turbulence. - if (turbulence_enabled) { - code += " // apply turbulence\n"; - if (tex_parameters[PARAM_TURB_INFLUENCE_OVER_LIFE].is_valid()) { - code += " float turbulence_influence = textureLod(turbulence_influence_over_life, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " const float turbulence_influence = 1.0;\n"; - } - code += " \n"; - code += " vec3 noise_direction = get_noise_direction(TRANSFORM[3].xyz);\n"; - // If collision happened, turbulence is no longer applied. - // We don't need this check when the collision mode is "hide on contact", - // as the particle will be hidden anyway. - String extra_tab = ""; - if (collision_mode != COLLISION_RIGID) { - code += " if (!COLLIDED) {\n"; - extra_tab = " "; - } - code += extra_tab + " \n"; - code += extra_tab + " float vel_mag = length(VELOCITY);\n"; - code += extra_tab + " float vel_infl = clamp(mix(turbulence_influence_min, turbulence_influence_max, rand_from_seed(alt_seed)) * turbulence_influence, 0.0, 1.0);\n"; - code += extra_tab + " VELOCITY = mix(VELOCITY, normalize(noise_direction) * vel_mag * (1.0 + (1.0 - vel_infl) * 0.2), vel_infl);\n"; - if (collision_mode != COLLISION_RIGID) { - code += " }"; - } + code += " // calculate all velocity\n"; + code += " \n"; + code += " controlled_displacement += process_radial_displacement(dynamic_params, lifetime_percent, alt_seed, TRANSFORM, EMISSION_TRANSFORM, DELTA);\n"; + code += " \n"; + if (tex_parameters[PARAM_DIRECTIONAL_VELOCITY].is_valid()) { + code += " controlled_displacement += process_directional_displacement(dynamic_params, lifetime_percent, TRANSFORM, EMISSION_TRANSFORM, DELTA);\n"; } code += " \n"; - code += " // orbit velocity\n"; + code += " process_physical_parameters(physics_params, lifetime_percent);\n"; + code += " vec3 force;\n"; + code += " {\n"; + code += " // copied from previous version\n"; + code += " vec3 pos = TRANSFORM[3].xyz;\n"; + code += " force = gravity;\n"; + code += " // apply linear acceleration\n"; + code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * physics_params.linear_accel : vec3(0.0);\n"; + code += " // apply radial acceleration\n"; + code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n"; + code += " vec3 diff = pos - org;\n"; + code += " force += length(diff) > 0.0 ? normalize(diff) * physics_params.radial_accel : vec3(0.0);\n"; + code += " // apply tangential acceleration;\n"; + code += " float tangent_accel_val = physics_params.tangent_accel;\n"; if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " float orbit_amount = tex_orbit_velocity * mix(orbit_velocity_min, orbit_velocity_max, rand_from_seed(alt_seed));\n"; - code += " if (orbit_amount != 0.0) {\n"; - code += " float ang = orbit_amount * DELTA * pi * 2.0;\n"; - code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n"; - code += " TRANSFORM[3].xy -= diff.xy;\n"; - code += " TRANSFORM[3].xy += rot * diff.xy;\n"; - code += " }\n"; - } - - code += " float dmp = mix(damping_min, damping_max, rand_from_seed(alt_seed));\n"; - code += " if (dmp * tex_damping > 0.0) {\n"; - code += " float v = length(VELOCITY);\n"; - code += " float damp = tex_damping * dmp;\n"; - code += " v -= damp * DELTA;\n"; - code += " if (v < 0.0) {\n"; - code += " VELOCITY = vec3(0.0);\n"; - code += " } else {\n"; - code += " VELOCITY = normalize(VELOCITY) * v;\n"; - code += " }\n"; - code += " }\n"; - code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, angle_rand);\n"; - code += " base_angle += CUSTOM.y * LIFETIME * (tex_angular_velocity) * mix(angular_velocity_min,angular_velocity_max, rand_from_seed(alt_seed));\n"; - code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle - code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, anim_offset_rand) + tv * tex_anim_speed * mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n"; // angle - - // apply color - // apply hue rotation - if (tex_parameters[PARAM_SCALE].is_valid()) { - code += " vec3 tex_scale = textureLod(scale_texture, vec2(tv, 0.0), 0.0).rgb;\n"; + code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * tangent_accel_val : vec3(0.0);\n"; } else { - code += " vec3 tex_scale = vec3(1.0);\n"; + code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n"; + code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * tangent_accel_val : vec3(0.0);\n"; } - - if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) { - code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_hue_variation = 1.0;\n"; - } - - code += " float hue_rot_angle = (tex_hue_variation) * pi * 2.0 * mix(hue_variation_min, hue_variation_max, rand_from_seed(alt_seed));\n"; - code += " float hue_rot_c = cos(hue_rot_angle);\n"; - code += " float hue_rot_s = sin(hue_rot_angle);\n"; - code += " mat4 hue_rot_mat = mat4(vec4(0.299, 0.587, 0.114, 0.0),\n"; - code += " vec4(0.299, 0.587, 0.114, 0.0),\n"; - code += " vec4(0.299, 0.587, 0.114, 0.0),\n"; - code += " vec4(0.000, 0.000, 0.000, 1.0)) +\n"; - code += " mat4(vec4(0.701, -0.587, -0.114, 0.0),\n"; - code += " vec4(-0.299, 0.413, -0.114, 0.0),\n"; - code += " vec4(-0.300, -0.588, 0.886, 0.0),\n"; - code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_c +\n"; - code += " mat4(vec4(0.168, 0.330, -0.497, 0.0),\n"; - code += " vec4(-0.328, 0.035, 0.292, 0.0),\n"; - code += " vec4(1.250, -1.050, -0.203, 0.0),\n"; - code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n"; - if (color_ramp.is_valid()) { - code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0) * color_value;\n"; - } else { - code += " COLOR = hue_rot_mat * color_value;\n"; - } - - if (color_initial_ramp.is_valid()) { - code += " vec4 start_color = textureLod(color_initial_ramp, vec2(color_initial_rand, 0.0), 0.0);\n"; - code += " COLOR *= start_color;\n"; - } - - if (emission_color_texture.is_valid() && (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS)) { - code += " COLOR *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n"; + if (attractor_interaction_enabled) { + code += " force += ATTRACTOR_FORCE;\n"; } code += "\n"; + code += " // apply attractor forces\n"; + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { + code += " force.z = 0.;\n"; + } + code += " VELOCITY += force * DELTA;\n"; + code += " }\n"; + code += " {\n"; + code += " // copied from previous version\n"; + code += " if (physics_params.damping > 0.0) {\n"; + if (!particle_flags[PARTICLE_FLAG_DAMPING_AS_FRICTION]) { + code += " float v = length(VELOCITY);\n"; + code += " v -= physics_params.damping * DELTA;\n"; + code += " if (v < 0.0) {\n"; + code += " VELOCITY = vec3(0.0);\n"; + code += " } else {\n"; + code += " VELOCITY = normalize(VELOCITY) * v;\n"; + code += " }\n"; + } else { + code += " if (length(VELOCITY) > 0.01){\n"; + code += " VELOCITY -= normalize(VELOCITY) * length(VELOCITY) * (physics_params.damping) * DELTA;\n"; + code += " }\n"; + } + code += " }\n"; + code += " \n"; + code += " }\n"; + code += " \n"; + if (collision_mode == COLLISION_RIGID) { + code += " if (COLLIDED) {\n"; + code += " if (length(VELOCITY) > 3.0) {\n"; + code += " TRANSFORM[3].xyz += COLLISION_NORMAL * COLLISION_DEPTH;\n"; + code += " VELOCITY -= COLLISION_NORMAL * dot(COLLISION_NORMAL, VELOCITY) * (1.0 + collision_bounce);\n"; + code += " VELOCITY = mix(VELOCITY,vec3(0.0),clamp(collision_friction, 0.0, 1.0));\n"; + code += " } else {\n"; + code += " VELOCITY = vec3(0.0);\n"; + // If turbulence is enabled, set the noise direction to up so the turbulence color is "neutral" + if (turbulence_enabled) { + code += " noise_direction = vec3(1.0, 0.0, 0.0);\n"; + } + code += " }\n"; + code += " }\n"; + } else if (collision_mode == COLLISION_HIDE_ON_CONTACT) { + code += " if (COLLIDED) {\n"; + code += " ACTIVE = false;\n"; + code += " }\n"; + } + code += " vec3 final_velocity = controlled_displacement/DELTA + VELOCITY;\n"; + code += " \n"; + code += " // turbulence before limiting\n"; + if (turbulence_enabled) { + if (tex_parameters[PARAM_TURB_INFLUENCE_OVER_LIFE].is_valid()) { + code += " float turbulence_influence = textureLod(turbulence_influence_over_life, vec2(lifetime_percent, 0.0), 0.0).r;\n"; + } else { + code += " float turbulence_influence = 1.0;\n"; + } + code += " \n"; + code += " vec3 noise_direction = get_noise_direction(TRANSFORM[3].xyz);\n"; + code += " if (!COLLIDED) {\n"; + code += " \n"; + code += " float vel_mag = length(final_velocity);\n"; + code += " float vel_infl = clamp(dynamic_params.turb_influence * turbulence_influence, 0.0,1.0);\n"; + code += " final_velocity = mix(final_velocity, normalize(noise_direction) * vel_mag * (1.0 + (1.0 - vel_infl) * 0.2), vel_infl);\n"; + code += " }\n"; + } + code += " \n"; + code += " // limit velocity\n"; + if (velocity_limit_curve.is_valid()) { + code += " if (length(final_velocity) > 0.001){\n"; + code += " final_velocity = normalize(final_velocity) * min(abs(length(final_velocity)), abs(texture(velocity_limit_curve, vec2(lifetime_percent)).r));\n"; + code += " }\n"; + } + code += " \n"; + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { + code += " final_velocity.z = 0.;\n"; + } + code += " TRANSFORM[3].xyz += final_velocity * DELTA;\n"; + code += " \n"; + code += " \n"; + code += " process_display_param(params, lifetime_percent);\n"; + code += " \n"; + code += " float base_angle = dynamic_params.angle;\n"; + if (tex_parameters[PARAM_ANGLE].is_valid()) { + code += " base_angle *= texture(angle_texture, vec2(lifetime_percent)).r;\n"; + } + if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { + code += " base_angle += CUSTOM.y * LIFETIME * dynamic_params.angular_velocity * texture(angular_velocity_texture, vec2(lifetime_percent)).r;\n"; + + } else { + code += " base_angle += CUSTOM.y * LIFETIME * dynamic_params.angular_velocity;\n"; + } + code += " CUSTOM.x = base_angle * degree_to_rad;\n"; + code += " COLOR = params.color;\n"; if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) { - code += " if (length(VELOCITY) > 0.0) {\n"; - code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n"; + code += " if (length(final_velocity) > 0.0) {\n"; + code += " TRANSFORM[1].xyz = normalize(final_velocity);\n"; code += " } else {\n"; code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n"; code += " }\n"; @@ -827,8 +1038,8 @@ void ParticleProcessMaterial::_update_shader() { } else { // orient particle Y towards velocity if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) { - code += " if (length(VELOCITY) > 0.0) {\n"; - code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n"; + code += " if (length(final_velocity) > 0.0) {\n"; + code += " TRANSFORM[1].xyz = normalize(final_velocity);\n"; code += " } else {\n"; code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n"; code += " }\n"; @@ -855,33 +1066,20 @@ void ParticleProcessMaterial::_update_shader() { if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { code += " TRANSFORM[3].z = 0.0;\n"; } - - // scale by scale - code += " float base_scale = mix(scale_min, scale_max, scale_rand);\n"; - code += " base_scale = sign(base_scale) * max(abs(base_scale), 0.001);\n"; - code += " TRANSFORM[0].xyz *= base_scale * sign(tex_scale.r) * max(abs(tex_scale.r), 0.001);\n"; - code += " TRANSFORM[1].xyz *= base_scale * sign(tex_scale.g) * max(abs(tex_scale.g), 0.001);\n"; - code += " TRANSFORM[2].xyz *= base_scale * sign(tex_scale.b) * max(abs(tex_scale.b), 0.001);\n"; - - if (collision_mode == COLLISION_RIGID) { - code += " if (COLLIDED) {\n"; - code += " if (length(VELOCITY) > 3.0) {\n"; - code += " TRANSFORM[3].xyz += COLLISION_NORMAL * COLLISION_DEPTH;\n"; - code += " VELOCITY -= COLLISION_NORMAL * dot(COLLISION_NORMAL, VELOCITY) * (1.0 + collision_bounce);\n"; - code += " VELOCITY = mix(VELOCITY,vec3(0.0),clamp(collision_friction, 0.0, 1.0));\n"; - code += " } else {\n"; - code += " VELOCITY = vec3(0.0);\n"; - // If turbulence is enabled, set the noise direction to up so the turbulence color is "neutral" - if (turbulence_enabled) { - code += " noise_direction = vec3(1.0, 0.0, 0.0);\n"; - } - code += " }\n"; - code += " }\n"; - } else if (collision_mode == COLLISION_HIDE_ON_CONTACT) { - code += " if (COLLIDED) {\n"; - code += " ACTIVE = false;\n"; - code += " }\n"; + if (tex_parameters[PARAM_SCALE_OVER_VELOCITY].is_valid()) { + code += " if(length(final_velocity) > 0.001){\n"; + code += " params.scale *= texture(scale_over_velocity_curve, vec2(clamp(length(final_velocity)/(scale_over_velocity_max - scale_over_velocity_min), 0.0,1.0), 0.0)).rgb;\n"; + code += " } else {params.scale *= texture(scale_over_velocity_curve, vec2(0.0)).rgb;}\n \n"; } + code += "// params.scale *= length(final_velocity)/100.0;\n"; + code += "\n"; + code += " TRANSFORM[0].xyz *= sign(params.scale.x) * max(abs(params.scale.x), 0.001);\n"; + code += " TRANSFORM[1].xyz *= sign(params.scale.y) * max(abs(params.scale.y), 0.001);\n"; + code += " TRANSFORM[2].xyz *= sign(params.scale.z) * max(abs(params.scale.z), 0.001);\n"; + code += " \n"; + code += " // \n"; + code += " CUSTOM.z = params.animation_offset + lifetime_percent * params.animation_speed;\n"; + code += " \n"; if (sub_emitter_mode != SUB_EMITTER_DISABLED && !RenderingServer::get_singleton()->is_low_end()) { code += " int emit_count = 0;\n"; @@ -975,6 +1173,15 @@ float ParticleProcessMaterial::get_flatness() const { return flatness; } +void ParticleProcessMaterial::set_velocity_pivot(const Vector3 &p_pivot) { + velocity_pivot = p_pivot; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->velocity_pivot, p_pivot); +} + +Vector3 ParticleProcessMaterial::get_velocity_pivot() { + return velocity_pivot; +} + void ParticleProcessMaterial::set_param_min(Parameter p_param, float p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); @@ -1029,6 +1236,15 @@ void ParticleProcessMaterial::set_param_min(Parameter p_param, float p_value) { case PARAM_TURB_INFLUENCE_OVER_LIFE: { // Can't happen, but silences warning } break; + case PARAM_RADIAL_VELOCITY: { + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_velocity_min, p_value); + } break; + case PARAM_SCALE_OVER_VELOCITY: { + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_over_velocity_min, p_value); + } break; + case PARAM_DIRECTIONAL_VELOCITY: { + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->directional_velocity_min, p_value); + } break; case PARAM_MAX: break; // Can't happen, but silences warning } @@ -1094,6 +1310,15 @@ void ParticleProcessMaterial::set_param_max(Parameter