Merge pull request #87180 from 31/dev/31/animation-length-ex

Include `animation.length` in Animation example
This commit is contained in:
Rémi Verschelde 2024-01-16 10:36:49 +01:00
commit c16facaa67
No known key found for this signature in database
GPG key ID: C3336907360768E1

View file

@ -8,21 +8,23 @@
[codeblocks]
[gdscript]
# This creates an animation that makes the node "Enemy" move to the right by
# 100 pixels in 0.5 seconds.
# 100 pixels in 2.0 seconds.
var animation = Animation.new()
var track_index = animation.add_track(Animation.TYPE_VALUE)
animation.track_set_path(track_index, "Enemy:position:x")
animation.track_insert_key(track_index, 0.0, 0)
animation.track_insert_key(track_index, 0.5, 100)
animation.track_insert_key(track_index, 2.0, 100)
animation.length = 2.0
[/gdscript]
[csharp]
// This creates an animation that makes the node "Enemy" move to the right by
// 100 pixels in 0.5 seconds.
// 100 pixels in 2.0 seconds.
var animation = new Animation();
int trackIndex = animation.AddTrack(Animation.TrackType.Value);
animation.TrackSetPath(trackIndex, "Enemy:position:x");
animation.TrackInsertKey(trackIndex, 0.0f, 0);
animation.TrackInsertKey(trackIndex, 0.5f, 100);
animation.TrackInsertKey(trackIndex, 2.0f, 100);
animation.Length = 2.0f;
[/csharp]
[/codeblocks]
Animations are just data containers, and must be added to nodes such as an [AnimationPlayer] to be played back. Animation tracks have different types, each with its own set of dedicated methods. Check [enum TrackType] to see available types.