mirror of
https://github.com/godotengine/godot
synced 2024-09-05 06:58:29 +00:00
Replace references to VisualServer in code comments with RenderingServer
VisualServer no longer exists in the `master` branch.
This commit is contained in:
parent
8afd2171d1
commit
bcf4a56c74
|
@ -200,7 +200,7 @@ public:
|
||||||
|
|
||||||
// use in conjunction with activate if you have deferred the collision check, and
|
// use in conjunction with activate if you have deferred the collision check, and
|
||||||
// set pairable has never been called.
|
// set pairable has never been called.
|
||||||
// (deferred collision checks are a workaround for visual server for historical reasons)
|
// (deferred collision checks are a workaround for rendering server for historical reasons)
|
||||||
void force_collision_check(BVHHandle p_handle) {
|
void force_collision_check(BVHHandle p_handle) {
|
||||||
if (USE_PAIRS) {
|
if (USE_PAIRS) {
|
||||||
// the aabb should already be up to date in the BVH
|
// the aabb should already be up to date in the BVH
|
||||||
|
|
|
@ -439,7 +439,7 @@ void EditorResourcePreview::stop() {
|
||||||
preview_sem.post();
|
preview_sem.post();
|
||||||
while (!exited.is_set()) {
|
while (!exited.is_set()) {
|
||||||
OS::get_singleton()->delay_usec(10000);
|
OS::get_singleton()->delay_usec(10000);
|
||||||
RenderingServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on visual server
|
RenderingServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on rendering server
|
||||||
}
|
}
|
||||||
thread.wait_to_finish();
|
thread.wait_to_finish();
|
||||||
}
|
}
|
||||||
|
|
|
@ -71,7 +71,7 @@ void SoftBodyBullet::update_rendering_server(RenderingServerHandler *p_rendering
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Update visual server vertices
|
/// Update rendering server vertices
|
||||||
const btSoftBody::tNodeArray &nodes(bt_soft_body->m_nodes);
|
const btSoftBody::tNodeArray &nodes(bt_soft_body->m_nodes);
|
||||||
const int nodes_count = nodes.size();
|
const int nodes_count = nodes.size();
|
||||||
|
|
||||||
|
@ -298,11 +298,11 @@ bool SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector
|
||||||
ERR_FAIL_COND_V(p_indices.is_empty(), false);
|
ERR_FAIL_COND_V(p_indices.is_empty(), false);
|
||||||
ERR_FAIL_COND_V(p_vertices.is_empty(), false);
|
ERR_FAIL_COND_V(p_vertices.is_empty(), false);
|
||||||
|
|
||||||
/// Parse visual server indices to physical indices.
|
/// Parse rendering server indices to physical indices.
|
||||||
/// Merge all overlapping vertices and create a map of physical vertices to visual server
|
/// Merge all overlapping vertices and create a map of physical vertices to rendering server
|
||||||
|
|
||||||
{
|
{
|
||||||
/// This is the map of visual server indices to physics indices (So it's the inverse of idices_map), Thanks to it I don't need make a heavy search in the indices_map
|
/// This is the map of rendering server indices to physics indices (So it's the inverse of idices_map), Thanks to it I don't need make a heavy search in the indices_map
|
||||||
Vector<int> vs_indices_to_physics_table;
|
Vector<int> vs_indices_to_physics_table;
|
||||||
|
|
||||||
{ // Map vertices
|
{ // Map vertices
|
||||||
|
|
|
@ -108,7 +108,7 @@ void VideoStreamPlaybackTheora::video_write() {
|
||||||
|
|
||||||
Ref<Image> img = memnew(Image(size.x, size.y, 0, Image::FORMAT_RGBA8, frame_data)); //zero copy image creation
|
Ref<Image> img = memnew(Image(size.x, size.y, 0, Image::FORMAT_RGBA8, frame_data)); //zero copy image creation
|
||||||
|
|
||||||
texture->update(img); //zero copy send to visual server
|
texture->update(img); //zero copy send to rendering server
|
||||||
|
|
||||||
frames_pending = 1;
|
frames_pending = 1;
|
||||||
}
|
}
|
||||||
|
|
|
@ -311,7 +311,7 @@ void VideoStreamPlaybackWebm::update(float p_delta) {
|
||||||
|
|
||||||
if (converted) {
|
if (converted) {
|
||||||
Ref<Image> img = memnew(Image(image.w, image.h, 0, Image::FORMAT_RGBA8, frame_data));
