Changed 'Custom Node' to 'Other Node' to be less confusing

This commit is contained in:
Tomasz Chabora 2019-03-12 16:12:14 +01:00
parent 291c281fcf
commit c1ce5b87b4

View file

@ -962,7 +962,7 @@ void SceneTreeDock::_notification(int p_what) {
Button *button_custom = memnew(Button);
node_shortcuts->add_child(button_custom);
button_custom->set_text(TTR("Custom Node"));
button_custom->set_text(TTR("Other Node"));
button_custom->set_icon(get_icon("Add", "EditorIcons"));
button_custom->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false));