Fix the generate_apk logic when dev_build or debug_symbols are enabled

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
Fredia Huya-Kouadio 2024-07-28 14:43:02 -07:00
parent 0e9caa2d9c
commit c1acddfeb4

View file

@ -95,25 +95,18 @@ if lib_arch_dir != "":
else:
gradle_process = ["./gradlew"]
if env["target"] != "editor" and env["dev_build"]:
subprocess.run(
gradle_process
+ [
"generateDevTemplate",
"--quiet",
],
cwd="platform/android/java",
)
else:
# Android editor with `dev_build=yes` is handled by the `generateGodotEditor` task.
subprocess.run(
gradle_process
+ [
"generateGodotEditor" if env["target"] == "editor" else "generateGodotTemplates",
"--quiet",
],
cwd="platform/android/java",
)
gradle_process += [
"generateGodotEditor" if env["target"] == "editor" else "generateGodotTemplates",
"--quiet",
]
if env["debug_symbols"]:
gradle_process += ["-PdoNotStrip=true"]
subprocess.run(
gradle_process,
cwd="platform/android/java",
)
if env["generate_apk"]:
generate_apk_command = env_android.Command("generate_apk", [], generate_apk)