gltf: Remove obsolete hack to embed gltf textures in advanced import

This commit is contained in:
Lyuma 2023-04-03 20:24:54 -07:00
parent ef025711a6
commit bd020b7d92

View file

@ -2298,11 +2298,6 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashM
Error err = OK;
HashMap<StringName, Variant> options_dupe = p_options;
// By default, the GLTF importer will extract embedded images into files on disk
// However, we do not want the advanced settings dialog to be able to write files on disk.
// To avoid this and also avoid compressing to basis every time, we are using the uncompressed option.
options_dupe["gltf/embedded_image_handling"] = 3; // Embed as Uncompressed defined in GLTFState::GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, options_dupe, nullptr, &err);
if (!scene || err != OK) {
return nullptr;