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Expose viewports render targer RID
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@ -3179,6 +3179,13 @@
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<description>
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</description>
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</method>
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<method name="viewport_get_render_target" qualifiers="const">
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<return type="RID" />
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<param index="0" name="viewport" type="RID" />
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<description>
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Returns the render target for the viewport.
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</description>
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</method>
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<method name="viewport_get_texture" qualifiers="const">
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<return type="RID" />
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<param index="0" name="viewport" type="RID" />
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@ -962,6 +962,13 @@ void RendererViewport::viewport_set_update_mode(RID p_viewport, RS::ViewportUpda
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viewport->update_mode = p_mode;
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}
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RID RendererViewport::viewport_get_render_target(RID p_viewport) const {
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const Viewport *viewport = viewport_owner.get_or_null(p_viewport);
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ERR_FAIL_COND_V(!viewport, RID());
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return viewport->render_target;
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}
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RID RendererViewport::viewport_get_texture(RID p_viewport) const {
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const Viewport *viewport = viewport_owner.get_or_null(p_viewport);
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ERR_FAIL_COND_V(!viewport, RID());
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@ -231,6 +231,7 @@ public:
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void viewport_set_clear_mode(RID p_viewport, RS::ViewportClearMode p_clear_mode);
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RID viewport_get_render_target(RID p_viewport) const;
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RID viewport_get_texture(RID p_viewport) const;
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RID viewport_get_occluder_debug_texture(RID p_viewport) const;
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@ -606,6 +606,7 @@ public:
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FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode)
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FUNC1RC(RID, viewport_get_render_target, RID)
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FUNC1RC(RID, viewport_get_texture, RID)
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FUNC2(viewport_set_disable_2d, RID, bool)
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@ -2198,6 +2198,7 @@ void RenderingServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("viewport_set_texture_mipmap_bias", "viewport", "mipmap_bias"), &RenderingServer::viewport_set_texture_mipmap_bias);
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ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &RenderingServer::viewport_set_update_mode);
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ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &RenderingServer::viewport_set_clear_mode);
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ClassDB::bind_method(D_METHOD("viewport_get_render_target", "viewport"), &RenderingServer::viewport_get_render_target);
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ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &RenderingServer::viewport_get_texture);
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ClassDB::bind_method(D_METHOD("viewport_set_disable_3d", "viewport", "disable"), &RenderingServer::viewport_set_disable_3d);
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ClassDB::bind_method(D_METHOD("viewport_set_disable_2d", "viewport", "disable"), &RenderingServer::viewport_set_disable_2d);
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@ -837,6 +837,7 @@ public:
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virtual void viewport_set_clear_mode(RID p_viewport, ViewportClearMode p_clear_mode) = 0;
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virtual RID viewport_get_render_target(RID p_viewport) const = 0;
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virtual RID viewport_get_texture(RID p_viewport) const = 0;
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enum ViewportEnvironmentMode {
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