Merge pull request #71235 from Calinou/doc-shader-per-instance-uniforms

Clarify the difference between uniforms and per-instance uniforms in docs
This commit is contained in:
Rémi Verschelde 2023-01-13 22:34:50 +01:00
commit ae66a4b301
No known key found for this signature in database
GPG key ID: C3336907360768E1
2 changed files with 6 additions and 2 deletions

View file

@ -21,7 +21,10 @@
<param index="0" name="name" type="StringName" />
<param index="1" name="value" type="Variant" />
<description>
Set the value of a shader parameter for this instance only.
Set the value of a shader uniform for this instance only ([url=$DOCS_URL/tutorials/shaders/shader_reference/shading_language.html#per-instance-uniforms]per-instance uniform[/url]). See also [method ShaderMaterial.set_shader_parameter] to assign a uniform on all instances using the same [ShaderMaterial].
[b]Note:[/b] For a shader uniform to be assignable on a per-instance basis, it [i]must[/i] be defined with [code]instance uniform ...[/code] rather than [code]uniform ...[/code] in the shader code.
[b]Note:[/b] [param name] is case-sensitive and must match the name of the uniform in the code exactly (not the capitalized name in the inspector).
[b]Note:[/b] Per-instance shader uniforms are currently only available in 3D, so there is no 2D equivalent of this method.
</description>
</method>
</methods>

View file

@ -23,7 +23,8 @@
<param index="1" name="value" type="Variant" />
<description>
Changes the value set for this material of a uniform in the shader.
[b]Note:[/b] [param param] must match the name of the uniform in the code exactly.
[b]Note:[/b] [param param] is case-sensitive and must match the name of the uniform in the code exactly (not the capitalized name in the inspector).
[b]Note:[/b] Changes to the shader uniform will be effective on all instances using this [ShaderMaterial]. To prevent this, use per-instance uniforms with [method GeometryInstance3D.set_instance_shader_parameter] or duplicate the [ShaderMaterial] resource using [method Resource.duplicate]. Per-instance uniforms allow for better shader reuse and are therefore faster, so they should be preferred over duplicating the [ShaderMaterial] when possible.
</description>
</method>
</methods>