Add fix for TAA passes rendering black meshes on XR

This commit is contained in:
Bill 2024-02-25 14:21:00 -05:00
parent 81f3d43cc1
commit b44f1c5176

View file

@ -546,6 +546,8 @@ void RenderForwardClustered::_render_list(RenderingDevice::DrawListID p_draw_lis
VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_MULTIVIEW);
VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_MULTIVIEW | COLOR_PASS_FLAG_MOTION_VECTORS);
VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_MOTION_VECTORS);
VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_SEPARATE_SPECULAR | COLOR_PASS_FLAG_MULTIVIEW | COLOR_PASS_FLAG_MOTION_VECTORS);
VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_TRANSPARENT | COLOR_PASS_FLAG_MULTIVIEW | COLOR_PASS_FLAG_MOTION_VECTORS);
default: {
ERR_FAIL_MSG("Invalid color pass flag combination " + itos(p_params->color_pass_flags));
}