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Bind methods related to disabling collision between joint bodies
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@ -736,6 +736,14 @@
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<description>
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</description>
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</method>
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<method name="joint_disable_collisions_between_bodies">
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<return type="void" />
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<param index="0" name="joint" type="RID" />
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<param index="1" name="disable" type="bool" />
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<description>
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Sets whether the bodies attached to the [Joint2D] will collide with each other.
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</description>
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</method>
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<method name="joint_get_param" qualifiers="const">
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<return type="float" />
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<param index="0" name="joint" type="RID" />
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@ -751,6 +759,13 @@
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Returns a joint's type (see [enum JointType]).
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</description>
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</method>
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<method name="joint_is_disabled_collisions_between_bodies" qualifiers="const">
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<return type="bool" />
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<param index="0" name="joint" type="RID" />
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<description>
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Returns whether the bodies attached to the [Joint2D] will collide with each other.
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</description>
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</method>
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<method name="joint_make_damped_spring">
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<return type="void" />
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<param index="0" name="joint" type="RID" />
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@ -815,6 +815,14 @@
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<description>
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</description>
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</method>
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<method name="joint_disable_collisions_between_bodies">
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<return type="void" />
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<param index="0" name="joint" type="RID" />
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<param index="1" name="disable" type="bool" />
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<description>
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Sets whether the bodies attached to the [Joint3D] will collide with each other.
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</description>
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</method>
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<method name="joint_get_solver_priority" qualifiers="const">
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<return type="int" />
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<param index="0" name="joint" type="RID" />
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@ -829,6 +837,13 @@
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Returns the type of the Joint3D.
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</description>
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</method>
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<method name="joint_is_disabled_collisions_between_bodies" qualifiers="const">
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<return type="bool" />
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<param index="0" name="joint" type="RID" />
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<description>
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Returns whether the bodies attached to the [Joint3D] will collide with each other.
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</description>
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</method>
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<method name="joint_make_cone_twist">
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<return type="void" />
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<param index="0" name="joint" type="RID" />
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@ -772,6 +772,13 @@
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<description>
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</description>
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</method>
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<method name="_joint_disable_collisions_between_bodies" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="joint" type="RID" />
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<param index="1" name="disable" type="bool" />
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<description>
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</description>
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</method>
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<method name="_joint_get_solver_priority" qualifiers="virtual const">
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<return type="int" />
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<param index="0" name="joint" type="RID" />
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@ -784,6 +791,12 @@
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<description>
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</description>
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</method>
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<method name="_joint_is_disabled_collisions_between_bodies" qualifiers="virtual const">
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<return type="bool" />
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<param index="0" name="joint" type="RID" />
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<description>
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</description>
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</method>
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<method name="_joint_make_cone_twist" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="joint" type="RID" />
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@ -400,6 +400,9 @@ void PhysicsServer3DExtension::_bind_methods() {
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GDVIRTUAL_BIND(_joint_set_solver_priority, "joint", "priority");
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GDVIRTUAL_BIND(_joint_get_solver_priority, "joint");
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GDVIRTUAL_BIND(_joint_disable_collisions_between_bodies, "joint", "disable");
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GDVIRTUAL_BIND(_joint_is_disabled_collisions_between_bodies, "joint");
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GDVIRTUAL_BIND(_free_rid, "rid");
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GDVIRTUAL_BIND(_set_active, "active");
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@ -765,6 +765,9 @@ void PhysicsServer2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &PhysicsServer2D::joint_set_param);
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ClassDB::bind_method(D_METHOD("joint_get_param", "joint", "param"), &PhysicsServer2D::joint_get_param);
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ClassDB::bind_method(D_METHOD("joint_disable_collisions_between_bodies", "joint", "disable"), &PhysicsServer2D::joint_disable_collisions_between_bodies);
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ClassDB::bind_method(D_METHOD("joint_is_disabled_collisions_between_bodies", "joint"), &PhysicsServer2D::joint_is_disabled_collisions_between_bodies);
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ClassDB::bind_method(D_METHOD("joint_make_pin", "joint", "anchor", "body_a", "body_b"), &PhysicsServer2D::joint_make_pin, DEFVAL(RID()));
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ClassDB::bind_method(D_METHOD("joint_make_groove", "joint", "groove1_a", "groove2_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_groove, DEFVAL(RID()), DEFVAL(RID()));
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ClassDB::bind_method(D_METHOD("joint_make_damped_spring", "joint", "anchor_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_damped_spring, DEFVAL(RID()));
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@ -943,6 +943,9 @@ void PhysicsServer3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("joint_set_solver_priority", "joint", "priority"), &PhysicsServer3D::joint_set_solver_priority);
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ClassDB::bind_method(D_METHOD("joint_get_solver_priority", "joint"), &PhysicsServer3D::joint_get_solver_priority);
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ClassDB::bind_method(D_METHOD("joint_disable_collisions_between_bodies", "joint", "disable"), &PhysicsServer3D::joint_disable_collisions_between_bodies);
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ClassDB::bind_method(D_METHOD("joint_is_disabled_collisions_between_bodies", "joint"), &PhysicsServer3D::joint_is_disabled_collisions_between_bodies);
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ClassDB::bind_method(D_METHOD("joint_make_generic_6dof", "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_generic_6dof);
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ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_param", "joint", "axis", "param", "value"), &PhysicsServer3D::generic_6dof_joint_set_param);
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