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Enet: Add wait time param to close_connection()
Enet: Allow to set client interface/address and port Enet: More error checks Fix comment
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@ -58,6 +58,10 @@ int NetworkedMultiplayerENet::get_packet_peer() const {
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Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) {
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ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
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ERR_FAIL_COND_V(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(p_max_clients < 0, ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(p_in_bandwidth < 0, ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER);
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ENetAddress address;
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@ -80,8 +84,8 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
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host = enet_host_create(&address /* the address to bind the server host to */,
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p_max_clients /* allow up to 32 clients and/or outgoing connections */,
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SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */,
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p_in_bandwidth /* assume any amount of incoming bandwidth */,
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p_out_bandwidth /* assume any amount of outgoing bandwidth */);
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p_in_bandwidth /* limit incoming bandwith if > 0 */,
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p_out_bandwidth /* limit outgoing bandwith if > 0 */);
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ERR_FAIL_COND_V(!host, ERR_CANT_CREATE);
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@ -93,15 +97,46 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
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connection_status = CONNECTION_CONNECTED;
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return OK;
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}
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Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth) {
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Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_client_port) {
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ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
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ERR_FAIL_COND_V(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(p_client_port < 0 || p_client_port > 65535, ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(p_in_bandwidth < 0, ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER);
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host = enet_host_create(NULL /* create a client host */,
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1 /* only allow 1 outgoing connection */,
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SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */,
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p_in_bandwidth /* limit incoming bandwith if > 0 */,
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p_out_bandwidth /* limit outgoing bandwith if > 0 */);
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if (p_client_port != 0) {
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ENetAddress c_client;
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#ifdef GODOT_ENET
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if (bind_ip.is_wildcard()) {
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c_client.wildcard = 1;
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} else {
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enet_address_set_ip(&c_client, bind_ip.get_ipv6(), 16);
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}
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#else
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if (bind_ip.is_wildcard()) {
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c_client.host = 0;
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} else {
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ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER);
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c_client.host = *(uint32_t *)bind_ip.get_ipv4();
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}
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#endif
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c_client.port = p_client_port;
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host = enet_host_create(&c_client /* create a client host */,
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1 /* only allow 1 outgoing connection */,
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SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */,
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p_in_bandwidth /* limit incoming bandwith if > 0 */,
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p_out_bandwidth /* limit outgoing bandwith if > 0 */);
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} else {
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host = enet_host_create(NULL /* create a client host */,
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1 /* only allow 1 outgoing connection */,
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SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */,
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p_in_bandwidth /* limit incoming bandwith if > 0 */,
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p_out_bandwidth /* limit outgoing bandwith if > 0 */);
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}
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ERR_FAIL_COND_V(!host, ERR_CANT_CREATE);
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@ -131,7 +166,7 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
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unique_id = _gen_unique_id();
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/* Initiate the connection, allocating the enough channels */
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// Initiate connection, allocating enough channels
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ENetPeer *peer = enet_host_connect(host, &address, SYSCH_MAX, unique_id);
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if (peer == NULL) {
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@ -173,7 +208,7 @@ void NetworkedMultiplayerENet::poll() {
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switch (event.type) {
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case ENET_EVENT_TYPE_CONNECT: {
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/* Store any relevant client information here. */
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// Store any relevant client information here.
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if (server && refuse_connections) {
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enet_peer_reset(event.peer);
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@ -183,7 +218,7 @@ void NetworkedMultiplayerENet::poll() {
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int *new_id = memnew(int);
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*new_id = event.data;
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if (*new_id == 0) { // Data zero is sent by server (enet won't let you configure this). Server is always 1
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if (*new_id == 0) { // Data zero is sent by server (enet won't let you configure this). Server is always 1.
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*new_id = 1;
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}
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@ -220,7 +255,7 @@ void NetworkedMultiplayerENet::poll() {
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} break;
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case ENET_EVENT_TYPE_DISCONNECT: {
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/* Reset the peer's client information. */
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// Reset the peer's client information.
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int *id = (int *)event.peer->data;
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@ -352,7 +387,7 @@ void NetworkedMultiplayerENet::poll() {
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incoming_packets.push_back(packet);
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}
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// Destroy packet later..
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// Destroy packet later
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} else {
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ERR_CONTINUE(true);
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}
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@ -371,10 +406,10 @@ bool NetworkedMultiplayerENet::is_server() const {
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return server;
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}
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void NetworkedMultiplayerENet::close_connection() {
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void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
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if (!active)
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return;
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ERR_FAIL_COND(!active);
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ERR_FAIL_COND(wait_usec < 0);
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_pop_current_packet();
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@ -388,7 +423,10 @@ void NetworkedMultiplayerENet::close_connection() {
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if (peers_disconnected) {
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enet_host_flush(host);
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OS::get_singleton()->delay_usec(100); // Wait 100ms for disconnection packets to send
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if (wait_usec > 0) {
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OS::get_singleton()->delay_usec(wait_usec); // Wait for disconnection packets to send
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}
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}
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enet_host_destroy(host);
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@ -432,6 +470,7 @@ int NetworkedMultiplayerENet::get_available_packet_count() const {
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return incoming_packets.size();
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}
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Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
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ERR_FAIL_COND_V(incoming_packets.size() == 0, ERR_UNAVAILABLE);
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@ -446,6 +485,7 @@ Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buff
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return OK;
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}
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Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
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ERR_FAIL_COND_V(!active, ERR_UNCONFIGURED);
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@ -513,7 +553,7 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
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} else {
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ERR_FAIL_COND_V(!peer_map.has(1), ERR_BUG);
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enet_peer_send(peer_map[1], channel, packet); // Send to server for broadcast..
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enet_peer_send(peer_map[1], channel, packet); // Send to server for broadcast
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}
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enet_host_flush(host);
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@ -722,8 +762,8 @@ int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
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void NetworkedMultiplayerENet::_bind_methods() {
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ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0));
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ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0));
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ClassDB::bind_method(D_METHOD("close_connection"), &NetworkedMultiplayerENet::close_connection);
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ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth", "client_port"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0));
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ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &NetworkedMultiplayerENet::close_connection, DEFVAL(100));
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ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "now"), &NetworkedMultiplayerENet::disconnect_peer, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
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ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode);
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@ -764,7 +804,7 @@ NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
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close_connection();
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}
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// Sets IP for ENet to bind when using create_server
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// Sets IP for ENet to bind when using create_server or create_client
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// if no IP is set, then ENet bind to ENET_HOST_ANY
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void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) {
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ERR_FAIL_COND(!p_ip.is_valid() && !p_ip.is_wildcard());
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@ -119,9 +119,9 @@ public:
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virtual int get_peer_port(int p_peer_id) const;
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Error create_server(int p_port, int p_max_clients = 32, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
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Error create_client(const String &p_address, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
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Error create_client(const String &p_address, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0, int p_client_port = 0);
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void close_connection();
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void close_connection(uint32_t wait_usec = 100);
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void disconnect_peer(int p_peer, bool now = false);
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