use collision mask in vehicle raycast

This commit is contained in:
Angad Kambli 2021-03-08 20:57:23 +05:30
parent aa6bbdc7a8
commit bfc533fc4c

View file

@ -407,7 +407,7 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) {
PhysicsDirectSpaceState3D *ss = s->get_space_state();
bool col = ss->intersect_ray(source, target, rr, exclude);
bool col = ss->intersect_ray(source, target, rr, exclude, get_collision_mask());
wheel.m_raycastInfo.m_groundObject = nullptr;