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https://github.com/godotengine/godot
synced 2024-09-05 17:41:41 +00:00
Fixed a few issues with the bezier animation track editor, fixed the Travis CI errors, added TTR to bezier value labels and rounded them to 3 decimal points
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7e0c97e73b
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a7ef836c69
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@ -453,6 +453,8 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
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ep.point_rect.size = bezier_icon->get_size();
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if (selection.has(i)) {
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draw_texture(selected_icon, ep.point_rect.position);
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draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height() - 4), TTR("Time:") + " " + rtos(Math::stepify(offset, 0.001)), accent);
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draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + rtos(Math::stepify(value, 0.001)), accent);
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} else {
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draw_texture(bezier_icon, ep.point_rect.position);
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}
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@ -518,6 +520,12 @@ void AnimationBezierTrackEdit::set_animation_and_track(const Ref<Animation> &p_a
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animation = p_animation;
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track = p_track;
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if (is_connected("select_key", editor, "_key_selected"))
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disconnect("select_key", editor, "_key_selected");
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if (is_connected("deselect_key", editor, "_key_deselected"))
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disconnect("deselect_key", editor, "_key_deselected");
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connect("select_key", editor, "_key_selected", varray(p_track), CONNECT_DEFERRED);
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connect("deselect_key", editor, "_key_deselected", varray(p_track), CONNECT_DEFERRED);
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update();
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}
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@ -536,6 +544,7 @@ void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
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}
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void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
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editor = p_editor;
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connect("clear_selection", editor, "_clear_selection");
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}
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void AnimationBezierTrackEdit::_play_position_draw() {
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@ -578,6 +587,7 @@ String AnimationBezierTrackEdit::get_tooltip(const Point2 &p_pos) const {
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void AnimationBezierTrackEdit::_clear_selection() {
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selection.clear();
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emit_signal("clear_selection");
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update();
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}
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@ -598,6 +608,7 @@ void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int
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ERR_FAIL_COND(idx < 0);
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selection.insert(idx);
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emit_signal("select_key", idx, true);
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update();
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}
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@ -653,6 +664,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
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menu_insert_key = mb->get_position();
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if (menu_insert_key.x >= timeline->get_name_limit() && menu_insert_key.x <= get_size().width - timeline->get_buttons_width()) {
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Vector2 popup_pos = get_global_transform().xform(mb->get_position());
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menu->clear();
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@ -668,6 +680,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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menu->set_position(popup_pos);
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menu->popup();
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}
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}
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
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@ -678,6 +691,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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for (Map<int, Rect2>::Element *E = subtracks.front(); E; E = E->next()) {
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if (E->get().has_point(mb->get_position())) {
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set_animation_and_track(animation, E->key());
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_clear_selection();
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return;
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}
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}
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@ -850,7 +864,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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// 2- remove overlapped keys
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for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
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float newtime = animation->track_get_key_time(track, E->get()) + moving_selection_offset.x;
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float newtime = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x);
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int idx = animation->track_find_key(track, newtime, true);
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if (idx == -1)
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@ -872,7 +886,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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// 3-move the keys (re insert them)
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for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
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float newpos = animation->track_get_key_time(track, E->get()) + moving_selection_offset.x;
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float newpos = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x);
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/*
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if (newpos<0)
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continue; //no add at the beginning
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@ -887,7 +901,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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// 4-(undo) remove inserted keys
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for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
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float newpos = animation->track_get_key_time(track, E->get()) + moving_selection_offset.x;
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float newpos = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x);
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/*
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if (newpos<0)
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continue; //no remove what no inserted
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@ -924,7 +938,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
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float oldpos = animation->track_get_key_time(track, E->get());
