Add alternative search locations for msbuild

This commit is contained in:
Ignacio Etcheverry 2017-10-05 00:08:38 +02:00
parent d5caf71c3f
commit b4d758e067
2 changed files with 54 additions and 8 deletions

View file

@ -19,7 +19,15 @@ namespace GodotSharpTools.Build
private static string MSBuildPath
{
get { return godot_icall_BuildInstance_get_MSBuildPath(); }
get
{
string ret = godot_icall_BuildInstance_get_MSBuildPath();
if (ret == null)
throw new FileNotFoundException("Cannot find the MSBuild executable.");
return ret;
}
}
private string solution;

View file

@ -29,13 +29,14 @@
/*************************************************************************/
#include "godotsharp_builds.h"
#include "main/main.h"
#include "../godotsharp_dirs.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_marshal.h"
#include "../utils/path_utils.h"
#include "bindings_generator.h"
#include "godotsharp_editor.h"
#include "main/main.h"
void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *p_config, int p_exit_code) {
@ -44,11 +45,37 @@ void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *
GodotSharpBuilds::get_singleton()->build_exit_callback(MonoBuildInfo(solution, config), p_exit_code);
}
#ifdef UNIX_ENABLED
String _find_build_engine_on_unix(const String &p_name) {
String ret = path_which(p_name);
if (ret.length())
return ret;
const char *locations[] = {
#ifdef OSX_ENABLED
"/Library/Frameworks/Mono.framework/Versions/Current/bin/",
#endif
"/opt/novell/mono/bin/"
};
for (int i = 0; i < sizeof(locations) / sizeof(char); i++) {
String location = locations[i];
if (FileAccess::exists(location + p_name)) {
return location;
}
}
return String();
}
#endif
MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
GodotSharpBuilds::BuildTool build_tool = GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool")));
#ifdef WINDOWS_ENABLED
#if defined(WINDOWS_ENABLED)
switch (build_tool) {
case GodotSharpBuilds::MSBUILD: {
static String msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path();
@ -84,14 +111,25 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
ERR_EXPLAIN("You don't deserve to live");
CRASH_NOW();
}
#else
static bool msbuild_found = path_which("msbuild").length();
#elif defined(UNIX_ENABLED)
static String msbuild_path = _find_build_engine_on_unix("msbuild");
static String xbuild_path = _find_build_engine_on_unix("xbuild");
if (build_tool != GodotSharpBuilds::XBUILD && !msbuild_found) {
WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool').");
if (build_tool != GodotSharpBuilds::XBUILD) {
if (msbuild_path.empty()) {
WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool').");
return NULL;
}
} else {
if (xbuild_path.empty()) {
WARN_PRINT("Cannot find xbuild ('mono/builds/build_tool').");
return NULL;
}
}
return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? "msbuild" : "xbuild");
return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path);
#else
return NULL;
#endif
}