p_param, float p_value) { case PARAM_TURB_INFLUENCE_OVER_LIFE: { // Can't happen, but silences warning } break; + case PARAM_RADIAL_VELOCITY: { + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_velocity_max, p_value); + } break; + case PARAM_SCALE_OVER_VELOCITY: { + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_over_velocity_max, p_value); + } break; + case PARAM_DIRECTIONAL_VELOCITY: { + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->directional_velocity_max, p_value); + } break; case PARAM_MAX: break; // Can't happen, but silences warning } @@ -1107,11 +1332,15 @@ float ParticleProcessMaterial::get_param_max(Parameter p_param) const { static void _adjust_curve_range(const Ref &p_texture, float p_min, float p_max) { Ref curve_tex = p_texture; - if (!curve_tex.is_valid()) { + if (curve_tex.is_valid()) { + curve_tex->ensure_default_setup(p_min, p_max); + return; + } + Ref curve_xyz_tex = p_texture; + if (curve_xyz_tex.is_valid()) { + curve_xyz_tex->ensure_default_setup(p_min, p_max); return; } - - curve_tex->ensure_default_setup(p_min, p_max); } void ParticleProcessMaterial::set_param_texture(Parameter p_param, const Ref &p_texture) { @@ -1132,6 +1361,7 @@ void ParticleProcessMaterial::set_param_texture(Parameter p_param, const Refmaterial_set_param(_get_material(), shader_names->orbit_velocity_texture, tex_rid); _adjust_curve_range(p_texture, -500, 500); + notify_property_list_changed(); } break; case PARAM_LINEAR_ACCEL: { RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, tex_rid); @@ -1178,6 +1408,18 @@ void ParticleProcessMaterial::set_param_texture(Parameter p_param, const Refmaterial_set_param(_get_material(), shader_names->radial_velocity_texture, tex_rid); + } break; + case PARAM_SCALE_OVER_VELOCITY: { + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_over_velocity_texture, tex_rid); + _adjust_curve_range(p_texture, 0, 3); + notify_property_list_changed(); + } break; + case PARAM_DIRECTIONAL_VELOCITY: { + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->directional_velocity_texture, tex_rid); + notify_property_list_changed(); + } break; case PARAM_MAX: break; // Can't happen, but silences warning } @@ -1233,6 +1475,42 @@ void ParticleProcessMaterial::set_particle_flag(ParticleFlags p_particle_flag, b } } +void ParticleProcessMaterial::set_alpha_curve(const Ref &p_texture) { + alpha_curve = p_texture; + RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->alpha_ramp, tex_rid); + _queue_shader_change(); + notify_property_list_changed(); +} + +Ref ParticleProcessMaterial::get_alpha_curve() const { + return alpha_curve; +} + +void ParticleProcessMaterial::set_emission_curve(const Ref &p_texture) { + emission_curve = p_texture; + RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ramp, tex_rid); + _queue_shader_change(); + notify_property_list_changed(); +} + +Ref ParticleProcessMaterial::get_emission_curve() const { + return emission_curve; +} + +void ParticleProcessMaterial::set_velocity_limit_curve(const Ref &p_texture) { + velocity_limit_curve = p_texture; + RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->velocity_limit_curve, tex_rid); + _queue_shader_change(); + notify_property_list_changed(); +} + +Ref ParticleProcessMaterial::get_velocity_limit_curve() const { + return velocity_limit_curve; +} + bool ParticleProcessMaterial::get_particle_flag(ParticleFlags p_particle_flag) const { ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false); return particle_flags[p_particle_flag]; @@ -1299,6 +1577,11 @@ void ParticleProcessMaterial::set_emission_ring_inner_radius(real_t p_radius) { RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_inner_radius, p_radius); } +void ParticleProcessMaterial::set_inherit_velocity_ratio(double p_ratio) { + inherit_emitter_velocity_ratio = p_ratio; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->inherit_emitter_velocity_ratio, p_ratio); +} + ParticleProcessMaterial::EmissionShape ParticleProcessMaterial::get_emission_shape() const { return emission_shape; } @@ -1343,6 +1626,28 @@ real_t ParticleProcessMaterial::get_emission_ring_inner_radius() const { return emission_ring_inner_radius; } +void ParticleProcessMaterial::set_emission_shape_offset(const Vector3 &p_emission_shape_offset) { + emission_shape_offset = p_emission_shape_offset; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_shape_offset, p_emission_shape_offset); +} + +Vector3 ParticleProcessMaterial::get_emission_shape_offset() const { + return emission_shape_offset; +} + +void ParticleProcessMaterial::set_emission_shape_scale(const Vector3 &p_emission_shape_scale) { + emission_shape_scale = p_emission_shape_scale; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_shape_scale, p_emission_shape_scale); +} + +Vector3 ParticleProcessMaterial::get_emission_shape_scale() const { + return emission_shape_scale; +} + +double ParticleProcessMaterial::get_inherit_velocity_ratio() { + return inherit_emitter_velocity_ratio; +} + void ParticleProcessMaterial::set_turbulence_enabled(const bool p_turbulence_enabled) { turbulence_enabled = p_turbulence_enabled; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_enabled, turbulence_enabled); @@ -1459,10 +1764,6 @@ void ParticleProcessMaterial::_validate_property(PropertyInfo &p_property) const p_property.usage = PROPERTY_USAGE_NONE; } - if (p_property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - p_property.usage = PROPERTY_USAGE_NONE; - } - if (!turbulence_enabled) { if (p_property.name == "turbulence_noise_strength" || p_property.name == "turbulence_noise_scale" || @@ -1484,6 +1785,15 @@ void ParticleProcessMaterial::_validate_property(PropertyInfo &p_property) const if (p_property.name == "collision_bounce" && collision_mode != COLLISION_RIGID) { p_property.usage = PROPERTY_USAGE_NONE; } + if ((p_property.name == "directional_velocity_min" || p_property.name == "directional_velocity_max") && !tex_parameters[PARAM_DIRECTIONAL_VELOCITY].is_valid()) { + p_property.usage = PROPERTY_USAGE_NONE; + } + if ((p_property.name == "scale_over_velocity_min" || p_property.name == "scale_over_velocity_max") && !tex_parameters[PARAM_SCALE_OVER_VELOCITY].is_valid()) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } + if ((p_property.name == "orbit_velocity_min" || p_property.name == "orbit_velocity_max") && (!tex_parameters[PARAM_ORBIT_VELOCITY].is_valid() && !particle_flags[PARTICLE_FLAG_DISABLE_Z])) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } } void ParticleProcessMaterial::set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode) { @@ -1588,6 +1898,9 @@ void ParticleProcessMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_direction", "degrees"), &ParticleProcessMaterial::set_direction); ClassDB::bind_method(D_METHOD("get_direction"), &ParticleProcessMaterial::get_direction); + ClassDB::bind_method(D_METHOD("set_inherit_velocity_ratio", "ratio"), &ParticleProcessMaterial::set_inherit_velocity_ratio); + ClassDB::bind_method(D_METHOD("get_inherit_velocity_ratio"), &ParticleProcessMaterial::get_inherit_velocity_ratio); + ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticleProcessMaterial::set_spread); ClassDB::bind_method(D_METHOD("get_spread"), &ParticleProcessMaterial::get_spread); @@ -1608,13 +1921,24 @@ void ParticleProcessMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticleProcessMaterial::set_color_ramp); ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticleProcessMaterial::get_color_ramp); + ClassDB::bind_method(D_METHOD("set_alpha_curve", "curve"), &ParticleProcessMaterial::set_alpha_curve); + ClassDB::bind_method(D_METHOD("get_alpha_curve"), &ParticleProcessMaterial::get_alpha_curve); + + ClassDB::bind_method(D_METHOD("set_emission_curve", "curve"), &ParticleProcessMaterial::set_emission_curve); + ClassDB::bind_method(D_METHOD("get_emission_curve"), &ParticleProcessMaterial::get_emission_curve); ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &ParticleProcessMaterial::set_color_initial_ramp); ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &ParticleProcessMaterial::get_color_initial_ramp); + ClassDB::bind_method(D_METHOD("set_velocity_limit_curve", "curve"), &ParticleProcessMaterial::set_velocity_limit_curve); + ClassDB::bind_method(D_METHOD("get_velocity_limit_curve"), &ParticleProcessMaterial::get_velocity_limit_curve); + ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &ParticleProcessMaterial::set_particle_flag); ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &ParticleProcessMaterial::get_particle_flag); + ClassDB::bind_method(D_METHOD("set_velocity_pivot", "pivot"), &ParticleProcessMaterial::set_velocity_pivot); + ClassDB::bind_method(D_METHOD("get_velocity_pivot"), &ParticleProcessMaterial::get_velocity_pivot); + ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &ParticleProcessMaterial::set_emission_shape); ClassDB::bind_method(D_METHOD("get_emission_shape"), &ParticleProcessMaterial::get_emission_shape); @@ -1648,6 +1972,12 @@ void ParticleProcessMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_emission_ring_inner_radius", "inner_radius"), &ParticleProcessMaterial::set_emission_ring_inner_radius); ClassDB::bind_method(D_METHOD("get_emission_ring_inner_radius"), &ParticleProcessMaterial::get_emission_ring_inner_radius); + ClassDB::bind_method(D_METHOD("set_emission_shape_offset", "emission_shape_offset"), &ParticleProcessMaterial::set_emission_shape_offset); + ClassDB::bind_method(D_METHOD("get_emission_shape_offset"), &ParticleProcessMaterial::get_emission_shape_offset); + + ClassDB::bind_method(D_METHOD("set_emission_shape_scale", "emission_shape_scale"), &ParticleProcessMaterial::set_emission_shape_scale); + ClassDB::bind_method(D_METHOD("get_emission_shape_scale"), &ParticleProcessMaterial::get_emission_shape_scale); + ClassDB::bind_method(D_METHOD("get_turbulence_enabled"), &ParticleProcessMaterial::get_turbulence_enabled); ClassDB::bind_method(D_METHOD("set_turbulence_enabled", "turbulence_enabled"), &ParticleProcessMaterial::set_turbulence_enabled); @@ -1699,10 +2029,16 @@ void ParticleProcessMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_bounce", "bounce"), &ParticleProcessMaterial::set_collision_bounce); ClassDB::bind_method(D_METHOD("get_collision_bounce"), &ParticleProcessMaterial::get_collision_bounce); - ADD_GROUP("Time", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness"); - - ADD_GROUP("Emission Shape", "emission_"); + ADD_GROUP("Particle Flags", "particle_flag_"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_disable_z"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DISABLE_Z); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_damping_as_friction"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DAMPING_AS_FRICTION); + ADD_GROUP("Spawn", ""); + ADD_SUBGROUP("Position", ""); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_shape_offset"), "set_emission_shape_offset", "get_emission_shape_offset"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_shape_scale"), "set_emission_shape_scale", "get_emission_shape_scale"); ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points,Ring"), "set_emission_shape", "get_emission_shape"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents"); @@ -1714,60 +2050,87 @@ void ParticleProcessMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_height"), "set_emission_ring_height", "get_emission_ring_height"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_radius"), "set_emission_ring_radius", "get_emission_ring_radius"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_inner_radius"), "set_emission_ring_inner_radius", "get_emission_ring_inner_radius"); - ADD_GROUP("Particle Flags", "particle_flag_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_disable_z"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DISABLE_Z); - ADD_GROUP("Direction", ""); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness"); - ADD_GROUP("Gravity", ""); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity"); - ADD_GROUP("Initial Velocity", "initial_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY); - ADD_GROUP("Angular Velocity", "angular_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY); - ADD_GROUP("Orbit Velocity", "orbit_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY); - ADD_GROUP("Linear Accel", "linear_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL); - ADD_GROUP("Radial Accel", "radial_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL); - ADD_GROUP("Tangential Accel", "tangential_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL); - ADD_GROUP("Damping", ""); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_param_min", "get_param_min", PARAM_DAMPING); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_param_max", "get_param_max", PARAM_DAMPING); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING); - ADD_GROUP("Angle", ""); + ADD_SUBGROUP("Angle", ""); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE); - ADD_GROUP("Scale", ""); + ADD_SUBGROUP("Velocity", ""); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inherit_velocity_ratio", PROPERTY_HINT_RANGE, "0.0,1.0,0.001,or_less,or_greater"), "set_inherit_velocity_ratio", "get_inherit_velocity_ratio"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity_pivot"), "set_velocity_pivot", "get_velocity_pivot"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.001"), "set_spread", "get_spread"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "flatness", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_flatness", "get_flatness"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_GROUP("Animated Velocity", ""); + ADD_SUBGROUP("Velocity Limit", ""); + ADD_SUBGROUP("Angular Velocity", "angular_"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY); + ADD_SUBGROUP("Directional Velocity", "directional_"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_DIRECTIONAL_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_DIRECTIONAL_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "directional_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_DIRECTIONAL_VELOCITY); + ADD_SUBGROUP("Orbit Velocity", "orbit_"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture,CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY); + ADD_SUBGROUP("Radial