Make LSP update the filesystem of changed scripts

This updates global classes and exposes base member variables.
Fixes #39713
This commit is contained in:
Francois Belair 2021-04-14 13:11:38 -04:00
parent 9e0f87359b
commit b16bb33a5b

View file

@ -400,6 +400,7 @@ GDScriptTextDocument::~GDScriptTextDocument() {
void GDScriptTextDocument::sync_script_content(const String &p_path, const String &p_content) {
String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(p_path);
GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content);
EditorFileSystem::get_singleton()->update_file(path);
}
void GDScriptTextDocument::show_native_symbol_in_editor(const String &p_symbol_id) {