Fix _input being mistakenly called twice on script

Instead it calls both the script and the native method.
This commit is contained in:
George Marques 2020-08-03 08:39:04 -03:00
parent ec9302cecc
commit b8671b61fc
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@ -880,7 +880,10 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p
if (n->get_script_instance()) {
n->get_script_instance()->call(p_method, (const Variant **)v, 1, err);
}
n->call(p_method, (const Variant **)v, 1, err);
MethodBind *method = ClassDB::get_method(n->get_class_name(), p_method);
if (method) {
method->call(n, (const Variant **)v, 1, err);
}
}
call_lock--;