Velocity", "radial_"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_VELOCITY); + ADD_SUBGROUP("Velocity Limit", ""); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "velocity_limit_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_velocity_limit_curve", "get_velocity_limit_curve"); + ADD_GROUP("Accelerations", ""); + ADD_SUBGROUP("Gravity", ""); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity"); + ADD_SUBGROUP("Linear Accel", "linear_"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL); + ADD_SUBGROUP("Radial Accel", "radial_"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL); + ADD_SUBGROUP("Tangential Accel", "tangential_"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL); + ADD_SUBGROUP("Damping", ""); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_param_min", "get_param_min", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_param_max", "get_param_max", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING); + ADD_SUBGROUP("Attractor Interaction", "attractor_interaction_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "attractor_interaction_enabled"), "set_attractor_interaction_enabled", "is_attractor_interaction_enabled"); + + ADD_GROUP("Display", ""); + ADD_SUBGROUP("Scale", ""); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture,CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE); - ADD_GROUP("Color", ""); + ADD_SUBGROUP("Scale Over Velocity", ""); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_over_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE_OVER_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_over_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE_OVER_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_over_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture,CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE_OVER_VELOCITY); + + ADD_SUBGROUP("Color Curves", ""); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture1D"), "set_color_ramp", "get_color_ramp"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture1D"), "set_color_initial_ramp", "get_color_initial_ramp"); - - ADD_GROUP("Hue Variation", "hue_"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "alpha_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_alpha_curve", "get_alpha_curve"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_emission_curve", "get_emission_curve"); + ADD_SUBGROUP("Hue Variation", "hue_"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION); + ADD_SUBGROUP("Animation", "anim_"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET); ADD_GROUP("Turbulence", "turbulence_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "turbulence_enabled"), "set_turbulence_enabled", "get_turbulence_enabled"); @@ -1781,14 +2144,11 @@ void ParticleProcessMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "turbulence_initial_displacement_max", PROPERTY_HINT_RANGE, "-100,100,0.1"), "set_param_max", "get_param_max", PARAM_TURB_INIT_DISPLACEMENT); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "turbulence_influence_over_life", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TURB_INFLUENCE_OVER_LIFE); - ADD_GROUP("Animation", "anim_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET); - + ADD_GROUP("Collision", "collision_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mode", PROPERTY_HINT_ENUM, "Disabled,Rigid,Hide On Contact"), "set_collision_mode", "get_collision_mode"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_scale"), "set_collision_use_scale", "is_collision_using_scale"); ADD_GROUP("Sub Emitter", "sub_emitter_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_mode", PROPERTY_HINT_ENUM, "Disabled,Constant,At End,At Collision"), "set_sub_emitter_mode", "get_sub_emitter_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sub_emitter_frequency", PROPERTY_HINT_RANGE, "0.01,100,0.01,suffix:Hz"), "set_sub_emitter_frequency", "get_sub_emitter_frequency"); @@ -1796,14 +2156,6 @@ void ParticleProcessMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_collision", PROPERTY_HINT_RANGE, "1,32,1"), "set_sub_emitter_amount_at_collision", "get_sub_emitter_amount_at_collision"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sub_emitter_keep_velocity"), "set_sub_emitter_keep_velocity", "get_sub_emitter_keep_velocity"); - ADD_GROUP("Attractor Interaction", "attractor_interaction_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "attractor_interaction_enabled"), "set_attractor_interaction_enabled", "is_attractor_interaction_enabled"); - ADD_GROUP("Collision", "collision_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mode", PROPERTY_HINT_ENUM, "Disabled,Rigid,Hide On Contact"), "set_collision_mode", "get_collision_mode"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_scale"), "set_collision_use_scale", "is_collision_using_scale"); - BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY); BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY); @@ -1816,11 +2168,15 @@ void ParticleProcessMaterial::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION); BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED); BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET); + BIND_ENUM_CONSTANT(PARAM_RADIAL_VELOCITY); + BIND_ENUM_CONSTANT(PARAM_DIRECTIONAL_VELOCITY); + BIND_ENUM_CONSTANT(PARAM_SCALE_OVER_VELOCITY); BIND_ENUM_CONSTANT(PARAM_MAX); BIND_ENUM_CONSTANT(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY); BIND_ENUM_CONSTANT(PARTICLE_FLAG_ROTATE_Y); BIND_ENUM_CONSTANT(PARTICLE_FLAG_DISABLE_Z); + BIND_ENUM_CONSTANT(PARTICLE_FLAG_DAMPING_AS_FRICTION); BIND_ENUM_CONSTANT(PARTICLE_FLAG_MAX); BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT); @@ -1877,6 +2233,8 @@ ParticleProcessMaterial::ParticleProcessMaterial() : set_param_max(PARAM_HUE_VARIATION, 0); set_param_max(PARAM_ANIM_SPEED, 0); set_param_max(PARAM_ANIM_OFFSET, 0); + set_param_min(PARAM_DIRECTIONAL_VELOCITY, 1.0); + set_param_max(PARAM_DIRECTIONAL_VELOCITY, 1.0); set_emission_shape(EMISSION_SHAPE_POINT); set_emission_sphere_radius(1); set_emission_box_extents(Vector3(1, 1, 1)); @@ -1884,6 +2242,8 @@ ParticleProcessMaterial::ParticleProcessMaterial() : set_emission_ring_height(1); set_emission_ring_radius(1); set_emission_ring_inner_radius(0); + set_emission_shape_offset(Vector3(0.0, 0.0, 0.0)); + set_emission_shape_scale(Vector3(1.0, 1.0, 1.0)); set_turbulence_enabled(false); set_turbulence_noise_speed(Vector3(0.0, 0.0, 0.0)); diff --git a/scene/resources/particle_process_material.h b/scene/resources/particle_process_material.h index 533bd9636fae..83228104b212 100644 --- a/scene/resources/particle_process_material.h +++ b/scene/resources/particle_process_material.h @@ -32,6 +32,7 @@ #define PARTICLE_PROCESS_MATERIAL_H #include "core/templates/rid.h" +#include "core/templates/self_list.h" #include "scene/resources/material.h" /* @@ -61,6 +62,9 @@ public: PARAM_TURB_INFLUENCE_OVER_LIFE, PARAM_TURB_VEL_INFLUENCE, PARAM_TURB_INIT_DISPLACEMENT, + PARAM_RADIAL_VELOCITY, + PARAM_DIRECTIONAL_VELOCITY, + PARAM_SCALE_OVER_VELOCITY, PARAM_MAX }; @@ -69,6 +73,7 @@ public: PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, PARTICLE_FLAG_ROTATE_Y, PARTICLE_FLAG_DISABLE_Z, + PARTICLE_FLAG_DAMPING_AS_FRICTION, PARTICLE_FLAG_MAX }; @@ -102,35 +107,37 @@ public: }; private: - union MaterialKey { - // The bit size of the struct must be kept below or equal to 32 bits. + struct MaterialKey { + // The bit size of the struct must be kept below or equal to 64 bits. // Consider this when extending ParticleFlags, EmissionShape, or SubEmitterMode. - struct { - uint32_t texture_mask : 16; - uint32_t texture_color : 1; - uint32_t particle_flags : 4; - uint32_t emission_shape : 3; - uint32_t invalid_key : 1; - uint32_t has_emission_color : 1; - uint32_t sub_emitter : 2; - uint32_t attractor_enabled : 1; - uint32_t collision_mode : 2; - uint32_t collision_scale : 1; - uint32_t turbulence_enabled : 1; - }; + uint64_t texture_mask : PARAM_MAX; + uint64_t texture_color : 1; + uint64_t particle_flags : PARTICLE_FLAG_MAX - 1; + uint64_t emission_shape : 3; + uint64_t invalid_key : 1; + uint64_t has_emission_color : 1; + uint64_t sub_emitter : 2; + uint64_t attractor_enabled : 1; + uint64_t collision_mode : 2; + uint64_t collision_scale : 1; + uint64_t turbulence_enabled : 1; + uint64_t limiter_curve : 1; + uint64_t alpha_curve : 1; + uint64_t emission_curve : 1; + uint64_t has_initial_ramp : 1; - uint64_t key = 0; + MaterialKey() { + memset(this, 0, sizeof(MaterialKey)); + } static uint32_t hash(const MaterialKey &p_key) { - return hash_murmur3_one_32(p_key.key); + return hash_djb2_buffer((const uint8_t *)&p_key, sizeof(MaterialKey)); } - bool operator==(const MaterialKey &p_key) const { - return key == p_key.key; + return memcmp(this, &p_key, sizeof(MaterialKey)) == 0; } - bool operator<(const MaterialKey &p_key) const { - return key < p_key.key; + return memcmp(this, &p_key, sizeof(MaterialKey)) < 0; } }; @@ -145,17 +152,6 @@ private: _FORCE_INLINE_ MaterialKey _compute_key() const { MaterialKey mk; - mk.key = 0; - for (int i = 0; i < PARAM_MAX; i++) { - if (tex_parameters[i].is_valid()) { - mk.texture_mask |= (1 << i); - } - } - for (int i = 0; i < PARTICLE_FLAG_MAX; i++) { - if (particle_flags[i]) { - mk.particle_flags |= (1 << i); - } - } mk.texture_color = color_ramp.is_valid() ? 1 : 0; mk.emission_shape = emission_shape; @@ -165,6 +161,21 @@ private: mk.attractor_enabled = attractor_interaction_enabled; mk.collision_scale = collision_scale; mk.turbulence_enabled = turbulence_enabled; + mk.limiter_curve = velocity_limit_curve.is_valid() ? 1 : 0; + mk.alpha_curve = alpha_curve.is_valid() ? 1 : 0; + mk.emission_curve = emission_curve.is_valid() ? 1 : 0; + mk.has_initial_ramp = color_initial_ramp.is_valid() ? 1 : 0; + + for (int i = 0; i < PARAM_MAX; i++) { + if (tex_parameters[i].is_valid()) { + mk.texture_mask |= ((uint64_t)1 << i); + } + } + for (int i = 0; i < PARTICLE_FLAG_MAX; i++) { + if (particle_flags[i]) { + mk.particle_flags |= ((uint64_t)1 << i); + } + } return mk; } @@ -180,44 +191,59 @@ private: StringName initial_angle_min; StringName angular_velocity_min; StringName orbit_velocity_min; + StringName radial_velocity_min; StringName linear_accel_min; StringName radial_accel_min; StringName tangent_accel_min; StringName damping_min; StringName scale_min; + StringName scale_over_velocity_min; StringName hue_variation_min; StringName anim_speed_min; StringName anim_offset_min; + StringName directional_velocity_min; StringName initial_linear_velocity_max; StringName initial_angle_max; StringName angular_velocity_max; StringName orbit_velocity_max; + StringName radial_velocity_max; StringName linear_accel_max; StringName radial_accel_max; StringName tangent_accel_max; StringName damping_max; StringName scale_max; + StringName scale_over_velocity_max; StringName hue_variation_max; StringName anim_speed_max; StringName anim_offset_max; + StringName directional_velocity_max; StringName angle_texture; StringName angular_velocity_texture; StringName orbit_velocity_texture; + StringName radial_velocity_texture; StringName linear_accel_texture; StringName radial_accel_texture; StringName tangent_accel_texture; StringName damping_texture; StringName scale_texture; + StringName scale_over_velocity_texture; StringName hue_variation_texture; StringName anim_speed_texture; StringName anim_offset_texture; + StringName velocity_limiter_texture; + StringName directional_velocity_texture; StringName color; StringName color_ramp; + StringName alpha_ramp; + StringName emission_ramp; StringName color_initial_ramp; + StringName velocity_limit_curve; + StringName velocity_pivot; + StringName emission_sphere_radius; StringName emission_box_extents; StringName emission_texture_point_count; @@ -228,6 +254,8 @@ private: StringName emission_ring_height; StringName emission_ring_radius; StringName emission_ring_inner_radius; + StringName emission_shape_offset; + StringName emission_shape_scale; StringName turbulence_enabled; StringName turbulence_noise_strength; @@ -241,6 +269,7 @@ private: StringName turbulence_initial_displacement_max; StringName gravity; + StringName inherit_emitter_velocity_ratio; StringName lifetime_randomness; @@ -272,7 +301,13 @@ private: Ref tex_parameters[PARAM_MAX]; Color color; Ref color_ramp; + Ref alpha_curve; + Ref emission_curve; Ref color_initial_ramp; + Ref velocity_limit_curve; + + bool directional_velocity_global = false; + Vector3 velocity_pivot; bool particle_flags[PARTICLE_FLAG_MAX]; @@ -287,6 +322,8 @@ private: real_t emission_ring_radius = 0.0f; real_t emission_ring_inner_radius = 0.0f; int emission_point_count = 1; + Vector3 emission_shape_offset; + Vector3 emission_shape_scale; bool anim_loop = false; @@ -300,6 +337,7 @@ private: Vector3 gravity; double lifetime_randomness = 0.0; + double inherit_emitter_velocity_ratio = 0.0; SubEmitterMode sub_emitter_mode; double sub_emitter_frequency = 0.0; @@ -328,6 +366,9 @@ public: void set_flatness(float p_flatness); float get_flatness() const; + void set_velocity_pivot(const Vector3 &p_pivot); + Vector3 get_velocity_pivot(); + void set_param_min(Parameter p_param, float p_value); float get_param_min(Parameter p_param) const; @@ -337,6 +378,11 @@ public: void set_param_texture(Parameter p_param, const Ref &p_texture); Ref get_param_texture(Parameter p_param) const; + void set_velocity_limit_curve(const Ref &p_texture); + Ref get_velocity_limit_curve() const; + + void set_alpha_curve(const Ref &p_texture); + Ref get_alpha_curve() const; void set_color(const Color &p_color); Color get_color() const; @@ -346,6 +392,9 @@ public: void set_color_initial_ramp(const Ref &p_texture); Ref get_color_initial_ramp() const; + void set_emission_curve(const Ref &p_texture); + Ref get_emission_curve() const; + void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable); bool get_particle_flag(ParticleFlags p_particle_flag) const; @@ -391,6 +440,9 @@ public: void set_lifetime_randomness(double p_lifetime); double get_lifetime_randomness() const; + void set_inherit_velocity_ratio(double p_ratio); + double get_inherit_velocity_ratio(); + void set_attractor_interaction_enabled(bool p_enable); bool is_attractor_interaction_enabled() const; @@ -425,6 +477,12 @@ public: void set_sub_emitter_keep_velocity(bool p_enable); bool get_sub_emitter_keep_velocity() const; + void set_emission_shape_offset(const Vector3 &p_emission_shape_offset); + Vector3 get_emission_shape_offset() const; + + void set_emission_shape_scale(const Vector3 &p_emission_shape_scale); + Vector3 get_emission_shape_scale() const; + virtual RID get_shader_rid() const override; virtual Shader::Mode get_shader_mode() const override; diff --git a/servers/rendering/dummy/storage/particles_storage.h b/servers/rendering/dummy/storage/particles_storage.h index a40c96a8f502..33dad3f2f4fb 100644 --- a/servers/rendering/dummy/storage/particles_storage.h +++ b/servers/rendering/dummy/storage/particles_storage.h @@ -47,6 +47,7 @@ public: virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {} virtual void particles_set_emitting(RID p_particles, bool p_emitting) override {} virtual void particles_set_amount(RID p_particles, int p_amount) override {} + virtual void particles_set_amount_ratio(RID p_particles, float p_amount_ratio) override {} virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override {} virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override {} virtual void particles_set_pre_process_time(RID p_particles, double p_time) override {} @@ -81,6 +82,8 @@ public: virtual AABB particles_get_aabb(RID p_particles) const override { return AABB(); } virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override {} + virtual void particles_set_emitter_velocity(RID p_particles, const Vector3 &p_velocity) override {} + virtual void particles_set_interp_to_end(RID p_particles, float p_interp) override {} virtual bool particles_get_emitting(RID p_particles) override { return false; } virtual int particles_get_draw_passes(RID p_particles) const override { return 0; } diff --git a/servers/rendering/renderer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl index 7ba03a27f77f..5fa415472759 100644 --- a/servers/rendering/renderer_rd/shaders/particles.glsl +++ b/servers/rendering/renderer_rd/shaders/particles.glsl @@ -67,7 +67,7 @@ struct FrameParams { float delta; uint frame; - uint pad0; + float amount_ratio; uint pad1; uint pad2; @@ -77,6 +77,8 @@ struct FrameParams { float particle_size; mat4 emission_transform; + vec3 emitter_velocity; + float interp_to_end; Attractor attractors[MAX_ATTRACTORS]; Collider colliders[MAX_COLLIDERS]; diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp index bf5a597bb930..3065da4d05c6 100644 --- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp @@ -72,6 +72,7 @@ ParticlesStorage::ParticlesStorage() { actions.renames["ACTIVE"] = "particle_active"; actions.renames["RESTART"] = "restart"; actions.renames["CUSTOM"] = "PARTICLE.custom"; + actions.renames["AMOUNT_RATIO"] = "FRAME.amount_ratio"; for (int i = 0; i < ParticlesShader::MAX_USERDATAS; i++) { String udname = "USERDATA" + itos(i + 1); actions.renames[udname] = "PARTICLE.userdata" + itos(i + 1); @@ -88,6 +89,8 @@ ParticlesStorage::ParticlesStorage() { actions.renames["INDEX"] = "index"; //actions.renames["GRAVITY"] = "current_gravity"; actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform"; + actions.renames["EMITTER_VELOCITY"] = "FRAME.emitter_velocity"; + actions.renames["INTERPOLATE_TO_END"] = "FRAME.interp_to_end"; actions.renames["RANDOM_SEED"] = "FRAME.random_seed"; actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION"; actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE"; @@ -329,6 +332,13 @@ void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) { particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); } +void ParticlesStorage::particles_set_amount_ratio(RID p_particles, float p_amount_ratio) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_NULL(particles); + + particles->amount_ratio = p_amount_ratio; +} + void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) { Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_NULL(particles); @@ -651,6 +661,20 @@ void ParticlesStorage::particles_set_emission_transform(RID p_particles, const T particles->emission_transform = p_transform; } +void ParticlesStorage::particles_set_emitter_velocity(RID p_particles, const Vector3 &p_velocity) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_NULL(particles); + + particles->emitter_velocity = p_velocity; +} + +void ParticlesStorage::particles_set_interp_to_end(RID p_particles, float p_interp) { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_NULL(particles); + + particles->interp_to_end = p_interp; +} + int ParticlesStorage::particles_get_draw_passes(RID p_particles) const { const Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_NULL_V(particles, 0); @@ -791,9 +815,13 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta frame_params.cycle = p_particles->cycle_number; frame_params.frame = p_particles->frame_counter++; - frame_params.pad0 = 0; + frame_params.amount_ratio = p_particles->amount_ratio; frame_params.pad1 = 0; frame_params.pad2 = 0; + frame_params.emitter_velocity[0] = p_particles->emitter_velocity.x; + frame_params.emitter_velocity[1] = p_particles->emitter_velocity.y; + frame_params.emitter_velocity[2] = p_particles->emitter_velocity.z; + frame_params.interp_to_end = p_particles->interp_to_end; { //collision and attractors diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h index b93932f482c2..435ef14d7532 100644 --- a/servers/rendering/renderer_rd/storage_rd/particles_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h @@ -123,7 +123,7 @@ private: float delta; uint32_t frame; - uint32_t pad0; + float amount_ratio; uint32_t pad1; uint32_t pad2; @@ -134,6 +134,9 @@ private: float emission_transform[16]; + float emitter_velocity[3]; + float interp_to_end; + Attractor attractors[MAX_ATTRACTORS]; Collider colliders[MAX_COLLIDERS]; }; @@ -235,6 +238,9 @@ private: bool force_sub_emit = false; Transform3D emission_transform; + Vector3 emitter_velocity; + float interp_to_end = 0.0; + float amount_ratio = 1.0; Vector emission_buffer_data; @@ -425,6 +431,7 @@ public: virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override; virtual void particles_set_emitting(RID p_particles, bool p_emitting) override; virtual void particles_set_amount(RID p_particles, int p_amount) override; + virtual void particles_set_amount_ratio(RID p_particles, float p_amount_ratio) override; virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override; virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override; virtual void particles_set_pre_process_time(RID p_particles, double p_time) override; @@ -460,6 +467,8 @@ public: virtual AABB particles_get_aabb(RID p_particles) const override; virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override; + virtual void particles_set_emitter_velocity(RID p_particles, const Vector3 &p_velocity) override; + virtual void particles_set_interp_to_end(RID p_particles, float p_interp_to_end) override; virtual bool particles_get_emitting(RID p_particles) override; virtual int particles_get_draw_passes(RID p_particles) const override; diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 9ad217533220..955d83c09339 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -490,6 +490,7 @@ public: