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Add missing property and method descriptions to AnimationNodeTransition class
Co-Authored-By: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
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@ -16,18 +16,21 @@
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<return type="int" />
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<param index="0" name="caption" type="String" />
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<description>
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Returns the input index which corresponds to [param caption]. If not found, returns [code]-1[/code].
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</description>
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</method>
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<method name="get_input_caption" qualifiers="const">
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<return type="String" />
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<param index="0" name="input" type="int" />
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<description>
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Returns the name of the input at the given [param input] index. This name is displayed in the editor next to the node input.
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</description>
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</method>
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<method name="is_input_set_as_auto_advance" qualifiers="const">
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<return type="bool" />
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<param index="0" name="input" type="int" />
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<description>
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Returns [code]true[/code] if auto-advance is enabled for the given [param input] index.
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</description>
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</method>
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<method name="set_input_as_auto_advance">
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@ -35,6 +38,7 @@
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<param index="0" name="input" type="int" />
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<param index="1" name="enable" type="bool" />
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<description>
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Enables or disables auto-advance for the given [param input] index. If enabled, state changes to the next input after playing the animation once. If enabled for the last input state, it loops to the first.
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</description>
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</method>
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<method name="set_input_caption">
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@ -42,17 +46,19 @@
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<param index="0" name="input" type="int" />
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<param index="1" name="caption" type="String" />
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<description>
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Sets the name of the input at the given [param input] index. This name is displayed in the editor next to the node input.
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</description>
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</method>
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</methods>
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<members>
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<member name="enabled_inputs" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
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The number of enabled input ports for this node.
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The number of enabled input ports for this node. The maximum is [code]31[/code].
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</member>
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<member name="reset" type="bool" setter="set_reset" getter="is_reset" default="true">
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If [code]true[/code], the destination animation is played back from the beginning when switched.
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</member>
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<member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve">
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Determines how cross-fading between animations is eased. If empty, the transition will be linear.
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</member>
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<member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0">
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Cross-fading time (in seconds) between each animation connected to the inputs.
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