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Describe usage of float in range documentation
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@ -186,6 +186,7 @@
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<description>
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Returns an array with the given range. Range can be 1 argument [code]N[/code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], [code]final - 1[/code]) or three arguments ([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). Returns an empty array if the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).
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Returns an array with the given range. [code]range()[/code] can have 1 argument N ([code]0[/code] to [code]N - 1[/code]), two arguments ([code]initial[/code], [code]final - 1[/code]) or three arguments ([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). [code]increment[/code] can be negative. If [code]increment[/code] is negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, the initial value must be greater than the final value for the loop to run.
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[code]range()(/code] converts all arguments to [int] before processing.
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[codeblock]
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print(range(4))
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print(range(2, 5))
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@ -211,6 +212,17 @@
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6
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3
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[/codeblock]
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To iterate over [float], convert them in the loop.
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[codeblock]
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for i in range (3, 0, -1):
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print(i / 10.0)
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[/codeblock]
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Output:
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[codeblock]
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0.3
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0.2
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0.1
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[/codeblock]
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</description>
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</method>
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<method name="str" qualifiers="vararg">
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@ -1241,7 +1241,7 @@ void GDScriptAnalyzer::resolve_for(GDScriptParser::ForNode *p_for) {
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bool list_resolved = false;
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// Optimize constant range() call to not allocate an array.
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// Use int, Vector2, Vector3 instead, which also can be used as range iterators.
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// Use int, Vector2i, Vector3i instead, which also can be used as range iterators.
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if (p_for->list && p_for->list->type == GDScriptParser::Node::CALL) {
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GDScriptParser::CallNode *call = static_cast<GDScriptParser::CallNode *>(p_for->list);
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GDScriptParser::Node::Type callee_type = call->get_callee_type();
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