|
Ref<Image> img = memnew(Image(image.w, image.h, 0, Image::FORMAT_RGBA8, frame_data));
|
||||||
texture->update(img); //Zero copy send to visual server
|
texture->update(img); //Zero copy send to rendering server
|
||||||
video_frame_done = true;
|
video_frame_done = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -398,7 +398,7 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
|
||||||
|
|
||||||
baker.end_bake();
|
baker.end_bake();
|
||||||
|
|
||||||
//create the data for visual server
|
//create the data for rendering server
|
||||||
|
|
||||||
if (p_create_visual_debug) {
|
if (p_create_visual_debug) {
|
||||||
MultiMeshInstance3D *mmi = memnew(MultiMeshInstance3D);
|
MultiMeshInstance3D *mmi = memnew(MultiMeshInstance3D);
|
||||||
|
|
|
@ -661,7 +661,7 @@ void Voxelizer::end_bake() {
|
||||||
_fixup_plot(0, 0);
|
_fixup_plot(0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
//create the data for visual server
|
//create the data for rendering server
|
||||||
|
|
||||||
int Voxelizer::get_voxel_gi_octree_depth() const {
|
int Voxelizer::get_voxel_gi_octree_depth() const {
|
||||||
return cell_subdiv;
|
return cell_subdiv;
|
||||||
|
|
|
@ -408,7 +408,7 @@ public:
|
||||||
Rect2 get_rect() const;
|
Rect2 get_rect() const;
|
||||||
Rect2 get_global_rect() const;
|
Rect2 get_global_rect() const;
|
||||||
Rect2 get_screen_rect() const;
|
Rect2 get_screen_rect() const;
|
||||||
Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the visual server
|
Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the rendering server
|
||||||
Rect2 get_anchorable_rect() const override;
|
Rect2 get_anchorable_rect() const override;
|
||||||
|
|
||||||
void set_rect(const Rect2 &p_rect); // Reset anchors to begin and set rect, for faster container children sorting.
|
void set_rect(const Rect2 &p_rect); // Reset anchors to begin and set rect, for faster container children sorting.
|
||||||
|
|
|
@ -315,4 +315,4 @@ public:
|
||||||
~RendererCanvasCull();
|
~RendererCanvasCull();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // VISUALSERVERCANVAS_H
|
#endif // RENDERING_SERVER_CANVAS_CULL_H
|
||||||
|
|
|
@ -1158,4 +1158,4 @@ public:
|
||||||
virtual ~RendererSceneCull();
|
virtual ~RendererSceneCull();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // VISUALSERVERSCENE_H
|
#endif // RENDERING_SERVER_SCENE_CULL_H
|
||||||
|
|
|
@ -28,8 +28,8 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef VISUALSERVERVIEWPORT_H
|
#ifndef RENDERER_VIEWPORT_H
|
||||||
#define VISUALSERVERVIEWPORT_H
|
#define RENDERER_VIEWPORT_H
|
||||||
|
|
||||||
#include "core/templates/local_vector.h"
|
#include "core/templates/local_vector.h"
|
||||||
#include "core/templates/rid_owner.h"
|
#include "core/templates/rid_owner.h"
|
||||||
|
@ -282,4 +282,4 @@ public:
|
||||||
virtual ~RendererViewport() {}
|
virtual ~RendererViewport() {}
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // VISUALSERVERVIEWPORT_H
|
#endif // RENDERER_VIEWPORT_H
|
||||||
|
|
|
@ -38,7 +38,7 @@
|
||||||
#include "renderer_scene_cull.h"
|
#include "renderer_scene_cull.h"
|
||||||
#include "rendering_server_globals.h"
|
#include "rendering_server_globals.h"
|
||||||
|
|
||||||
// careful, these may run in different threads than the visual server
|
// careful, these may run in different threads than the rendering server
|
||||||
|
|
||||||
int RenderingServerDefault::changes = 0;
|
int RenderingServerDefault::changes = 0;
|
||||||
|
|
||||||
|
|
|
@ -1416,7 +1416,7 @@ public:
|
||||||
|
|
||||||
/* FREE */
|
/* FREE */
|
||||||
|
|
||||||
virtual void free(RID p_rid) = 0; ///< free RIDs associated with the visual server
|
virtual void free(RID p_rid) = 0; ///< free RIDs associated with the rendering server
|
||||||
|
|
||||||
virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) = 0;
|
virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) = 0;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue