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Fixes #48178: WebXR broken when built with Emscripten 2.0.13 or later
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@ -71,10 +71,8 @@ const GodotWebXR = {
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// enabled or disabled. When using the WebXR API Emulator, this
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// gets picked up automatically, however, in the Oculus Browser
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// on the Quest, we need to pause and resume the main loop.
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Browser.pauseAsyncCallbacks();
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Browser.mainLoop.pause();
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window.setTimeout(function () {
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Browser.resumeAsyncCallbacks();
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Browser.mainLoop.resume();
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}, 0);
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},
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