glTF: Fix export crash with a ShaderMaterial (fixes #70159)

This commit is contained in:
Quentin Guidée 2022-12-16 23:36:01 -05:00
parent ab354b8884
commit b14c87cb92
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@ -3384,177 +3384,179 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> p_state) {
if (!material->get_name().is_empty()) {
d["name"] = _gen_unique_name(p_state, material->get_name());
}
Ref<BaseMaterial3D> base_material = material;
if (base_material.is_valid()) {
Dictionary mr;
{
Array arr;
const Color c = base_material->get_albedo().srgb_to_linear();
arr.push_back(c.r);
arr.push_back(c.g);
arr.push_back(c.b);
arr.push_back(c.a);
mr["baseColorFactor"] = arr;
}
{
Dictionary bct;
if (base_material.is_valid()) {
Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
GLTFTextureIndex gltf_texture_index = -1;
if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
albedo_texture->set_name(material->get_name() + "_albedo");
gltf_texture_index = _set_texture(p_state, albedo_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
}
if (gltf_texture_index != -1) {
bct["index"] = gltf_texture_index;
Dictionary extensions = _serialize_texture_transform_uv1(material);
if (!extensions.is_empty()) {
bct["extensions"] = extensions;
p_state->use_khr_texture_transform = true;
}
mr["baseColorTexture"] = bct;
}
}
}
if (base_material.is_valid()) {
mr["metallicFactor"] = base_material->get_metallic();
mr["roughnessFactor"] = base_material->get_roughness();
bool has_roughness = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid();
bool has_ao = base_material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid();
bool has_metalness = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid();
if (has_ao || has_roughness || has_metalness) {
Dictionary mrt;
Ref<Texture2D> roughness_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS);
BaseMaterial3D::TextureChannel roughness_channel = base_material->get_roughness_texture_channel();
Ref<Texture2D> metallic_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC);
BaseMaterial3D::TextureChannel metalness_channel = base_material->get_metallic_texture_channel();
Ref<Texture2D> ao_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION);
BaseMaterial3D::TextureChannel ao_channel = base_material->get_ao_texture_channel();
Ref<ImageTexture> orm_texture;
orm_texture.instantiate();
Ref<Image> orm_image;
orm_image.instantiate();
int32_t height = 0;
int32_t width = 0;
Ref<Image> ao_image;
if (has_ao) {
height = ao_texture->get_height();
width = ao_texture->get_width();
ao_image = ao_texture->get_image();
Ref<ImageTexture> img_tex = ao_image;
if (img_tex.is_valid()) {
ao_image = img_tex->get_image();
}
if (ao_image->is_compressed()) {
ao_image->decompress();
}
}
Ref<Image> roughness_image;
if (has_roughness) {
height = roughness_texture->get_height();
width = roughness_texture->get_width();
roughness_image = roughness_texture->get_image();
Ref<ImageTexture> img_tex = roughness_image;
if (img_tex.is_valid()) {
roughness_image = img_tex->get_image();
}
if (roughness_image->is_compressed()) {
roughness_image->decompress();
}
}
Ref<Image> metallness_image;
if (has_metalness) {
height = metallic_texture->get_height();
width = metallic_texture->get_width();
metallness_image = metallic_texture->get_image();
Ref<ImageTexture> img_tex = metallness_image;
if (img_tex.is_valid()) {
metallness_image = img_tex->get_image();
}
if (metallness_image->is_compressed()) {
metallness_image->decompress();
}
}
Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
height = albedo_texture->get_height();
width = albedo_texture->get_width();
}
orm_image->initialize_data(width, height, false, Image::FORMAT_RGBA8);
if (ao_image.is_valid() && ao_image->get_size() != Vector2(width, height)) {
ao_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
}
if (roughness_image.is_valid() && roughness_image->get_size() != Vector2(width, height)) {
roughness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
}
if (metallness_image.is_valid() && metallness_image->get_size() != Vector2(width, height)) {
metallness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
}
for (int32_t h = 0; h < height; h++) {
for (int32_t w = 0; w < width; w++) {
Color c = Color(1.0f, 1.0f, 1.0f);
if (has_ao) {
if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == ao_channel) {
c.r = ao_image->get_pixel(w, h).r;
} else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == ao_channel) {
c.r = ao_image->get_pixel(w, h).g;
} else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == ao_channel) {
