Make seeking animation playback track consider internal seeking

This commit is contained in:
Silc Lizard (Tokage) Renew 2024-04-21 04:14:08 +09:00
parent 4a0160241f
commit b346e2a722

View file

@ -1617,7 +1617,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
}
if (seeked) {
// Seek.
int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT, true);
int idx = a->track_find_key(i, time, Animation::FIND_MODE_NEAREST, true);
if (idx < 0) {
continue;
}
@ -1630,6 +1630,9 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
double at_anim_pos = 0.0;
switch (anim->get_loop_mode()) {
case Animation::LOOP_NONE: {
if (!is_external_seeking && ((!backward && time >= pos + (double)anim->get_length()) || (backward && time <= pos))) {
continue; // Do nothing if current time is outside of length when started.
}
at_anim_pos = MIN((double)anim->get_length(), time - pos); // Seek to end.
} break;
case Animation::LOOP_LINEAR: {
@ -1641,7 +1644,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
default:
break;
}
if (player2->is_playing()) {
if (player2->is_playing() || !is_external_seeking) {
player2->seek(at_anim_pos, false, p_update_only);
player2->play(anim_name);
t->playing = true;