Fixed a few issues with the bezier animation track editor, fixed the Travis CI errors, added TTR to bezier value labels and rounded them to 3 decimal points

This commit is contained in:
Ben Hickling 2019-04-30 10:29:18 +01:00
parent 7e0c97e73b
commit a7ef836c69
2 changed files with 44 additions and 37 deletions

View file

@ -453,6 +453,8 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
ep.point_rect.size = bezier_icon->get_size();
if (selection.has(i)) {
draw_texture(selected_icon, ep.point_rect.position);
draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height() - 4), TTR("Time:") + " " + rtos(Math::stepify(offset, 0.001)), accent);
draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + rtos(Math::stepify(value, 0.001)), accent);
} else {
draw_texture(bezier_icon, ep.point_rect.position);
}
@ -518,6 +520,12 @@ void AnimationBezierTrackEdit::set_animation_and_track(const Ref<Animation> &p_a
animation = p_animation;
track = p_track;
if (is_connected("select_key", editor, "_key_selected"))
disconnect("select_key", editor, "_key_selected");
if (is_connected("deselect_key", editor, "_key_deselected"))
disconnect("deselect_key", editor, "_key_deselected");
connect("select_key", editor, "_key_selected", varray(p_track), CONNECT_DEFERRED);
connect("deselect_key", editor, "_key_deselected", varray(p_track), CONNECT_DEFERRED);
update();
}
@ -536,6 +544,7 @@ void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
}
void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
editor = p_editor;
connect("clear_selection", editor, "_clear_selection");
}
void AnimationBezierTrackEdit::_play_position_draw() {
@ -578,6 +587,7 @@ String AnimationBezierTrackEdit::get_tooltip(const Point2 &p_pos) const {
void AnimationBezierTrackEdit::_clear_selection() {
selection.clear();
emit_signal("clear_selection");
update();
}
@ -598,6 +608,7 @@ void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int
ERR_FAIL_COND(idx < 0);
selection.insert(idx);
emit_signal("select_key", idx, true);
update();
}
@ -653,20 +664,22 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
menu_insert_key = mb->get_position();
Vector2 popup_pos = get_global_transform().xform(mb->get_position());
if (menu_insert_key.x >= timeline->get_name_limit() && menu_insert_key.x <= get_size().width - timeline->get_buttons_width()) {
Vector2 popup_pos = get_global_transform().xform(mb->get_position());
menu->clear();
menu->add_icon_item(bezier_icon, TTR("Insert Key Here"), MENU_KEY_INSERT);
if (selection.size()) {
menu->add_separator();
menu->add_icon_item(get_icon("Duplicate", "EditorIcons"), TTR("Duplicate Selected Key(s)"), MENU_KEY_DUPLICATE);
menu->add_separator();
menu->add_icon_item(get_icon("Remove", "EditorIcons"), TTR("Delete Selected Key(s)"), MENU_KEY_DELETE);
menu->clear();
menu->add_icon_item(bezier_icon, TTR("Insert Key Here"), MENU_KEY_INSERT);
if (selection.size()) {
menu->add_separator();
menu->add_icon_item(get_icon("Duplicate", "EditorIcons"), TTR("Duplicate Selected Key(s)"), MENU_KEY_DUPLICATE);
menu->add_separator();
menu->add_icon_item(get_icon("Remove", "EditorIcons"), TTR("Delete Selected Key(s)"), MENU_KEY_DELETE);
}
menu->set_as_minsize();
menu->set_position(popup_pos);
menu->popup();
}
menu->set_as_minsize();
menu->set_position(popup_pos);
menu->popup();
}
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
@ -678,6 +691,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
for (Map<int, Rect2>::Element *E = subtracks.front(); E; E = E->next()) {
if (E->get().has_point(mb->get_position())) {
set_animation_and_track(animation, E->key());
_clear_selection();
return;
}
}
@ -850,7 +864,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
// 2- remove overlapped keys
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
float newtime = animation->track_get_key_time(track, E->get()) + moving_selection_offset.x;
float newtime = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x);
int idx = animation->track_find_key(track, newtime, true);
if (idx == -1)
@ -872,7 +886,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
// 3-move the keys (re insert them)
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
float newpos = animation->track_get_key_time(track, E->get()) + moving_selection_offset.x;
float newpos = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x);
/*
if (newpos<0)
continue; //no add at the beginning
@ -887,7 +901,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
// 4-(undo) remove inserted keys
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
float newpos = animation->track_get_key_time(track, E->get()) + moving_selection_offset.x;
float newpos = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x);
/*
if (newpos<0)
continue; //no remove what no inserted
@ -924,7 +938,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
float oldpos = animation->track_get_key_time(track, E->get());
float newpos = oldpos + moving_selection_offset.x;
float newpos = editor->snap_time(oldpos + moving_selection_offset.x);
undo_redo->add_do_method(this, "_select_at_anim", animation, track, newpos);
undo_redo->add_undo_method(this, "_select_at_anim", animation, track, oldpos);
@ -965,7 +979,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
float y = (get_size().height / 2 - mm->get_position().y) * v_zoom + v_scroll;
float x = ((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
float x = editor->snap_time(((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value());
moving_selection_offset = Vector2(x - animation->track_get_key_time(track, moving_selection_from_key), y - animation->bezier_track_get_key_value(track, moving_selection_from_key));
update();
@ -1154,8 +1168,8 @@ void AnimationBezierTrackEdit::_bind_methods() {
ClassDB::bind_method("_play_position_draw", &AnimationBezierTrackEdit::_play_position_draw);
ClassDB::bind_method("_clear_selection", &AnimationBezierTrackEdit::_clear_selection);
ClassDB::bind_method("_clear_selection_for_anim", &AnimationBezierTrackEdit::_clear_selection);
ClassDB::bind_method("_select_at_anim", &AnimationBezierTrackEdit::_clear_selection);
ClassDB::bind_method("_clear_selection_for_anim", &AnimationBezierTrackEdit::_clear_selection_for_anim);
ClassDB::bind_method("_select_at_anim", &AnimationBezierTrackEdit::_select_at_anim);
ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::REAL, "position"), PropertyInfo(Variant::BOOL, "drag")));
ADD_SIGNAL(MethodInfo("remove_request", PropertyInfo(Variant::INT, "track")));