FUNC2(particles_set_emitting, RID, bool) FUNC1R(bool, particles_get_emitting, RID) FUNC2(particles_set_amount, RID, int) + FUNC2(particles_set_amount_ratio, RID, float) FUNC2(particles_set_lifetime, RID, double) FUNC2(particles_set_one_shot, RID, bool) FUNC2(particles_set_pre_process_time, RID, double) @@ -521,6 +522,8 @@ public: FUNC1R(AABB, particles_get_current_aabb, RID) FUNC2(particles_set_emission_transform, RID, const Transform3D &) + FUNC2(particles_set_emitter_velocity, RID, const Vector3 &) + FUNC2(particles_set_interp_to_end, RID, float) /* PARTICLES COLLISION */ diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index 38574b0597b6..a6b4646f4324 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -348,6 +348,8 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT); shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_UINT); shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4); + shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["EMITTER_VELOCITY"] = constt(ShaderLanguage::TYPE_VEC3); + shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["INTERPOLATE_TO_END"] = constt(ShaderLanguage::TYPE_FLOAT); shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT); shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["FLAG_EMIT_POSITION"] = constt(ShaderLanguage::TYPE_UINT); shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["FLAG_EMIT_ROT_SCALE"] = constt(ShaderLanguage::TYPE_UINT); @@ -359,6 +361,7 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_VELOCITY"] = constt(ShaderLanguage::TYPE_BOOL); shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_COLOR"] = constt(ShaderLanguage::TYPE_BOOL); shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_CUSTOM"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["AMOUNT_RATIO"] = ShaderLanguage::TYPE_FLOAT; shader_modes[RS::SHADER_PARTICLES].functions["start"].main_function = true; shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4; @@ -379,6 +382,8 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT); shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_UINT); shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["EMITTER_VELOCITY"] = constt(ShaderLanguage::TYPE_VEC3); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["INTERPOLATE_TO_END"] = constt(ShaderLanguage::TYPE_FLOAT); shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT); shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["FLAG_EMIT_POSITION"] = constt(ShaderLanguage::TYPE_UINT); shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["FLAG_EMIT_ROT_SCALE"] = constt(ShaderLanguage::TYPE_UINT); @@ -389,6 +394,7 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["COLLISION_NORMAL"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["COLLISION_DEPTH"] = constt(ShaderLanguage::TYPE_FLOAT); shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["ATTRACTOR_FORCE"] = constt(ShaderLanguage::TYPE_VEC3); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["AMOUNT_RATIO"] = ShaderLanguage::TYPE_FLOAT; shader_modes[RS::SHADER_PARTICLES].functions["process"].main_function = true; { diff --git a/servers/rendering/storage/particles_storage.h b/servers/rendering/storage/particles_storage.h index 78c616f6d5e9..4f33de912c74 100644 --- a/servers/rendering/storage/particles_storage.h +++ b/servers/rendering/storage/particles_storage.h @@ -49,6 +49,7 @@ public: virtual bool particles_get_emitting(RID p_particles) = 0; virtual void particles_set_amount(RID p_particles, int p_amount) = 0; + virtual void particles_set_amount_ratio(RID p_particles, float p_amount_ratio) = 0; virtual void particles_set_lifetime(RID p_particles, double p_lifetime) = 0; virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0; virtual void particles_set_pre_process_time(RID p_particles, double p_time) = 0; @@ -85,6 +86,8 @@ public: virtual AABB particles_get_aabb(RID p_particles) const = 0; virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) = 0; + virtual void particles_set_emitter_velocity(RID p_particles, const Vector3 &p_velocity) = 0; + virtual void particles_set_interp_to_end(RID p_particles, float p_interp_to_end) = 0; virtual int particles_get_draw_passes(RID p_particles) const = 0; virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0; diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 94ff59f7e1c6..4f173ce4cb15 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2497,11 +2497,14 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &RenderingServer::particles_set_emitting); ClassDB::bind_method(D_METHOD("particles_get_emitting", "particles"), &RenderingServer::particles_get_emitting); ClassDB::bind_method(D_METHOD("particles_set_amount", "particles", "amount"), &RenderingServer::particles_set_amount); + ClassDB::bind_method(D_METHOD("particles_set_amount_ratio", "particles", "ratio"), &RenderingServer::particles_set_amount_ratio); ClassDB::bind_method(D_METHOD("particles_set_lifetime", "particles", "lifetime"), &RenderingServer::particles_set_lifetime); ClassDB::bind_method(D_METHOD("particles_set_one_shot", "particles", "one_shot"), &RenderingServer::particles_set_one_shot); ClassDB::bind_method(D_METHOD("particles_set_pre_process_time", "particles", "time"), &RenderingServer::particles_set_pre_process_time); ClassDB::bind_method(D_METHOD("particles_set_explosiveness_ratio", "particles", "ratio"), &RenderingServer::particles_set_explosiveness_ratio); ClassDB::bind_method(D_METHOD("particles_set_randomness_ratio", "particles", "ratio"), &RenderingServer::particles_set_randomness_ratio); + ClassDB::bind_method(D_METHOD("particles_set_interp_to_end", "particles", "factor"), &RenderingServer::particles_set_interp_to_end); + ClassDB::bind_method(D_METHOD("particles_set_emitter_velocity", "particles", "velocity"), &RenderingServer::particles_set_emitter_velocity); ClassDB::bind_method(D_METHOD("particles_set_custom_aabb", "particles", "aabb"), &RenderingServer::particles_set_custom_aabb); ClassDB::bind_method(D_METHOD("particles_set_speed_scale", "particles", "scale"), &RenderingServer::particles_set_speed_scale); ClassDB::bind_method(D_METHOD("particles_set_use_local_coordinates", "particles", "enable"), &RenderingServer::particles_set_use_local_coordinates); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 9d186f086c53..fe7c039e91fb 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -660,6 +660,7 @@ public: virtual void particles_set_emitting(RID p_particles, bool p_enable) = 0; virtual bool particles_get_emitting(RID p_particles) = 0; virtual void particles_set_amount(RID p_particles, int p_amount) = 0; + virtual void particles_set_amount_ratio(RID p_particles, float p_amount_ratio) = 0; virtual void particles_set_lifetime(RID p_particles, double p_lifetime) = 0; virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0; virtual void particles_set_pre_process_time(RID p_particles, double p_time) = 0; @@ -717,6 +718,8 @@ public: virtual AABB particles_get_current_aabb(RID p_particles) = 0; virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) = 0; // This is only used for 2D, in 3D it's automatic. + virtual void particles_set_emitter_velocity(RID p_particles, const Vector3 &p_velocity) = 0; + virtual void particles_set_interp_to_end(RID p_particles, float p_interp) = 0; /* PARTICLES COLLISION API */