Fix C# bindings after lightmapper changes

This commit is contained in:
Ignacio Etcheverry 2020-05-13 15:54:30 +02:00
parent a92f5f3061
commit af78a69b6f

View file

@ -436,6 +436,7 @@ void register_scene_types() {
ClassDB::register_class<BakedLightmap>();
ClassDB::register_class<BakedLightmapData>();
ClassDB::register_class<LightmapProbe>();
ClassDB::register_virtual_class<Lightmapper>();
ClassDB::register_class<GPUParticles3D>();
ClassDB::register_class<CPUParticles3D>();
ClassDB::register_class<Position3D>();
@ -688,6 +689,7 @@ void register_scene_types() {
ClassDB::register_class<AnimatedTexture>();
ClassDB::register_class<CameraTexture>();
ClassDB::register_virtual_class<TextureLayered>();
ClassDB::register_virtual_class<ImageTextureLayered>();
ClassDB::register_class<Cubemap>();
ClassDB::register_class<CubemapArray>();
ClassDB::register_class<Texture2DArray>();