Merge pull request #47067 from nekomatata/cylinder-fix-margins

Fix Cylinder shape collision with margins when using GJK-EPA
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Rémi Verschelde 2021-03-17 11:05:13 +01:00 committed by GitHub
commit af0806722f
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3 changed files with 72 additions and 39 deletions

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@ -1675,7 +1675,7 @@ static void _collision_capsule_cylinder(const Shape3DSW *p_a, const Transform &p
CollisionSolver3DSW::CallbackResult callback = SeparatorAxisTest<CapsuleShape3DSW, CylinderShape3DSW, withMargin>::test_contact_points;
// Fallback to generic algorithm to find the best separating axis.
if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator)) {
if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator, false, p_margin_a, p_margin_b)) {
return;
}
@ -1850,7 +1850,7 @@ static void _collision_cylinder_cylinder(const Shape3DSW *p_a, const Transform &
CollisionSolver3DSW::CallbackResult callback = SeparatorAxisTest<CylinderShape3DSW, CylinderShape3DSW, withMargin>::test_contact_points;
// Fallback to generic algorithm to find the best separating axis.
if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator)) {
if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator, false, p_margin_a, p_margin_b)) {
return;
}
@ -1867,7 +1867,7 @@ static void _collision_cylinder_convex_polygon(const Shape3DSW *p_a, const Trans
CollisionSolver3DSW::CallbackResult callback = SeparatorAxisTest<CylinderShape3DSW, ConvexPolygonShape3DSW, withMargin>::test_contact_points;
// Fallback to generic algorithm to find the best separating axis.
if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator)) {
if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator, false, p_margin_a, p_margin_b)) {
return;
}