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float newpos = oldpos + moving_selection_offset.x;
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float newpos = editor->snap_time(oldpos + moving_selection_offset.x);
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undo_redo->add_do_method(this, "_select_at_anim", animation, track, newpos);
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undo_redo->add_undo_method(this, "_select_at_anim", animation, track, oldpos);
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@ -965,7 +979,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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}
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float y = (get_size().height / 2 - mm->get_position().y) * v_zoom + v_scroll;
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float x = ((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
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float x = editor->snap_time(((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value());
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moving_selection_offset = Vector2(x - animation->track_get_key_time(track, moving_selection_from_key), y - animation->bezier_track_get_key_value(track, moving_selection_from_key));
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update();
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@ -1154,8 +1168,8 @@ void AnimationBezierTrackEdit::_bind_methods() {
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ClassDB::bind_method("_play_position_draw", &AnimationBezierTrackEdit::_play_position_draw);
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ClassDB::bind_method("_clear_selection", &AnimationBezierTrackEdit::_clear_selection);
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ClassDB::bind_method("_clear_selection_for_anim", &AnimationBezierTrackEdit::_clear_selection);
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ClassDB::bind_method("_select_at_anim", &AnimationBezierTrackEdit::_clear_selection);
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ClassDB::bind_method("_clear_selection_for_anim", &AnimationBezierTrackEdit::_clear_selection_for_anim);
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ClassDB::bind_method("_select_at_anim", &AnimationBezierTrackEdit::_select_at_anim);
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ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::REAL, "position"), PropertyInfo(Variant::BOOL, "drag")));
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ADD_SIGNAL(MethodInfo("remove_request", PropertyInfo(Variant::INT, "track")));
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@ -309,8 +309,8 @@ public:
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setting = true;
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undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS);
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Vector2 prev = animation->bezier_track_get_key_in_handle(track, key);
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undo_redo->add_do_method(animation.ptr(), "bezier_track_set_in_handle", track, key, value);
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undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_in_handle", track, key, prev);
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undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, key, value);
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undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track, key, prev);
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undo_redo->add_do_method(this, "_update_obj", animation);
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undo_redo->add_undo_method(this, "_update_obj", animation);
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undo_redo->commit_action();
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@ -325,8 +325,8 @@ public:
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setting = true;
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undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS);
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Vector2 prev = animation->bezier_track_get_key_out_handle(track, key);
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undo_redo->add_do_method(animation.ptr(), "bezier_track_set_out_handle", track, key, value);
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undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_out_handle", track, key, prev);
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undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, value);
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undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, prev);
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undo_redo->add_do_method(this, "_update_obj", animation);
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undo_redo->add_undo_method(this, "_update_obj", animation);
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undo_redo->commit_action();
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@ -1274,13 +1274,7 @@ void AnimationTrackEdit::_notification(int p_what) {
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} else if (animation->track_get_type(track) == Animation::TYPE_ANIMATION) {
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text = TTR("Anim Clips:");
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} else {
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Vector<StringName> sn = path.get_subnames();
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for (int i = 0; i < sn.size(); i++) {
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if (i > 0) {
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text += ".";
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}
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text += sn[i];
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}
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text += path.get_concatenated_subnames();
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}
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text_color.a *= 0.7;
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} else if (node) {
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@ -1294,14 +1288,10 @@ void AnimationTrackEdit::_notification(int p_what) {
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draw_texture(icon, Point2(ofs, int(get_size().height - icon->get_height()) / 2));
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icon_cache = icon;
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text = node->get_name();
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text = String() + node->get_name() + ":" + path.get_concatenated_subnames();
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ofs += hsep;
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ofs += icon->get_width();
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Vector<StringName> sn = path.get_subnames();
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for (int i = 0; i < sn.size(); i++) {
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text += ".";
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text += sn[i];
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}
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} else {
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icon_cache = type_icon;
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@ -3536,6 +3526,9 @@ void AnimationTrackEditor::_animation_changed() {
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if (key_edit && key_edit->setting) {
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//if editing a key, just update the edited track, makes refresh less costly
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if (key_edit->track < track_edits.size()) {
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if (animation->track_get_type(key_edit->track) == Animation::TYPE_BEZIER)
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bezier_edit->update();
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else
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track_edits[key_edit->track]->update();
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}
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return;
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