Style: Fix formatting in GLES2 shaders

This commit is contained in:
Rémi Verschelde 2018-12-20 10:33:48 +01:00
parent 1a2fc40f86
commit b3f6e54cc6
2 changed files with 0 additions and 3 deletions

View file

@ -73,8 +73,6 @@ void main() {
vec4 outvec = vec4(vertex.xy, 0.0, 1.0);
uv_interp = uv_attrib;
#endif
{

View file

@ -1091,7 +1091,6 @@ void light_compute(
inout vec3 diffuse_light,
inout vec3 specular_light) {
//this makes lights behave closer to linear, but then addition of lights looks bad
//better left disabled