View file

@ -309,8 +309,8 @@ public:
setting = true;
undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS);
Vector2 prev = animation->bezier_track_get_key_in_handle(track, key);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_in_handle", track, key, value);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_in_handle", track, key, prev);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, key, value);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track, key, prev);
undo_redo->add_do_method(this, "_update_obj", animation);
undo_redo->add_undo_method(this, "_update_obj", animation);
undo_redo->commit_action();
@ -325,8 +325,8 @@ public:
setting = true;
undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS);
Vector2 prev = animation->bezier_track_get_key_out_handle(track, key);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_out_handle", track, key, value);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_out_handle", track, key, prev);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, value);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, prev);
undo_redo->add_do_method(this, "_update_obj", animation);
undo_redo->add_undo_method(this, "_update_obj", animation);
undo_redo->commit_action();
@ -1274,13 +1274,7 @@ void AnimationTrackEdit::_notification(int p_what) {
} else if (animation->track_get_type(track) == Animation::TYPE_ANIMATION) {
text = TTR("Anim Clips:");
} else {
Vector<StringName> sn = path.get_subnames();
for (int i = 0; i < sn.size(); i++) {
if (i > 0) {
text += ".";
}
text += sn[i];
}
text += path.get_concatenated_subnames();
}
text_color.a *= 0.7;
} else if (node) {
@ -1294,14 +1288,10 @@ void AnimationTrackEdit::_notification(int p_what) {
draw_texture(icon, Point2(ofs, int(get_size().height - icon->get_height()) / 2));
icon_cache = icon;
text = node->get_name();
text = String() + node->get_name() + ":" + path.get_concatenated_subnames();
ofs += hsep;
ofs += icon->get_width();
Vector<StringName> sn = path.get_subnames();
for (int i = 0; i < sn.size(); i++) {
text += ".";
text += sn[i];
}
} else {
icon_cache = type_icon;
@ -3536,7 +3526,10 @@ void AnimationTrackEditor::_animation_changed() {
if (key_edit && key_edit->setting) {
//if editing a key, just update the edited track, makes refresh less costly
if (key_edit->track < track_edits.size()) {
track_edits[key_edit->track]->update();
if (animation->track_get_type(key_edit->track) == Animation::TYPE_BEZIER)
bezier_edit->update();
else
track_edits[key_edit->track]->update();
}
return;
}