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Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D
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@ -94,7 +94,7 @@ Rect2 AnimatedSprite2D::_get_rect() const {
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Point2 ofs = offset;
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if (centered) {
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ofs -= Size2(s) / 2;
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ofs -= s / 2;
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}
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if (s == Size2(0, 0)) {
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@ -228,8 +228,7 @@ void AnimatedSprite2D::_notification(int p_what) {
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RID ci = get_canvas_item();
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Size2i s;
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s = texture->get_size();
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Size2 s = texture->get_size();
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Point2 ofs = offset;
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if (centered) {
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ofs -= s / 2;
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@ -712,7 +712,7 @@ Rect2 Sprite3D::get_item_rect() const {
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return CanvasItem::get_item_rect();
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*/
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Size2i s;
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Size2 s;
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if (region) {
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s = region_rect.size;
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@ -807,22 +807,20 @@ void AnimatedSprite3D::_draw() {
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set_base(RID());
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return; //no texuture no life
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}
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Vector2 tsize = texture->get_size();
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Size2 tsize = texture->get_size();
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if (tsize.x == 0 || tsize.y == 0) {
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return;
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}
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Size2i s = tsize;
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Rect2 src_rect;
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src_rect.size = s;
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src_rect.size = tsize;
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Point2 ofs = get_offset();
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if (is_centered()) {
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ofs -= s / 2;
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ofs -= tsize / 2;
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}
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Rect2 dst_rect(ofs, s);
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Rect2 dst_rect(ofs, tsize);
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Rect2 final_rect;
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Rect2 final_src_rect;
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@ -1133,7 +1131,7 @@ Rect2 AnimatedSprite3D::get_item_rect() const {
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if (t.is_null()) {
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return Rect2(0, 0, 1, 1);
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}
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Size2i s = t->get_size();
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Size2 s = t->get_size();
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Point2 ofs = get_offset();
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if (centered) {
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