diff --git a/servers/physics_3d/godot_soft_body_3d.cpp b/servers/physics_3d/godot_soft_body_3d.cpp index fd9141f46e9d..7284076a4743 100644 --- a/servers/physics_3d/godot_soft_body_3d.cpp +++ b/servers/physics_3d/godot_soft_body_3d.cpp @@ -140,7 +140,12 @@ void GodotSoftBody3D::set_mesh(RID p_mesh) { Array arrays = RenderingServer::get_singleton()->mesh_surface_get_arrays(soft_mesh, 0); ERR_FAIL_COND(arrays.is_empty()); - bool success = create_from_trimesh(arrays[RenderingServer::ARRAY_INDEX], arrays[RenderingServer::ARRAY_VERTEX]); + const Vector &indices = arrays[RenderingServer::ARRAY_INDEX]; + const Vector &vertices = arrays[RenderingServer::ARRAY_VERTEX]; + ERR_FAIL_COND_MSG(indices.is_empty(), "Soft body's mesh needs to have indices"); + ERR_FAIL_COND_MSG(vertices.is_empty(), "Soft body's mesh needs to have vertices"); + + bool success = create_from_trimesh(indices, vertices); if (!success) { destroy(); }