From c8093678a08df8e5dc3878e6136cfab131a65227 Mon Sep 17 00:00:00 2001 From: George Marques Date: Thu, 20 Oct 2016 19:02:10 -0200 Subject: [PATCH] Fix output binary paths for VS project generation --- SConstruct | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/SConstruct b/SConstruct index aab605cdcbca..1dfb4a96ef97 100644 --- a/SConstruct +++ b/SConstruct @@ -379,9 +379,9 @@ if selected_platform in platform_list: release_variants = ['release|Win32']+['release|x64'] release_debug_variants = ['release_debug|Win32']+['release_debug|x64'] variants = debug_variants + release_variants + release_debug_variants - debug_targets = ['Debug']+['Debug'] - release_targets = ['Release']+['Release'] - release_debug_targets = ['ReleaseDebug']+['ReleaseDebug'] + debug_targets = ['bin\\godot.windows.tools.32.exe']+['bin\\godot.windows.tools.64.exe'] + release_targets = ['bin\\godot.windows.opt.32.exe']+['bin\\godot.windows.opt.64.exe'] + release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe']+['bin\\godot.windows.opt.tools.64.exe'] targets = debug_targets + release_targets + release_debug_targets msvproj = env.MSVSProject(target = ['#godot' + env['MSVSPROJECTSUFFIX'] ], incs = env.vs_incs,