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Add ability to set object instance binding on creation
* Required by binding generators * Makes it easier to create the bindings on construction.
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@ -1769,6 +1769,17 @@ uint32_t Object::get_edited_version() const {
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}
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#endif
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void Object::set_instance_binding(void *p_token, void *p_binding, const GDNativeInstanceBindingCallbacks *p_callbacks) {
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// This is only meant to be used on creation by the binder.
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ERR_FAIL_COND(_instance_bindings != nullptr);
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_instance_bindings = (InstanceBinding *)memalloc(sizeof(InstanceBinding));
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_instance_bindings[0].binding = p_binding;
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_instance_bindings[0].free_callback = p_callbacks->free_callback;
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_instance_bindings[0].reference_callback = p_callbacks->reference_callback;
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_instance_bindings[0].token = p_token;
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_instance_binding_count = 1;
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}
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void *Object::get_instance_binding(void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks) {
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void *binding = nullptr;
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_instance_binding_mutex.lock();
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@ -804,8 +804,10 @@ public:
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#endif
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//used by script languages to store binding data
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// Used by script languages to store binding data.
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void *get_instance_binding(void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks);
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// Used on creation by binding only.
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void set_instance_binding(void *p_token, void *p_binding, const GDNativeInstanceBindingCallbacks *p_callbacks);
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void clear_internal_resource_paths();
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