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@ -110,26 +110,60 @@ struct MinkowskiDiff {
Transform transform_A;
Transform transform_B;
// i wonder how this could be sped up... if it can
_FORCE_INLINE_ Vector3 Support0 ( const Vector3& d ) const {
return transform_A.xform( m_shapes[0]->get_support( transform_A.basis.xform_inv(d).normalized() ) );
}
real_t margin_A = 0.0;
real_t margin_B = 0.0;
_FORCE_INLINE_ Vector3 Support1 ( const Vector3& d ) const {
return transform_B.xform( m_shapes[1]->get_support( transform_B.basis.xform_inv(d).normalized() ) );
}
Vector3 (*get_support)(const Shape3DSW*, const Vector3&, real_t);
_FORCE_INLINE_ Vector3 Support ( const Vector3& d ) const {
return ( Support0 ( d )-Support1 ( -d ) );
}
void Initialize(const Shape3DSW* shape0, const Transform& wtrs0, const real_t margin0,
const Shape3DSW* shape1, const Transform& wtrs1, const real_t margin1) {
m_shapes[0] = shape0;
m_shapes[1] = shape1;
transform_A = wtrs0;
transform_B = wtrs1;
margin_A = margin0;
margin_B = margin1;
_FORCE_INLINE_ Vector3 Support ( const Vector3& d,U index ) const
{
if ( index ) {
return ( Support1 ( d ) );
if ((margin0 > 0.0) || (margin1 > 0.0)) {
get_support = get_support_with_margin;
} else {
return ( Support0 ( d ) );
}
get_support = get_support_without_margin;
}
}
static Vector3 get_support_without_margin(const Shape3DSW* p_shape, const Vector3& p_dir, real_t p_margin) {
return p_shape->get_support(p_dir.normalized());
}
static Vector3 get_support_with_margin(const Shape3DSW* p_shape, const Vector3& p_dir, real_t p_margin) {
Vector3 local_dir_norm = p_dir;
if (local_dir_norm.length_squared() < CMP_EPSILON2) {
local_dir_norm = Vector3(-1.0, -1.0, -1.0);
}
local_dir_norm.normalize();
return p_shape->get_support(local_dir_norm) + p_margin * local_dir_norm;
}
// i wonder how this could be sped up... if it can
_FORCE_INLINE_ Vector3 Support0(const Vector3& d) const {
return transform_A.xform(get_support(m_shapes[0], transform_A.basis.xform_inv(d), margin_A));
}
_FORCE_INLINE_ Vector3 Support1(const Vector3& d) const {
return transform_B.xform(get_support(m_shapes[1], transform_B.basis.xform_inv(d), margin_B));
}
_FORCE_INLINE_ Vector3 Support (const Vector3& d) const {
return (Support0(d) - Support1(-d));
}
_FORCE_INLINE_ Vector3 Support(const Vector3& d, U index) const {
if (index) {
return Support1(d);
} else {
return Support0(d);
}
}
};
@ -828,22 +862,17 @@ struct GJK
};
//
static void Initialize( const Shape3DSW* shape0,const Transform& wtrs0,
const Shape3DSW* shape1,const Transform& wtrs1,
static void Initialize( const Shape3DSW* shape0, const Transform& wtrs0, real_t margin0,
const Shape3DSW* shape1, const Transform& wtrs1, real_t margin1,
sResults& results,
tShape& shape,
bool withmargins)
tShape& shape)
{
/* Results */
results.witnesses[0] =
results.witnesses[1] = Vector3(0,0,0);
results.witnesses[0] = Vector3(0,0,0);
results.witnesses[1] = Vector3(0,0,0);
results.status = sResults::Separated;
/* Shape */
shape.m_shapes[0] = shape0;
shape.m_shapes[1] = shape1;
shape.transform_A = wtrs0;
shape.transform_B = wtrs1;
shape.Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1);
}
@ -857,13 +886,15 @@ struct GJK
//
bool Distance( const Shape3DSW* shape0,
const Transform& wtrs0,
const Shape3DSW* shape1,
real_t margin0,
const Shape3DSW* shape1,
const Transform& wtrs1,
real_t margin1,
const Vector3& guess,
sResults& results)
{
tShape shape;
Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,false);
Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1, results, shape);
GJK gjk;
GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,guess);
if(gjk_status==GJK::eStatus::Valid)
@ -896,14 +927,16 @@ bool Distance( const Shape3DSW* shape0,
//
bool Penetration( const Shape3DSW* shape0,
const Transform& wtrs0,
const Shape3DSW* shape1,
real_t margin0,
const Shape3DSW* shape1,
const Transform& wtrs1,
const Vector3& guess,
real_t margin1,
const Vector3& guess,
sResults& results
)
{
tShape shape;
Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,false);
Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1, results, shape);
GJK gjk;
GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,-guess);
switch(gjk_status)
@ -963,7 +996,7 @@ bool Penetration( const Shape3DSW* shape0,
bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B) {
GjkEpa2::sResults res;
if (GjkEpa2::Distance(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_transform_B.origin - p_transform_A.origin, res)) {
if (GjkEpa2::Distance(p_shape_A, p_transform_A, 0.0, p_shape_B, p_transform_B, 0.0, p_transform_B.origin - p_transform_A.origin, res)) {
r_result_A = res.witnesses[0];
r_result_B = res.witnesses[1];
return true;
@ -972,10 +1005,10 @@ bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_t
return false;
}
bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap) {
bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, real_t p_margin_A, real_t p_margin_B) {
GjkEpa2::sResults res;
if (GjkEpa2::Penetration(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_transform_B.origin - p_transform_A.origin, res)) {
if (GjkEpa2::Penetration(p_shape_A, p_transform_A, p_margin_A, p_shape_B, p_transform_B, p_margin_B, p_transform_B.origin - p_transform_A.origin, res)) {
if (p_result_callback) {
if (p_swap) {
p_result_callback(res.witnesses[1], res.witnesses[0], p_userdata);

View file

@ -34,7 +34,7 @@
#include "collision_solver_3d_sw.h"
#include "shape_3d_sw.h"
bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false);
bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, real_t p_margin_A = 0.0, real_t p_margin_B = 0.0);
bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B);
#endif