mirror of
https://github.com/godotengine/godot
synced 2024-09-05 05:48:29 +00:00
Merge pull request #42979 from Mallos/fix/tilemap-floodfill
fix(editor): TileMap floodfill with same tile ID and different variation
This commit is contained in:
commit
be14d9d644
|
@ -651,9 +651,15 @@ Vector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool erase,
|
|||
return Vector<Vector2>();
|
||||
}
|
||||
|
||||
// Check if the tile variation is the same
|
||||
Vector2 prev_position = node->get_cell_autotile_coord(p_start.x, p_start.y);
|
||||
if (ids.size() == 1 && ids[0] == prev_id) {
|
||||
// Same ID, nothing to change
|
||||
return Vector<Vector2>();
|
||||
int current = manual_palette->get_current();
|
||||
Vector2 position = manual_palette->get_item_metadata(current);
|
||||
if (prev_position == position) {
|
||||
// Same ID and variation, nothing to change
|
||||
return Vector<Vector2>();
|
||||
}
|
||||
}
|
||||
|
||||
Rect2i r = node->get_used_rect();
|
||||
|
|
Loading…
Reference in a new issue