GDExtension: Use ObjectID when creating custom callable

This commit is contained in:
David Snopek 2023-10-22 17:20:49 -05:00
parent f71f4b80e3
commit b0a33cac7c
2 changed files with 3 additions and 5 deletions

View file

@ -159,9 +159,7 @@ public:
userdata = p_info->callable_userdata;
token = p_info->token;
if (p_info->object != nullptr) {
object = ((Object *)p_info->object)->get_instance_id();
}
object = p_info->object_id;
call_func = p_info->call_func;
is_valid_func = p_info->is_valid_func;

View file

@ -392,7 +392,7 @@ typedef GDExtensionBool (*GDExtensionCallableCustomLessThan)(void *callable_user
typedef void (*GDExtensionCallableCustomToString)(void *callable_userdata, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out);
typedef struct {
/* Only `call_func` and `token` are strictly required, however, `object` should be passed if its not a static method.
/* Only `call_func` and `token` are strictly required, however, `object_id` should be passed if its not a static method.
*
* `token` should point to an address that uniquely identifies the GDExtension (for example, the
* `GDExtensionClassLibraryPtr` passed to the entry symbol function.
@ -409,7 +409,7 @@ typedef struct {
void *callable_userdata;
void *token;
GDExtensionObjectPtr object;
GDObjectInstanceID object_id;
GDExtensionCallableCustomCall call_func;
GDExtensionCallableCustomIsValid is_valid_func;