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Use insertText from the internal autocompletion
* GDScriptLanguage::complete_code already adds parentheses to function calls, and does this a lot smarter than the language server right now. * Instead of the previous naive approach we now reuse the same logic as the internal editor. * For this to have any effect we also have to send the `insertText` field already during the completionRequest and not only during resolve.
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@ -177,6 +177,7 @@ Array GDScriptTextDocument::completion(const Dictionary &p_params) {
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lsp::CompletionItem item;
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item.label = option.display;
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item.data = request_data;
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item.insertText = option.insert_text;
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switch (option.kind) {
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case ScriptCodeCompletionOption::KIND_ENUM:
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@ -284,12 +285,7 @@ Dictionary GDScriptTextDocument::resolve(const Dictionary &p_params) {
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item.documentation = symbol->render();
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}
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if ((item.kind == lsp::CompletionItemKind::Method || item.kind == lsp::CompletionItemKind::Function) && !item.label.ends_with("):")) {
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item.insertText = item.label + "(";
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if (symbol && symbol->children.is_empty()) {
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item.insertText += ")";
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}
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} else if (item.kind == lsp::CompletionItemKind::Event) {
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if (item.kind == lsp::CompletionItemKind::Event) {
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if (params.context.triggerKind == lsp::CompletionTriggerKind::TriggerCharacter && (params.context.triggerCharacter == "(")) {
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const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
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item.insertText = item.label.quote(quote_style);
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@ -1004,8 +1004,8 @@ struct CompletionItem {
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dict["label"] = label;
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dict["kind"] = kind;
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dict["data"] = data;
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if (resolved) {
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dict["insertText"] = insertText;
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if (resolved) {
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dict["detail"] = detail;
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dict["documentation"] = documentation.to_json();
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dict["deprecated"] = deprecated;
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