[GDScript] Fix get_argument_count for lambda Callables

This commit is contained in:
A Thousand Ships 2024-07-05 09:40:46 +02:00
parent 20ba2f00bd
commit aa28782be3
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3 changed files with 23 additions and 2 deletions

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@ -84,7 +84,7 @@ int GDScriptLambdaCallable::get_argument_count(bool &r_is_valid) const {
return 0;
}
r_is_valid = true;
return function->get_argument_count();
return function->get_argument_count() - captures.size();
}
void GDScriptLambdaCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
@ -204,7 +204,7 @@ int GDScriptLambdaSelfCallable::get_argument_count(bool &r_is_valid) const {
return 0;
}
r_is_valid = true;
return function->get_argument_count();
return function->get_argument_count() - captures.size();
}
void GDScriptLambdaSelfCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {

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@ -0,0 +1,18 @@
# https://github.com/godotengine/godot/issues/93952
func foo():
pass
func test():
var a: int
var lambda_self := func (x: int) -> void:
foo()
print(a, x)
print(lambda_self.get_argument_count()) # Should print 1.
var lambda_non_self := func (x: int) -> void:
print(a, x)
print(lambda_non_self.get_argument_count()) # Should print 1.

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@ -0,0 +1,3 @@
GDTEST_OK
1
1