Merge pull request #58189 from fazil47/gltf-export-default-material-fix

Default material is assigned to meshes without material for glTF export
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Rémi Verschelde 2022-02-17 09:16:36 +01:00 committed by GitHub
commit b890e5b8ad
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@ -5060,6 +5060,9 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_to_gltf(Ref<GLTFState> state, MeshInst
String mat_name;
if (mat.is_valid()) {
mat_name = mat->get_name();
} else {
// Assign default material when no material is assigned.
mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
}
current_mesh->add_surface(import_mesh->surface_get_primitive_type(surface_i),
array, import_mesh->surface_get_blend_shape_arrays(surface_i), import_mesh->surface_get_lods(surface_i), mat,