diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 37beca5f81f8..3f0ccc0b5e3e 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -203,7 +203,7 @@ - Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel). + Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel). This method is the inverse of [method to_rgba32]. In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRGGBBAA"[/code]). [codeblocks] [gdscript] @@ -223,7 +223,7 @@ - Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel). + Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel). This method is the inverse of [method to_rgba64]. In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRRRGGGGBBBBAAAA"[/code]). @@ -441,7 +441,7 @@ - Returns the color converted to a 32-bit integer in RGBA format (each component is 8 bits). RGBA is Godot's default format. + Returns the color converted to a 32-bit integer in RGBA format (each component is 8 bits). RGBA is Godot's default format. This method is the inverse of [method hex]. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) @@ -457,7 +457,7 @@ - Returns the color converted to a 64-bit integer in RGBA format (each component is 16 bits). RGBA is Godot's default format. + Returns the color converted to a 64-bit integer in RGBA format (each component is 16 bits). RGBA is Godot's default format. This method is the inverse of [method hex64]. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2)