Merge pull request #10531 from RandomShaper/remove-old-android-setting

Sanitize Android debug
This commit is contained in:
Rémi Verschelde 2017-08-29 00:09:27 +02:00 committed by GitHub
commit a91d12ab94
4 changed files with 15 additions and 11 deletions

View file

@ -69,7 +69,6 @@
#include "core/io/file_access_zip.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/stream_peer_tcp.h"
#include "core/os/thread.h"
#include "main/input_default.h"
#include "performance.h"
#include "translation.h"
@ -886,7 +885,11 @@ error:
return ERR_INVALID_PARAMETER;
}
Error Main::setup2() {
Error Main::setup2(Thread::ID p_main_tid_override) {
if (p_main_tid_override) {
Thread::_main_thread_id = p_main_tid_override;
}
OS::get_singleton()->initialize(video_mode, video_driver_idx, audio_driver_idx);
if (init_use_custom_pos) {

View file

@ -34,6 +34,7 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "core/os/thread.h"
#include "error_list.h"
#include "typedefs.h"
@ -49,7 +50,7 @@ class Main {
public:
static Error setup(const char *execpath, int argc, char *argv[], bool p_second_phase = true);
static Error setup2();
static Error setup2(Thread::ID p_main_tid_override = 0);
static bool start();
static bool iteration();
static void cleanup();

View file

@ -1073,11 +1073,7 @@ public:
//export_temp
ep.step("Exporting APK", 0);
bool use_adb_over_usb = bool(EDITOR_DEF("export/android/use_remote_debug_over_adb", true));
if (use_adb_over_usb) {
p_debug_flags |= DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST;
}
p_debug_flags |= DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST;
String export_to = EditorSettings::get_singleton()->get_settings_path() + "/tmp/tmpexport.apk";
Error err = export_project(p_preset, true, export_to, p_debug_flags);
@ -1123,7 +1119,7 @@ public:
return ERR_CANT_CREATE;
}
if (use_adb_over_usb) {
if (p_debug_flags & DEBUG_FLAG_REMOTE_DEBUG) {
args.clear();
args.push_back("-s");
@ -1142,6 +1138,9 @@ public:
OS::get_singleton()->execute(adb, args, true, NULL, NULL, &rv);
print_line("Reverse result: " + itos(rv));
}
if (p_debug_flags & DEBUG_FLAG_DUMB_CLIENT) {
int fs_port = EditorSettings::get_singleton()->get("filesystem/file_server/port");
@ -1724,7 +1723,6 @@ void register_android_exporter() {
EDITOR_DEF("export/android/force_system_user", false);
EDITOR_DEF("export/android/timestamping_authority_url", "");
EDITOR_DEF("export/android/use_remote_debug_over_adb", false);
EDITOR_DEF("export/android/shutdown_adb_on_exit", true);
Ref<EditorExportAndroid> exporter = Ref<EditorExportAndroid>(memnew(EditorExportAndroid));

View file

@ -1002,7 +1002,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, job
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("JavaClassWrapper", java_class_wrapper));
_initialize_java_modules();
Main::setup2();
// Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id,
// but for Godot purposes, the main thread is the one running the game loop
Main::setup2(Thread::get_caller_id());
++step;
suspend_mutex->unlock();
input_mutex->unlock();