From b2a31a3bbfe3a51864222e925ab82b38669211cc Mon Sep 17 00:00:00 2001 From: clayjohn Date: Tue, 17 Jan 2023 14:33:15 -0800 Subject: [PATCH] Remove light from dynamic light list when removing scenario --- servers/rendering/renderer_scene_cull.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 2ea813aab0a0..218bb7b736a9 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -748,6 +748,10 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) { switch (instance->base_type) { case RS::INSTANCE_LIGHT: { InstanceLightData *light = static_cast(instance->base_data); + if (instance->visible && RSG::light_storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { + instance->scenario->dynamic_lights.erase(light->instance); + } + #ifdef DEBUG_ENABLED if (light->geometries.size()) { ERR_PRINT("BUG, indexing did not unpair geometries from light.");