C#: Rename export settings mono -> dotnet and remove unused AOT settings

This commit is contained in:
RedworkDE 2023-02-07 18:15:45 +01:00
parent 929333fe26
commit bf47b62203

View file

@ -24,19 +24,7 @@ namespace GodotTools.Export
public void RegisterExportSettings()
{
// TODO: These would be better as export preset options, but that doesn't seem to be supported yet
GlobalDef("mono/export/include_scripts_content", false);
GlobalDef("mono/export/aot/enabled", false);
GlobalDef("mono/export/aot/full_aot", false);
GlobalDef("mono/export/aot/use_interpreter", true);
// --aot or --aot=opt1,opt2 (use 'mono --aot=help AuxAssembly.dll' to list AOT options)
GlobalDef("mono/export/aot/extra_aot_options", Array.Empty<string>());
// --optimize/-O=opt1,opt2 (use 'mono --list-opt'' to list optimize options)
GlobalDef("mono/export/aot/extra_optimizer_options", Array.Empty<string>());
GlobalDef("mono/export/aot/android_toolchain_path", "");
GlobalDef("dotnet/export/include_scripts_content", false);
}
private string _maybeLastExportError;
@ -56,7 +44,7 @@ namespace GodotTools.Export
// TODO What if the source file is not part of the game's C# project
bool includeScriptsContent = (bool)ProjectSettings.GetSetting("mono/export/include_scripts_content");
bool includeScriptsContent = (bool)ProjectSettings.GetSetting("dotnet/export/include_scripts_content");
if (!includeScriptsContent)
{