c.r = ao_image->get_pixel(w, h).b;
} else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == ao_channel) {
c.r = ao_image->get_pixel(w, h).a;
}
}
if (has_roughness) {
if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == roughness_channel) {
c.g = roughness_image->get_pixel(w, h).r;
} else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == roughness_channel) {
c.g = roughness_image->get_pixel(w, h).g;
} else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == roughness_channel) {
c.g = roughness_image->get_pixel(w, h).b;
} else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == roughness_channel) {
c.g = roughness_image->get_pixel(w, h).a;
}
}
if (has_metalness) {
if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == metalness_channel) {
c.b = metallness_image->get_pixel(w, h).r;
} else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == metalness_channel) {
c.b = metallness_image->get_pixel(w, h).g;
} else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == metalness_channel) {
c.b = metallness_image->get_pixel(w, h).b;
} else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == metalness_channel) {
c.b = metallness_image->get_pixel(w, h).a;
}
}
orm_image->set_pixel(w, h, c);
}
}
orm_image->generate_mipmaps();
orm_texture->set_image(orm_image);
GLTFTextureIndex orm_texture_index = -1;
if (has_ao || has_roughness || has_metalness) {
orm_texture->set_name(material->get_name() + "_orm");
orm_texture_index = _set_texture(p_state, orm_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
}
if (has_ao) {
Dictionary occt;
occt["index"] = orm_texture_index;
d["occlusionTexture"] = occt;
}
if (has_roughness || has_metalness) {
mrt["index"] = orm_texture_index;
Dictionary extensions = _serialize_texture_transform_uv1(material);
if (!extensions.is_empty()) {
mrt["extensions"] = extensions;
p_state->use_khr_texture_transform = true;
}
mr["metallicRoughnessTexture"] = mrt;
}
}
}
d["pbrMetallicRoughness"] = mr;
Ref<BaseMaterial3D> base_material = material;
if (base_material.is_null()) {
materials.push_back(d);
continue;
}
Dictionary mr;
{
Array arr;
const Color c = base_material->get_albedo().srgb_to_linear();
arr.push_back(c.r);
arr.push_back(c.g);
arr.push_back(c.b);
arr.push_back(c.a);
mr["baseColorFactor"] = arr;
}
{
Dictionary bct;
Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
GLTFTextureIndex gltf_texture_index = -1;
if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
albedo_texture->set_name(material->get_name() + "_albedo");
gltf_texture_index = _set_texture(p_state, albedo_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
}
if (gltf_texture_index != -1) {
bct["index"] = gltf_texture_index;
Dictionary extensions = _serialize_texture_transform_uv1(material);
if (!extensions.is_empty()) {
bct["extensions"] = extensions;
p_state->use_khr_texture_transform = true;
}
mr["baseColorTexture"] = bct;
}
}
mr["metallicFactor"] = base_material->get_metallic();
mr["roughnessFactor"] = base_material->get_roughness();
bool has_roughness = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid();
bool has_ao = base_material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid();
bool has_metalness = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid();
if (has_ao || has_roughness || has_metalness) {
Dictionary mrt;
Ref<Texture2D> roughness_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS);
BaseMaterial3D::TextureChannel roughness_channel = base_material->get_roughness_texture_channel();
Ref<Texture2D> metallic_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC);
BaseMaterial3D::TextureChannel metalness_channel = base_material->get_metallic_texture_channel();
Ref<Texture2D> ao_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION);
BaseMaterial3D::TextureChannel ao_channel = base_material->get_ao_texture_channel();
Ref<ImageTexture> orm_texture;
orm_texture.instantiate();
Ref<Image> orm_image;
orm_image.instantiate();
int32_t height = 0;
int32_t width = 0;
Ref<Image> ao_image;
if (has_ao) {
height = ao_texture->get_height();
width = ao_texture->get_width();
ao_image = ao_texture->get_image();
Ref<ImageTexture> img_tex = ao_image;
if (img_tex.is_valid()) {
ao_image = img_tex->get_image();
}
if (ao_image->is_compressed()) {
ao_image->decompress();
}
}
Ref<Image> roughness_image;
if (has_roughness) {
height = roughness_texture->get_height();
width = roughness_texture->get_width();
roughness_image = roughness_texture->get_image();
Ref<ImageTexture> img_tex = roughness_image;
if (img_tex.is_valid()) {
