Add ShapeCast2D/3D::get_collider_rid method

This commit is contained in:
kleonc 2022-11-01 21:17:18 +01:00
parent 0a0e99cadc
commit bbd225a804
6 changed files with 28 additions and 0 deletions

View file

@ -58,6 +58,13 @@
Returns the collided [Object] of one of the multiple collisions at [param index], or [code]null[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
</description>
</method>
<method name="get_collider_rid" qualifiers="const">
<return type="RID" />
<param index="0" name="index" type="int" />
<description>
Returns the [RID] of the collided object of one of the multiple collisions at [param index].
</description>
</method>
<method name="get_collider_shape" qualifiers="const">
<return type="int" />
<param index="0" name="index" type="int" />

View file

@ -58,6 +58,13 @@
Returns the collided [Object] of one of the multiple collisions at [param index], or [code]null[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
</description>
</method>
<method name="get_collider_rid" qualifiers="const">
<return type="RID" />
<param index="0" name="index" type="int" />
<description>
Returns the [RID] of the collided object of one of the multiple collisions at [param index].
</description>
</method>
<method name="get_collider_shape" qualifiers="const">
<return type="int" />
<param index="0" name="index" type="int" />

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@ -107,6 +107,11 @@ Object *ShapeCast2D::get_collider(int p_idx) const {
return ObjectDB::get_instance(result[p_idx].collider_id);
}
RID ShapeCast2D::get_collider_rid(int p_idx) const {
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), RID(), "No collider RID found.");
return result[p_idx].rid;
}
int ShapeCast2D::get_collider_shape(int p_idx) const {
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found.");
return result[p_idx].shape;
@ -422,6 +427,7 @@ void ShapeCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast2D::force_shapecast_update);
ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast2D::get_collider);
ClassDB::bind_method(D_METHOD("get_collider_rid", "index"), &ShapeCast2D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast2D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast2D::get_collision_point);
ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast2D::get_collision_normal);

View file

@ -104,6 +104,7 @@ public:
int get_collision_count() const;
Object *get_collider(int p_idx) const;
RID get_collider_rid(int p_idx) const;
int get_collider_shape(int p_idx) const;
Vector2 get_collision_point(int p_idx) const;
Vector2 get_collision_normal(int p_idx) const;

View file

@ -115,6 +115,7 @@ void ShapeCast3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast3D::force_shapecast_update);
ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast3D::get_collider);
ClassDB::bind_method(D_METHOD("get_collider_rid", "index"), &ShapeCast3D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast3D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast3D::get_collision_point);
ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast3D::get_collision_normal);
@ -282,6 +283,11 @@ Object *ShapeCast3D::get_collider(int p_idx) const {
return ObjectDB::get_instance(result[p_idx].collider_id);
}
RID ShapeCast3D::get_collider_rid(int p_idx) const {
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), RID(), "No collider RID found.");
return result[p_idx].rid;
}
int ShapeCast3D::get_collider_shape(int p_idx) const {
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found.");
return result[p_idx].shape;

View file

@ -120,6 +120,7 @@ public:
int get_collision_count() const;
Object *get_collider(int p_idx) const;
RID get_collider_rid(int p_idx) const;
int get_collider_shape(int p_idx) const;
Vector3 get_collision_point(int p_idx) const;
Vector3 get_collision_normal(int p_idx) const;