Fixed an error in Vector3.BezierDerivative in mono module

This commit is contained in:
朱力 2023-10-02 15:00:05 +08:00
parent 0ca8542329
commit bceba81b54

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@ -265,7 +265,7 @@ namespace Godot
return new Vector3(
Mathf.BezierDerivative(X, control1.X, control2.X, end.X, t),
Mathf.BezierDerivative(Y, control1.Y, control2.Y, end.Y, t),
Mathf.BezierDerivative(Z, control1.Z, control2.Z, end.Y, t)
Mathf.BezierDerivative(Z, control1.Z, control2.Z, end.Z, t)
);
}