roughness_image = img_tex->get_image();
}
if (roughness_image->is_compressed()) {
roughness_image->decompress();
}
}
Ref<Image> metallness_image;
if (has_metalness) {
height = metallic_texture->get_height();
width = metallic_texture->get_width();
metallness_image = metallic_texture->get_image();
Ref<ImageTexture> img_tex = metallness_image;
if (img_tex.is_valid()) {
metallness_image = img_tex->get_image();
}
if (metallness_image->is_compressed()) {
metallness_image->decompress();
}
}
Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
height = albedo_texture->get_height();
width = albedo_texture->get_width();
}
orm_image->initialize_data(width, height, false, Image::FORMAT_RGBA8);
if (ao_image.is_valid() && ao_image->get_size() != Vector2(width, height)) {
ao_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
}
if (roughness_image.is_valid() && roughness_image->get_size() != Vector2(width, height)) {
roughness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
}
if (metallness_image.is_valid() && metallness_image->get_size() != Vector2(width, height)) {
metallness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
}
for (int32_t h = 0; h < height; h++) {
for (int32_t w = 0; w < width; w++) {
Color c = Color(1.0f, 1.0f, 1.0f);
if (has_ao) {
if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == ao_channel) {
c.r = ao_image->get_pixel(w, h).r;
} else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == ao_channel) {
c.r = ao_image->get_pixel(w, h).g;
} else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == ao_channel) {
c.r = ao_image->get_pixel(w, h).b;
} else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == ao_channel) {
c.r = ao_image->get_pixel(w, h).a;
}
}
if (has_roughness) {
if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == roughness_channel) {
c.g = roughness_image->get_pixel(w, h).r;
} else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == roughness_channel) {
c.g = roughness_image->get_pixel(w, h).g;
} else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == roughness_channel) {
c.g = roughness_image->get_pixel(w, h).b;
} else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == roughness_channel) {
c.g = roughness_image->get_pixel(w, h).a;
}
}
if (has_metalness) {
if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == metalness_channel) {
c.b = metallness_image->get_pixel(w, h).r;
} else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == metalness_channel) {
c.b = metallness_image->get_pixel(w, h).g;
} else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == metalness_channel) {
c.b = metallness_image->get_pixel(w, h).b;
} else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == metalness_channel) {
c.b = metallness_image->get_pixel(w, h).a;
}
}
orm_image->set_pixel(w, h, c);
}
}
orm_image->generate_mipmaps();
orm_texture->set_image(orm_image);
GLTFTextureIndex orm_texture_index = -1;
if (has_ao || has_roughness || has_metalness) {
orm_texture->set_name(material->get_name() + "_orm");
orm_texture_index = _set_texture(p_state, orm_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
}
if (has_ao) {
Dictionary occt;
occt["index"] = orm_texture_index;
d["occlusionTexture"] = occt;
}
if (has_roughness || has_metalness) {
mrt["index"] = orm_texture_index;
Dictionary extensions = _serialize_texture_transform_uv1(material);
if (!extensions.is_empty()) {
mrt["extensions"] = extensions;
p_state->use_khr_texture_transform = true;
}
mr["metallicRoughnessTexture"] = mrt;
}
}
d["pbrMetallicRoughness"] = mr;
if (base_material->get_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING)) {
Dictionary nt;
Ref<ImageTexture> tex;
@ -3607,6 +3609,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> p_state) {
arr.push_back(c.b);
d["emissiveFactor"] = arr;
}
if (base_material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
Dictionary et;
Ref<Texture2D> emission_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_EMISSION);
@ -3621,16 +3624,19 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> p_state) {
d["emissiveTexture"] = et;
}
}
const bool ds = base_material->get_cull_mode() == BaseMaterial3D::CULL_DISABLED;
if (ds) {
d["doubleSided"] = ds;
}
if (base_material->get_transparency() == BaseMaterial3D::TRANSPARENCY_ALPHA_SCISSOR) {
d["alphaMode"] = "MASK";
d["alphaCutoff"] = base_material->get_alpha_scissor_threshold();
} else if (base_material->get_transparency() != BaseMaterial3D::TRANSPARENCY_DISABLED) {
d["alphaMode"] = "BLEND";
}
materials.push_back(d);
}
if (!materials.size()) {